Steve Thomas - IT Consultant

Following last year’s $205 million acquisition of AirTag competitor Tile by family locator service Life360, the two companies today will now integrate their products and services. With an update arriving soon to Life360’s app, members will be able to see the location of the Tile Bluetooth trackers on the same in-app map where they also track their family members’ locations. In addition, Life360’s over 42 million members will also have the option to join Tile’s Finding Network, going forward.

The Tile Finding Network is what makes it possible for people to locate their lost items when their Tiles are out of Bluetooth range. Unlike Apple’s AirTag, Tile doesn’t have a network of iPhones sold worldwide to tap into. So instead, it relies on the Tile app installed by its own customer base. When any Tile customer is in the presence of a missing item with a Tile tag attached, that information is shared across the network to allow the item’s owner to locate their missing item.

Image Credits: Life360

If all Life360 members opted in to join this network, it would increase by 10x, the company says. That would make it the largest cross-platform finding network across both iOS and Android. (AirTag don’t work as a tracker with Android, so Life360 isn’t counting them here. Apple’s trackers, however, can be scanned by Android devices, because they include an NFC chip so they’re technically cross-platform in that way.)

Tile members who want to track their items in the Life360 app will have to go through a few steps to get started. They’ll need to link their Tile trackers to their account in order for their “Circle” of family and trusted friends (like caregivers, emergency contacts, etc.) to be able to see the location of the Tiles on the map. They’ll also be able to track Tile-enabled products that have Tile’s functionality built-in, like various laptops and headphones. When an item goes missing or is misplaced, users can then tap “Find” in the Life360 app, which rings the item if it’s nearby. If it’s further away, users can select “Notify when Found,” to tap into the Tile network to be alerted to its location.

Life360 sees the potential in tying Tile’s trackers to its broader family locator service as the small trackers are often used by families — to track kids’ backpacks, a teen driver’s keys, a parent’s wallet, a family pet, and so on.

The company said the new functionality will roll out to its app over the next few weeks.

 

Life360 to now integrate its service with Tile, following last year’s acquisition by Sarah Perez originally published on TechCrunch

Sony is launching its second-generation virtual reality headset for PlayStation on February 22, 2023 (exactly a year after its initial reveal, by the way). The PS VR2 will cost $549.99, which includes the headset and controllers, as well as stereo headphones.

The PS VR2 headset will open for pre-orders exclusively through the PlayStation store on November 15 in select markets initially, including the U.S., the U.K., France, Germany, Belgium, Netherlands and Luxembourg. In other regions, pre-orders will be available via Sony PlayStation retail partners, also on November 15.

Sony’s updated PS VR hardware is compatible with the PS5, and packs in 4000 x 2040 HDR resolution at up to 120Hz, as well as eye tracking and headset haptic feedback. The redesigned hardware is also just a bit lighter and slimmer than its predecessor, which is nice given its improved specs.

Sony says it’ll have more than 20 PS VR2 dedicated titles available at launch, and it also announced a slew of new software for the headset today which you can check out here.

PlayStation VR2 launches February 22 for $549.99, pre-orders November 15 by Darrell Etherington originally published on TechCrunch

Apple’s new and improved Apple TV 4K launches this week, going on sale online and in stores on Friday, November 4. After spending just under a week with the Wi-Fi + Ethernet version, I can say that it’s definitely a nice improvement over the existing version, delivering a couple of clutch forward-looking features that will appeal to people who have the right setups, as well as modest but noticeable performance improvements in certain areas. Those considering an upgrade from the version it replaces might want to think twice, however — read on to find out why.

The Basics

Right off the bat, I should make clear that I firmly believe the Apple TV is the best option available in terms of streaming hardware. It has the best navigation, performance, color rendering and overall experience of any of the available options. That comes with a price — the Apple TV 4K costs more than most options from competitors like Amazon and Roku, but it’s a superior experience in just about every way that justifies the cost delta for me.

The new 2022 version continues to prove this true: It doesn’t mess with the winning formula that Apple has put together, and it offers a few new tricks that the outgoing version doesn’t have.

First, there’s the A15 processor inside, which is a multi-generation leap from the A12 that powered the Apple TV just introduced last May. The A15 comes with added RAM, and a 16-core neural engine vs. the 8-core version on the older model, among other improvements.

Apple has also removed the fan in the Apple TV hardware, making for a slightly more compact, and much lighter overall package. It’s a nice improvement, but not one that’s likely to make a material difference in terms of anyone’s home setup. The 2022 model also adds more differentiation between the $129 entry-level version and the $149 higher-end version, including both a hardware Ethernet port and a Thread modem (useful for forward-looking Matter device smart home support) on the latter.

Both versions get double the memory vs. the outgoing 2021 Apple TV, with 64GB at $129 and $149 for 128GB. In both cases, that represents a $50 price cut when compared to the models they replace.

Apple TV home screen

Image Credits: Darrell Etherington/TechCrunch

Features and Performance

If you have a 2021 Apple TV 4K, which I do, you probably aren’t feeling the pinch in terms of performance. In fact, I still have a first-generation Apple TV 4K in active use, and despite it now being six years old, I’d be hard-pressed to tell the difference between it and my 2021 Apple TV in a blind test.

That said, the 2022 Apple TV 4K does seem to generally make things snappier when it comes to navigating between the Home Screen and apps, and even potentially within apps as well. It also definitely offers a boost when it comes to using the Apple TV as a gaming device, helping it keep up with the most graphically-demanding Arcade and App Store titles available. With expanded controller support via the most recent tvOS update, the Apple TV is a better gaming console than ever combined with the A15’s performance prowess.

The other key addition here in terms of features is HDR10+ support. In case you’re out of the loop on the myriad video quality standards out there, that’s essentially the version of high-dynamic range that Samsung espouses, as a direct competitor to Dolby Vision. Apple TV has supported Dolby Vision (and HDR10) content natively since the introduction of the first-generation Apple TV 4K, but this is the first time it has offered HDR10+.

I wasn’t able to test HDR10+ myself, since I don’t have any televisions that support it (my TVs are all older LG OLED, which support Dolby Vision) but this is a very welcome feature for owners of newer Samsung televisions, since Samsung seems dead-set against supporting Dolby Vision. Speaking of Dolby Vision, Apple has always offered excellent support here, and the latest version is no exception: Provided you have a fairly modern TV and you care about picture quality, it’s a terrific set-it-and-forget it way to get the most out of supported content.

Another excellent video quality feature that Apple has introduced here is something called Quick Media Switching (QMS_VRR), which gets rid of the momentary blackout that currently occurs when switching between different frame rates for different media. If you have the ‘Match Content’ for frame rates turned on, you’ll be familiar with this, since it happens almost any time you start streaming an actual show or movie from most apps.

QMS will get rid of that blackout — once it arrives via a software update later this year. I also wasn’t able to test this, since it’s not available, but it sounds like a nice-to-have feature, with the caveat that it only applies to switching frame rates, and not to switching color spaces like from standard- to high-dynamic range content.

Another similar ‘coming soon’ feature is personalized Siri support, which recognizes different user voices and automatically plays content from their respective profiles, even if the TV is currently signed in to another family member’s account. I saw a demo of this which worked great, but once again wasn’t able to test it personally since it’s coming in a later update.

Apple TV 4K Wi-Fi + Ethernet 2022 vs. Apple TV 4K 2021

Apple TV 4K 2022 (left) vs. Apple TV 4K 2021 (right) Image Credits: Darrell Etherington/TechCrunch

If you pay the extra $20 for the higher-end version (which I recommend basically anyone looking at buying one of these should, unless it’s for a secondary TV) then you also get that Gigabit Ethernet port and a Thread radio. The former is clutch for consistent, high-quality performance regardless of the conditions of your home Wi-Fi environment, and the latter is probably going to be key in a Matter-centered smart home future — which may not ‘matter’ (get it) to you very much depending on your needs. Again, it’s not something I was able to test in any way with my current setup, but if you think of it as essentially free with your purchase of an Ethernet port, it definitely adds value.

Apple has also introduced a new version of the Siri Remote which makes one crucial change — it replaces the Lightning port on the bottom with a USB-C port. This may seem minor, but it means the only charging apparatus I need to have in my living room now is USB-C, so I’m very happy with the shift. If you’re new to Apple TV, the Siri Remote in my experience is an excellent control device, with easy access to voice commands via the dedicated button on the side, a smart touch-sensitive ring for easy seeking forward and back during playback and an attractive overall metal design.

Bottom Line

Was the Apple TV 4K crying out for a hardware refresh? Definitely not. The outgoing version is an excellent performer that will continue to satisfy the needs of many customers for a long time yet. But the 2022 model adds some great hardware improvements that, along with the price cut, make it a no-brainer for anyone looking to get their first Apple TV or upgrade an aging Apple TV HD model.

Given how long the original Apple TV 4K from 2016 has remained relevant, you can bet the 2022 edition will be future-proof for quite a long time to come, in the context of both your entertainment setup and the future of the smart home.

The 2022 Apple TV 4K offers solid updates to the best streamer by Darrell Etherington originally published on TechCrunch

Apple has released iOS 16.1, iPad OS 16.1 and macOS 13, as it announced it would do last week. The updates include a number of new features for iPhone, iPad and Mac devices, including the introduction of Continuity Camera, which allows iPhone owners to use their device as a webcam for their Macs. The iPad and Mac updates also introduce Stage Manager, the new (and somewhat controversial) windows management feature for multitasking.

iOS 16.1 also introduces a new marquee feature for iPhones that support it: Live Activities. While a couple of Apple’s native apps have been able to take advantage of this feature, which provides live updating information on your Lock Screen, and in the Dynamic Island on iPhone 14 Pro models.

iCloud Shared Photo Library also comes to iPhone, iPad and Mac with these updates, meaning you can share libraries among multiple family members with contributions from all. Apple Fitness+ is also now relieved of its strict Apple Watch requirement, letting subscribers access workouts on their iPhones without having an Apple wearable of their own.

All the updates should appear if you navigate to Settings > General > Software Update on iPhone or iPad, or to Preferences > Software Update on Mac.

Apple iOS 16.1, iPad OS 16.1 and macOS Ventura are now available by Darrell Etherington originally published on TechCrunch

Smart lock startup Level has a new version of its lock available, and this one includes Apple Home Key out of the box. Th new Level Lock+ is almost identical to its predecessor, the Level Lock Touch, in every other way — but the addition of Home Key takes what was already a super strong product and makes it a must-have for Apple smart home enthusiasts.

Basics

The Level Lock+ replaces your existing lock entirely, in a compact package that looks no different from a standard deadbolt to the casual observer. Its highlight feature is Apple Home Key support, which makes it part of only a very small number of locks on the market that can make that claim, and it’s sold exclusively in Apple Stores in the U.S. for now. The Level Lock+ also supports unlocking via Level’s mobile app and touch via capacitive sensors that use the metal of the lock itself, as well as proximity-based auto-lock and unlock options.

Level’s app also allows you to provision temporary mobile or physical keycard access to your Level Lock+, useful for situations like home vacation rentals and providing access to cleaners or pet-sitters. All this in a package that is indistinguishable from a traditional basic keyed deadbolt, in both Satin Nickel and Matte Black colorways, with a $329 price tag. The lock itself is powered by a single CR2 lithium battery you load into the deadbolt itself via a screw-down cap.

Design

Level Lock+ with Apple Home Key

Image Credits: Darrell Etherington

The Level Lock+’s key design attribute is that it doesn’t look like other smartlocks — no hulking frame or embedded keypad (you can buy a separate dedicated keypad accessory if that’s something you need, though). There isn’t even a logo on the Level Lock+, unless you could the one etched into the cap of the deadbolt itself. Basically everything about the lock says ‘nothing to see here,’ or, at most, ‘tastefully understated.’

It’s also still a keyed lock, so you can use the included old-school keys to gain entry and lock the door should you ever need to, and there’s a classic turner paddle on the interior-facing side. But for me, the fact that this lock doesn’t advertise its smarts is one of its greatest selling features.

Features & Performance

Level’s existing Lock Touch was already a favorite smart home accessory of mine, but my single complaint over long-term use was the the touch features were a bit inconsistent in terms of reliability. Sometimes, it just would not recognize the touch and unlock upon returning to my house. This was rare enough that it was never a dealbreaker for me, especially because fallback Bluetooth and wifi connectivity meant I was never unable to gain entry.

Apple’s Home Key solves that entirely with a means of entry that so far, works every single time, and that seems at least on par with using touch to unlock, if not even easier. Depending on which hand is full or holding my dog’s leash, I use my Apple Watch or my iPhone interchangeably and the NFC connection works flawlessly to both lock and unlock, with no preconditions required like those involved in activating touch locking or unlocking (you have to have departed a geofenced zone and returned for it to work properly).

Level Lock+ with Apple Home Key

Image Credits: Darrell Etherington

Level’s Lock+ still provides touch-to-lock and -unlock should you want to enable those, and they can work concurrently with Home Key. The auto-unlock and locking features are also great depending on your desired usage, and provisioning guest access is a terrific feature that comes in handy for a range of uses. But Home Key is what transforms the Level Lock from an extremely solid smart home gadget that is worthwhile if you’re willing to put up with a few quirks, to something I can definitely recommend anyone with an iPhone pick up if they’re in the market for a smart lock.

Conclusion

I mentioned it above briefly but the market for Home Key-enabled locks has remained dismally small since Apple introduced the feature at WWDC 2021, and then actually rolled out Home Key in iOS 15. There’s the Schlage Encode Plus if you can find it, and the Aqara A100, which is huge and also hard to find. That puts the Level Lock+ in an excellent position, because it’s not only actually available to order via Apple (though with a 4-6 week shipping time as of this writing), but it’s also just a fantastic product, through and through.

Level’s new Level Lock+ with Apple Home Key is smart lock perfection by Darrell Etherington originally published on TechCrunch

It’s time to accept that cloud gaming is the future of gaming. At least for some people and even though Stadia failed. But that group of people is becoming larger every year.

For the past few weeks, I have been playing video games on a brand new device — the Logitech G Cloud. But my games weren’t actually running on Logitech’s gaming handheld. Instead, I relied on cloud computing service Shadow to run those games.

And I have to say that this experience has completely changed how I feel about cloud gaming. Playing on the Logitech G Cloud with Shadow has been mostly a smooth experience. More importantly, I’ve had a ton of fun in the process.

Image Credits: Romain Dillet / TechCrunch

An Android console designed for cloud gaming

But first, what is the Logitech G Cloud? While you may be familiar with the Nintendo Switch and the Steam Deck, you may have never heard of the Logitech G Cloud.

As you can see in the photos, Logitech’s device looks familiar if you own a Nintendo Switch a Steam Deck. It is essentially a 7-inch display surrounded by gamepad-like controls on each side of the display.

But the comparison stops here as the Logitech G Cloud isn’t designed to run games natively. It runs Android apps and has mid-range specifications at best. Instead, the device has been created as a thin client to access cloud gaming services.

That’s why it’s interesting to see that many gamers are just missing the point. For instance, this YouTube video titled “The G Stands For Garbage” mostly mentions emulation performance and Android games.

Logitech is a peripheral manufacturer. And the Logitech G Cloud should be considered as such. A peripheral for cloud gaming services. A controller with a display. A physical extension of a server in a data center near you.

Image Credits: Romain Dillet / TechCrunch

Now that we have defined the expectations more clearly, I can safely say that Logitech delivers nicely on its original premise. The device feels great in your hand thanks to textured, rounded grips. It feels sturdy but it’s not too heavy.

In my experience playing Marvel’s Spider-Man Remastered, Rocket League, Hitman 3 or Celeste, the buttons work well. Logitech has chosen the Xbox gamepad layout with A/B/X/Y buttons, two analog joysticks, two analog triggers, two bumper buttons and haptic feedback. There are a handful of extra buttons to get back home or launch the Xbox overlay menu when you’re playing a game on Xbox Cloud Gaming.

The Logitech G Cloud weighs 463g — that’s roughly 30% lighter than the Steam Deck and a bit heavier than a Nintendo Switch with Joy-Con controllers attached. I’ve had long gaming sessions without feeling any issues in my hands or forearms.

Under the hood, the Logitech G Cloud sports a Qualcomm Snapdragon 720G system on a chip with 4GB of RAM. It has 64GB of storage that you can expand with a microSD card. It supports WiFi 5 and Bluetooth 5.1. There are also a 3.5mm headphone jack, stereo speakers and stereo microphones.

On paper, you get just the right amount of computing power to run cloud gaming services, but nothing extra. But it’s a shame that Logitech didn’t choose WiFi 6 over WiFi 5 given how crucial latency and internet bandwidth are for cloud gaming.

The USB-C port also doesn’t support video output, which means that you won’t be able to plug the device to a TV. The built-in display has a 1080p resolution, which is nice, but it doesn’t have a great viewing angle. So you have to be right in front of the device.

All of this is fine and you tend to forget those details when you start playing. But my biggest complaint about the Logitech G Cloud is that it isn’t cheap — it costs $350. There are two ways to think about the pricing issue. Logitech products tend to be on the expensive side and it doesn’t seem too expensive when you compare the device to midrange smartphones. But the Nintendo Switch is cheaper and the Steam Deck is just slightly more expensive.

The Logitech G Cloud runs Android 11 with a custom launcher that has been co-developed with Tencent. If you only need to go through your list of most recent apps or favorite apps, it works fine. But it’s still rough around the edges, especially in the settings and the notification menus.

I hope Logitech will ship software updates to improve the launcher. If you accidentally bought the Logitech G Cloud to use it as an Android tablet, you can also disable the custom launcher entirely and get the default Android experience.

Image Credits: Romain Dillet / TechCrunch

Running Shadow

The Logitech G Cloud comes with a few pre-installed gaming apps, such as Xbox Cloud Gaming and Nvidia GeForce Now on the cloud gaming front, Steam Link and the Xbox app for remote play in case you own a gaming PC or an Xbox console already.

You can also install any app you want from Google Play. For instance, I installed Shadow’s app to access their cloud computing service.

If you are not familiar with Shadow, the French company has been working on a cloud computing service for gamers. People can pay a monthly subscription fee to access a full-fledged computer in a data center near them. It is a Windows instance, which means you can install whatever you want.

Shadow starts at $29.99 per month for a machine with the equivalent of an Nvidia GeForce GTX 1080, 12GB of RAM and 256GB of storage.

On October 26, Shadow is releasing a high-end configuration. For another $14.99 per month (so $44.98 per month in total), subscribers get an AMD EPYC 7543P CPU with 4 cores and 8 threads, 16GB of RAM and a recent GPU, such as an Nvidia GeForce RTX 3070 or the equivalent GPU in Nvidia’s professional GPU lineup, or a professional AMD Radeon GPU based on the RDNA 2 architecture (AMD Radeon Pro V620) — I have an Nvidia RTX A4000.

I have been trying Shadow’s Power Upgrade configuration and it has been working incredibly well. I played Marvel’s Spider-Man Remastered or Hitman 3 with ultra quality settings without any issue. Loading times have been great and visual quality has been stunning. For instance, I get around 65 frames per second in Spider-Man.

To be fair, given that I’ve been trying Shadow on the Logitech G Cloud, my games are running in 1080p. Modern GPUs have been designed to run games in 4K, or at least in 1440p resolution. So the Power Upgrade might be an overkill for the Logitech G Cloud.

By default, Steam automatically starts in Big Picture mode when I open the Shadow app on the Logitech G Cloud. Sure, Big Picture hasn’t been updated in ages. But it works fine to select a game and launch it.

Other launchers are supported but it’s a bit clunky. You can pinch to zoom and tap with your finger to simulate a mouse click in Windows. I haven’t tried to install Playnite, but that could be an option as well if you want to avoid mouse clicks altogether.

Shadow automatically detects the Logitech G Cloud as a generic Xbox-style controller — no configuration needed. The only issue is that controller vibrations don’t work, alas.

At home, I have a stable fiber connection and Shadow’s data center is not too far. It means that I can pick up the Logitech G Cloud, wait 15 seconds or so for Windows to boot up on my Shadow, launch a game and play.

After just a few minutes, I forget that the game isn’t even running locally. And when I quit the game after a while, that’s when I realize that I’ve had no issue and that cloud gaming was just… gaming.

I also played various games on Nvidia GeForce Now — Trackmania and Disco Elysium for instance. In that case, the experience is even smoother than with Shadow as you don’t see Windows at all. When you hit play, it starts the game directly. As long as you are playing games that are supported by GeForce Now, the experience is great. But the game library is smaller.

Finally, I tried Xbox Cloud Gaming with games like Fortnite and Forza Horizon 5. It worked fine, but I found that GeForce Now was more responsive. Moreover, the service is still limited to 720p, which is disappointing.

When it comes to battery life, the Logitech G Cloud doesn’t have a fan and doesn’t get hot. When you play for an hour and a half, it removes 15 to 20% to your battery. In other words, you don’t have to charge the device every time you put it down. Logitech promises up to 12 hours of cloud game play.

I tried taking the Logitech G Cloud with me on a work trip. The experience wasn’t as good. The hotel Wi-Fi wasn’t reliable enough for cloud gaming. The office Wi-Fi was alright, but it didn’t feel smooth enough for long gaming sessions. I’m not sure I will be traveling with the device in the future as it doesn’t seem to be designed for these use cases.

Image Credits: Romain Dillet / TechCrunch

The early days of cloud gaming

Cloud gaming is still a relatively niche market. But there are many reasons why I think it is about to change. People think cloud gaming is about playing games on the go. But in my experience, it’s a terrible way to experience cloud gaming.

The most engaged gamers are arguably those who already own a gaming PC or a recent console. That’s why they are also the early adopters of cloud gaming. But most people play games on their phones. According to market research firm Newzoo, there are 2.8 billion gamers on mobile, 1.4 billion gamers on PC and only 0.9 billion gamers on console.

The reason why Microsoft, Nvidia and Sony are investing so much money in cloud gaming is because it represents an important growth opportunity. And they need to find a way to lower to barrier to entry to big gaming-as-a-service titles.

For instance, Call of Duty: Modern Warfare 2 is one of the biggest release of the end of 2022. Based on gameplay videos, it must have cost a small fortune to produce.

Activision wants to put this game in the hands of as many gamers as possible. But a gaming PC is expensive and there are still supply chain issues for the PlayStation 5 and Xbox Series X. If Microsoft’s acquisition of Activision Blizzard goes through, you can be sure that Call of Duty: Modern Warfare 2 will be playable on Xbox Cloud Gaming at some point.

As for the subscription interrogation, yes, cloud gaming requires you to pay a subscription. Sometimes it’s an all-in-one subscription includes a game library (Xbox Cloud Gaming), sometimes it just lets you access the service (GeForce Now). But millions of gamers are already used to paying subscriptions for Xbox Live Gold, Xbox Game Pass or PlayStation Plus.

Cloud gaming isn’t going to appeal to everyone. It isn’t even going to replace traditional gaming consoles. And yet, in a few years, there could be more playing video games on a cloud gaming service than on a gaming console.

It’s all about finding the combination that works for you — the right device, the right cloud gaming service and the right internet connection. And using Shadow on the Logitech G Cloud is definitely a compelling setup.

Image Credits: Romain Dillet / TechCrunch

The Logitech G Cloud and Shadow are a match made in cloud gaming heaven by Romain Dillet originally published on TechCrunch

Apple released a new version of its entry-level iPad that Apple simply calls “the iPad.” It’s a dramatic refresh as Apple is swapping the familiar design with rounded edges and a home button. Instead, the iPad now looks more like the iPad Air and iPad Pro. But there are some compromises.

The new iPad starts at $449, which is much more expensive than the previous version that costs $329. But you get a larger 10.9-inch display (2360×1640 resolution), better specs and compatibility with some new accessories. It comes in four different colors — blue, pink, yellow and silver.

Let’s stat with specifications. Apple is updating the system-on-a-chip in the device and swapping the A13 with an A14 Bionic. It’s the same system-on-a-chip that you can find in the iPhone 12 lineup.

There are two cameras on the device — the front-facing camera is a 12MP ultrawide camera and it is now integrated in the landscape edge of the iPad, which will make you look better when you make video calls in landscape mode.

On the back of the device, there is another 12MP camera. This iPad still supports Touch ID. In order to use it, you have to rest your finger on the the top button.

For the first time, the entry-level iPad is getting a USB-C port for charging and various accessories. This device still supports the first-generation Apple Pencil with its built-in Lightning connector.

And that’s probably the biggest drawback of the new device. Yes, you will need an adapter to charge the Lightning pencil with your new iPad. If you never had an Apple Pencil, Apple now includes this adapter with newly sold first-generation Apple Pencils.

But if you already have a Pencil, you’ll have to pay $9 to get a USB-C to Apple Pencil adapter. You plug the Pencil on one side and you plug a USB-C cable on the other side. And it looks like this:

Image Credits: Apple

On the connectivity front, the iPad supports Wi-Fi 6 and you can also get an iPad with cellular connectivity that supports 5G networks.

When it comes to accessories, Apple has designed a new Magic Keyboard Folio with a trackpad. It features full-size keys with 1 mm of travel and a row of function keys to adjust the volume, control media and more.

Interestingly, the Magic Keyboard Folio is a two-piece accessory. You can attach the keyboard at the bottom of the device. The back cover with a built-in stand is a separate piece that magnetically attaches to the back of the device. Users can also fold the keyboard behind the device when not in use.

This keyboard is quite expensive as the Magic Keyboard Folio costs $249. There is also a keyboard-less version of the cover for $79.

Orders for the new iPad starts today and the device will be available on October 26.

Image Credits: Apple

Apple unveils new entry-level iPad that looks just like the iPad Pro by Romain Dillet originally published on TechCrunch

Mark Zuckerberg will make his impassioned pleas that the metaverse is a real thing and a valid Next Big Business for Meta (neé The Facebook) on Tuesday. The annual Meta Connect developer conference kicks off with a keynote starting at 10 AM PDT / 1 PM EDT, which is followed immediately by a more technical “Developer State of the Union,” which starts at 11:35 AM PDT / 2:35 PM PDT. Later on, John Carmack is giving a chat at 2:30 PM EDT / 5:30 PM PDT which should be good because he doesn’t stick to talking points and tends to be critical of Meta’s approach when he feels it’s merited.

To watch the event live, you can tune in on Meta’s own Reality Labs events page, which will be streaming starting just before the keynote kicks off. If you happen to have a Quest headset and are more committed to in-‘Verse experiences than apparently a lot of the people working on metaverse stuff inside Meta itself seem to be, you can also join a live virtual stream of the event in Horizon Worlds in the virtual Meta Square that apparently exists there.

There’s definitely a lot riding on this Meta Connect presentation, given the recent reports of turmoil within the company around its metaversal pivot, and investor attention on this big bet in light of worries around growth and engagement for Meta’s actual revenue-makers, Facebook and Instagram. I’m also betting we get a look at a much fancier virtual France and Spain, given Zuck’s obvious frustration with the meme-fodder from earlier this year.

We also know we’ll get a look at Meta’s new pro-level VR headset hardware, which the Facebook founder confirmed would get a debut at this event. And of course, expect us to have all the news on TC as it happens, so stay tuned for plenty more.

read more about Meta Connect 2022 on TechCrunch

How to watch Meta Connect’s 2022 keynote (hint: Facebook) by Darrell Etherington originally published on TechCrunch

The European Parliament has voted overwhelmingly to back EU legislation that will standardize mobile chargers on USB Type-C — paving the way for the law to start being applied by the end of 2024.

MEPs have been pushing for the e-waste measure for over a decade so today’s massively affirmative plenary vote — of 602 in favour of the directive and just 13 against (plus 8 abstentions) — is hardly a shock.

Parliamentarians also previously pushed to expand the common charger rules to include more types of portable consumer electronic devices (including laptops).

The directive isn’t quite law yet. It still needs final approval by the Council — but that step is considered a formality given the provisional political agreement already reached between the co-legislators this summer.

Once the Council has signed off, the directive will enter into force 20 days after publication in the EU’s Official Journal and Member states will then have 12 months to transpose the rules — and 12 months after the transposition period ends to apply them. So it looks set to start to bite towards the end of 2024 — when all mobile phones, tablets and cameras sold in the EU will have to be equipped with a USB Type-C charging port.

After that, there’s a second deadline — of spring 2026 — when the obligation will extend to laptops.

Products placed onto the EU’s market before the date of the directive’s application won’t fall in scope — so we’ll have to see whether there’s a scramble by manufacturers to flush out existing non-USB-C regional inventory by dumping it onto the market ahead of the 2024 deadline.

There will also be plenty of eyes on what iPhone maker Apple does — and how quickly it moves to adopt USB-C across its suite of mobiles — given it’s been such a stickler for its proprietary smartphone charging standard (and all the dongles it can sell around the Lightning port).

“Regardless of their manufacturer, all new mobile phones, tablets, digital cameras, headphones and headsets, handheld videogame consoles and portable speakers, e-readers, keyboards, mice, portable navigation systems, earbuds and laptops that are rechargeable via a wired cable, operating with a power delivery of up to 100 Watts, will have to be equipped with a USB Type-C port,” the parliament writes in a press release.

“All devices that support fast charging will now have the same charging speed, allowing users to charge their devices at the same speed with any compatible charger.”

MEPs have also tied the Commission to tackling wireless charging interoperability in the near term — saying the EU’s executive will have to come up with a proposal to harmonise interoperability requirements for the tech by the end of 2024 as adoption of wireless charging increases (and to ensure manufacturers don’t just swap proprietary charging ports for proprietary wireless charging tech, generating a fresh firehose of e-waste).

The EU expects the common charger obligations to drive greater re-use of chargers — reducing the environmental impact of consumer electronics purchases while helping buyers save up to €250M a year on unnecessary charger purchases.

Another component of the directive requires device makers to apply dedicated labels that inform consumers about the charging characteristics of new devices, with the aim of making it easier for them to see whether their existing chargers are compatible.

The idea for the label requirement is so consumers can make an informed choice about whether or not to purchase a new charger with a new product. However there will surely be a risk that unsure consumers will buy a new charger ‘just in case’ — generating fresh unnecessary charger e-waste — and/or be nudged to buy another charger by sharkish retailers spotting an opportunity to generate extra revenue.

Currently, on the e-waste front, disposed of and unused chargers annually account for about 11 000 tonnes of e-waste in the EU, per the Commission. So it will be interesting to see whether/is there’s a real terms cut in e-waste resulting from the directive or more complex impacts.

Increased interoperability between different gizmos might actually increase consumption of portable electronics by creating more demand linked to expanded utility. But we can probably all agree that unused chargers that spend their lives untouched and box-fresh before being binned are a particularly sad kind of e-waste.

Europe’s push for a common charger is creating some reflective pull elsewhere.

This summer, a trio of US lawmakers seized on the EU directive to press for America to follow suit and adopt a USB-C common charger standard by 2024.

 

EU vote paves way for USB-C to be common device charger in 2024 by Natasha Lomas originally published on TechCrunch

An antitrust win for Amazon and Apple in Italy where an appeals court has cancelled a multimillion dollar penalty the pair were hit with last year for alleged collusion following an investigation into the reselling of Apple and (Apple-owned) Beats kit on Amazon’s Italian e-commerce marketplace.

The original €203M (total) penalty had already been reduced to €173.3M, earlier this year — due to an error in the competition watchdog’s calculations. But today the regional administrative court of the Lazio region cancelled the fine altogether (via Reuters).

The competition watchdog, the AGCM, declined to comment on the decision.

The reason for overturning the penalty appear to be related to administrative procedures.

Italian press reports that the court agreed with the tech giants’ complaints that the regulator did not provide enough time for them to properly defend themselves; and also found that the AGCM had failed to conduct elements of its investigation efficiently — underlining the challenge facing regulators seeking to investigate well-resourced tech giants as all elements leading to an antitrust decision may be scrutinized on appeal and procedures must be robust enough to stand up to accusations of unfairness.

Amazon welcomed the Tar de Lazio ruling, sending us this statement:

“We welcome the Court’s decision. Our business model across Europe relies on the success of small and medium-sized businesses, and we will continue to work hard to provide a great selection from Apple, and the value and convenience that our customers love.”

Apple was also contacted for comment but at the time of writing it had not responded.

Both companies have plenty else on their antitrust plate in Europe, where other national regulators (such as in the UK and Germany) are probing a number of concerns linked to their businesses — including complaints about Apple’s App Store and Amazon’s use of third party sellers’ data, among others.

The European Commission also has a number of open probes of Apple, including one investigating complaints against Apple Pay and another focused on the App Store rules for streaming music services — two areas where it has previously issued formal statements of objection.

While Amazon is also under EU probe over its use of merchants’ data, in relation to how it operates the ‘Buy Box’ on its ecommerce marketplace and over T&Cs it attaches to sellers being able to have their offers qualify for its loyalty program, Prime.

Beats: Italian antitrust fine for Apple and Amazon cancelled on appeal by Natasha Lomas originally published on TechCrunch

Away from the premium smartphone feature-utility hyperbole swirling around dynamic islands, mobile devices remain much of a muchness. But ethical mobile brand Fairphone has always done innovation differently — applying attention to supply chain conditions and novel modularity to support repairability and lifespan longevity, with a dual mission to make consumer electronics more ethical and sustainable.

It’s now added another string to its sustainability bow by selling a (limited) stock of its 2019 flagship, the Fairphone 3, as refurbished handsets — which come with a two-year warranty.

It said the refurbished Fairphone 3 devices are on sale from today — offered as a more environmentally conscientious alternative to purchasing last year’s Fairphone 4 flagship (aka, its first 5G handset).

This means you can pick up a three-year-old Fairphone 3 with the promise that it’ll work for (at least) another couple of years. That represents a decent run for an Android-based smartphone — akin to iPhone-levels of device longevity. (NB: Fairphone has previously achieved seven years of software support for the Fairphone 2 by getting Android 10 running on the 2015-released device.)

The “New Life Edition” of the Fairphone 3 is being sold for €359. 

The Fairphone 3 is already modular, so owners of the device have always been able to avoid the need for a full upgrade by paying to replace only parts that break or otherwise need a boost.

Fairphone said it will also be offering refurbished Fairphone 3+ handsets in the coming weeks. The latter was already backwards compatible with the Fairphone 3 and available as a €70 upgrade by swapping out a few modules (vs buying a whole new Fairphone handset).

The Dutch social enterprise is now taking that reuse agenda a little further by bringing fully refurbished handsets to market — offering an entry point to its reusable, modular mobiles that comes with an even lower carbon footprint since the handset you’re buying has already been pre-owned.

“These pre-owned phones have been refurbished in France and tested to ensure 100% functionality,” said Fairphone in a press announcement about the refurbished device sale which notes the second-hand devices will come with a new or “almost-new” battery that it said “guarantees at least 80% of the original capacity”.

There is limited stock of the refurbished phones — so sales will only continue while stocks last.

“They have the same 2-year manufacturing warranty originally reserved for new devices of this model,” Fairphone added.

The market for second hand smartphones has been heating up for years as the mobile market has matured and hardware innovation has become increasingly incremental — driving major investments into reseller marketplaces such as France’s Back Market and Finland’s (iPhone-focused) Swappie, to name two.

Environmental concerns are also encouraging consumers to look toward pre-owned mobiles — and opt for reuse vs buying new.

Fairphone adds fully refurbished handsets to its modular reuse mix by Natasha Lomas originally published on TechCrunch

In recent years there has been a flurry of startup activity aimed at commercializing blood glucose biosensors — aka, wearable tech that was originally developed for diabetes management. These continuous glucose monitors (CGMs) transmit near real-time data on glucose levels, providing instant feedback (via a companion mobile app) on how the body metabolizes different foods or responds to lifestyle decisions around exercise and sleep.

The biowearables, which are semi-invasive — typically worn on the arm with a sensing filament inserted just under the skin — were originally developed for diabetics and pre-diabetics who have a medical need to track their blood sugar because of insulin resistance. But the startup gambit is that opening access to CGMs more generally can offer broad health utility by giving all sorts of people a dynamic window onto what’s going on with their metabolism.

Some of these startups are selling the idea that ‘biohacking’ by tracking blood glucose can help people optimize athletic performance, or configure a healthy diet and lifestyle — including weight management. But the startup strategy has often fixed on opening up the ‘data window’ first as a tactic to build product utility while they acquire (and structure) users’ metabolic and lifestyle data — tracking glucose responses to food and lifestyle inputs and, they hope, spotting positive and negative patterns that they can use to synthesize a fitness or healthy lifestyle program.

Limbo, a New York, London and Cork-based startup which is announcing a $6M seed raise today, is in this growing pack commercializing CGM tech — in its case building a subscription weight management business to target the obesity crisis. But it claims to be bringing a distinct approach with a product that’s not just a data-mining work in progress; rather, they say, the program is based on some three decades of research undertaken by one of the co-founders — chief research officer, Tony Martin, who is a physiologist and coach.

“[Martin] essentially worked out the secret of how blood glucose regulated the body and how energy in the body is mediated through blood glucose,” says co-founder and CEO, Rurik Bradbury, discussing the startup in a call with TechCrunch. “How if you control it in a certain way then you can have very dramatic weight loss results — based on biodata.”

Martin is not affiliated with any research institutions, nor has he published any scientific papers on his work so it’s private research — and results he was able to obtain using this private methodology with his own clients — that Limbo is drawing on for its product.

“The big breakthrough came over the last 5-6 years when CGMs came out… which allowed him to test a number of hypotheses,” explains Bradbury. “Both on himself and on his weight loss clients. And what he found was a number of patterns and a number of effects which he could replicate to do with the balance of different macronutrients essentially, and how the body can regulate itself if you reduce carbs and sugars.

“There’s nothing hugely secret about that — about what’s essentially a Keto[ogenic diet] type program. There are many, many different variants of it and what he did was work out the right balance for people on a more individualized basis so it could be implemented as a program with a CGM to steer them in real time.”

“Now we’ve got — kind of — the recipe for how to make this work for people as a platform as opposed to a person by person system,” he adds.

Limbo’s other co-founder — Pat Phelan, whose name may be familiar to long-time TechCrunch readers as he exited his ecommerce fraud protection startup Trustev to TransUnion for $44M back in 2015 — has also put himself through the program.

Indeed, the inspiration for Limbo began with Phelan’s personal weight loss journey — after years of jetsetting startup life had not been kind to his health. And it was in looking for help to address his obesity problem that he met Martin who suggested he try his ‘homebrew’ blood glucose tracking method with a CGMv — and then Phelan’s success with the regime (which he discusses in this video on the startup’s website) led to the trio of founders coming together to establish a startup to productize Martin’s program (with Phelan and Bradbury bringing the tech experience gleaned from years working in startups).

Limbo was founded in fall 2020 — so it’s very much a pandemic health tech startup, with the first private beta users starting on the program at the end of 2020.

Target users are people looking to lose 10-15% of their body weight, per Bradbury. While typical customers so far are 35-55 in age range.

The team doesn’t have any efficacy studies published quantifying the impact of the weight loss program by, for example, comparing Martin’s method to other weight management approaches. But Bradbury argues early results speak for themselves — with members seeing an average weigh loss of 12% after three months of use. (Phelan himself lost 36kg/81 pounds over 9 months using the prototype.)

The 12% stat was based on an initial paying cohort of 50 users. Limbo now has around 2,000, per Bradbury, who says they’re hoping to have “tens of thousand” signed up over the coming 12 months.

The program is a subscription service — costing £1,300 for three months’ access, so it’s definitely premium level pricing.

Connected hardware

As well as a supply of CGM sensors to track their blood glucose, Limbo members are sent two additional devices: A wearable wristband that tracks a range of health data (including heart rate, steps, skin and body temperature, blood oxygen); and a smart scale which can measure body fat and muscle mass in different areas of the body — so it’s triangulating a range of signals in order to assess the healthiness (or otherwise) of the user’s diet and lifestyle; and to track their progress towards their weight goals.

“We started with an off the shelf piece of tech [for the wristband]. But we have a customized one built to our specs,” says Bradbury, discussing its hardware mix. “We have the person who used to run Apple in Asia — Rory Sexton — on our board, and he was one of the first investors. And he became interested because you’ve probably seen the rumors that Apple is looking to add blood glucose to [Apple] Watches. But it’s a very tricky thing. We’ve also looked at this ourselves. And there’s lot of constraints there as far as how much power it would take and how accurate it is — I think it might be a little way off.

“But he got interested in that and we did an Apple Watch integration but the challenge with that and all the other tools out there — Fitbit and so on — is that their data resolution’s quite low. So [with our custom hardware] we’re looking every second or minute at these data points. [Whereas] Apple Watch and other wristbands tend to sample every few minutes to save power because the battery life is tricky.”

Limbo’s smart scale is also customized rather than off-the-shelf kit — and Bradbury says it is higher end than consumer smart scales (which can suffer from poor accuracy). But he also says there is less need for high resolution data for the scale (vs the wristband) since it’s mostly used to track progress over time, not for dynamic feedback on meals etc.

“We’re looking at a gradual — over the course of 3-6 months — period of shifting body fat percentage,” he says of the scale. “Obviously that usually comes down. That’s the main goal of the program. So we’re looking for a shift over time. We’re not looking for a precise, exact moment in time measurements. We’re not training, say, boxers for a fight where every ounce counts.”

The core interface for Limbo’s program is of course a mobile app — which visualizes the user’s blood glucose level (via a plotted line), tracking changes continuously; and delivers feedback and nudges to members (via push messages).

Limbo says it’s using a combination of AI-powered analysis and human coaches looking at users’ data in order to encourage positive behavioural changes, via feedback and nudges — with the overarching goal of steering users towards eating a healthier, balanced diet and away from consuming foods that spike their blood sugar. So the push is to cut back on simple sugars (carbs, processed foods etc).

The user has to do only limited data logging themselves. They’re asked to snap a picture of whatever they’re eating to log their food intake, with an optional text field to add more details. But Bradbury says adding extra detail isn’t required — because all the connected hardware enables them to rely on this tracking of the user’s biological signals to determine what post-meal feedback to provide.

So while the app might not literally know what that dark beverage you’re drinking is — or, if it looks like a cup of tea, how many sugars you might have slipped into it — the data won’t lie. If the drink contains unhealthy levels of sugar that spike your glucose the app will pick up that response in the CGM data and nudge you to drink something less sugary next time.

So the user gets continual, dynamic feedback to help them change their diet for the better.

“It’s a really interesting issue because it’s both psychological and it’s data,” says Bradbury, discussing the importance of the psychological element. “You can show people data — you can tell them stuff til you’re blue in the face but that’s different from having a psychological effect to make them behave in a different way. So the nudges are almost like extra pushes on top of the data. So if someone spikes their blood sugar it’ll push a message saying what just happened? Essentially you can’t cheat on this program.

“One of the biggest issues with other diets is compliance. That people — quote — forget they had that muffin. And no one’s the wiser except for them. Whereas you can’t cheat on Limbo. There’s automated sensing if something happened. So there’s interventions like that where the member knows they’re being watched and they behave accordingly. You can’t pull a fast one and sneak something past the system. And secondly there are educational interventions — such as the right balance of carbs and sugars and proteins and fats to eat to get to your goal.

“So that might be ‘this contained too many carbs’, ‘try to reduce sugar content in drinks’, that type of thing. Another one might be more positive: ‘Add more protein to the next meal’ or do something along those lines.”

“The idea is a coach on your arm that watches you 24/7 and steers you in the right direction,” he adds.

But don’t we already know that eating sugary processed foods is bad and leads to weight gain, and eating healthy whole, fresh foods is good for us? Why do we need an app to tell us this?

“If knowledge were enough to get someone across the finish line — we all know these things technically — then there wouldn’t be an obesity crisis. But the hard thing is that firstly a lot of people don’t know exactly what carbs and sugars are and the impact of highly processed foods which are extremely bioavailable — which spike you very quickly and directly after eating them. So there’s a lot of people who don’t really have a clear picture of what food does to them,” he suggests.

“Secondly we’ve been served myths for decades or centuries. People think that a sweet piece of fruit is good for you — they’ve been told it’s good for you. And they’ve taken it for granted. When a glass of orange juice is a cup of sugar. So these pervasive myths throw people off course. And certainly it’s the willpower thing — if you have a coach who’s watching you 24/7, who’s holding you accountable, steering you in the right direction, educating you on what’s actually happening to you inside your body it’s a very powerful crutch to help people get places.”

Myth busting without marketing

While the primary focus of Limbo’s intervention currently is around food, nutrition and diet, Bradbury notes the app will also nudge users to take some low intensity exercise — such as a post meal walk — as another tactic to “flatten the curve” (aka get glucose level back into the target zone). And he says they’re planning to put more focus on how activity affects blood glucose as they continue developing the product.

“If you eat something that has too high carb and sugar content the app will often pop up and say now would be a good time to take a [low intensity exercise] walk — so it’s not about sending people to the gym and spin class and so on. It’s much more about a smaller, more manageable amounts of exercise that complement the food choices,” he says of the current Limbo experience.

“One of the big lies that have been sold to people is that you have to go to the gym and sweat your way out of extra weight. It’s very, very hard to exercise off a poor diet,” he adds. “Or an imbalance of energy coming into the body that is expended. So most of the nudges are about food and diet.”

The priority for the seed funding is product development. “We haven’t really spent any money on marketing and we’ve let things spread by word of mouth because I think people are quite mistrustful of marketing for anything to do with diets and food — it’s a space where there’s so much snake oil sold and dodgy businesses so we’re basically just showcasing what people have done or the weight they’ve lost with this and having them spread the word themselves,” he tells us.

“So rather than spend lots of money on marketing we’re putting that into the AI, the analytics and the product side — so we’re building out teams to make the product broader. There’s lots of things we can do more on in terms of sleep and exercise. Lots of the focus is on food but they all interact with each other… so we’re building out an experience to showcase to members how those things interact in a visual way.”

Limbo is also working towards a US launch in the second half of next year, per Bradbury.

Obesity is of course a global problem so the team sees huge potential for scaling, while cautioning that they don’t want to grow so quickly they lose “the quality of individualized advice”, as Bradbury puts it.  (For a sense of scale, Limbo’s team is currently 18 people who are supporting around 2k members.)

On the competition front, while there are a growing number of CGM players seeking to tempt consumers with a glimpse of their metabolic health — indeed, even CGM maker Abbott is itself getting into the game — Bradbury argues Limbo’s approach of productizing an existing weight loss program as an app (rather than trying to develop a methodology off of CGM data) gives it an edge.

Hence he also argues that Limbo’s competition is closer to a more radical obesity intervention — like gastric bypass surgery — than what other startups are offering.

That said, US startup January AI also has a lot of research underpinning its food-response focused program, while India’s Healthify — which is due to launch a premium CGM offering in the US next year — already has years of fitness data under its belt (and the latter’s Pro offering similarly combines CGM, smart scale plus in-app coaching), to name two. So Limbo certainly isn’t the only solid-looking CGM weight loss game in town.

Asked about its pricing strategy — which is a major mark-up on most CGM competitors — Bradbury again says it’s a reflection of the proven program and accessible approach it’s offering.

“As far as we’ve seen so far all of the other companies started with the idea of well what if we could give CGMs to everyone? And then we’ll look at the data and see what we can find,” he says. “So we took the opposite approach… We’ve already done the 30 years research beforehand so we know what happens when someone wears a CGM, we know how to steer them into better choices.

“So while we look similar to some other CGM companies we’re starting from a very different position. We’re implementing a pre-existing, prescriptive program — do this, do that, do this, and you will lose weight. So that’s a very big difference in terms of the experience of the program — and people will, I think, pay for results.”

Aside from premium pricing, there is the challenge of convincing users to stick a sensor in their arm. Wearing a CGM can look daunting, given it’s a semi-invasive sensor that requires both pricking your skin and living with a filament in your arm for weeks at a time, but Bradbury says the team hasn’t — so far — had a problem getting people to get comfy with biowearables.

He suggests target customers are simply so motivated to achieve their weight loss goals — and so tired of trying diets that are miserable and haven’t helped them — that they’re happy to try something different where they get to see data and track their results, even if it means getting comfortable with firing a gadget into their arm every two weeks.

Still, the first 2,000 or so Limbo members may be especially motivated due to repeat failure to shift weight other ways. So it will be interesting to see whether its early adopters are outliers in being so easy for it to onboard, i.e. owing to having stubborn weight issues — and whether broader scaling will be more challenging.

Limbo’s price-point is certainly one hard limit.

On the other hand, the lure of real-time health data is undoubtedly powerful — and if its method of bite-sized insights plus wraparound support which does the hard work by translating sometimes confusing metabolic signals into simple actions people can take to improve their lifestyles then it’s easy to imagine big appetite for a smart but simple diet tool.

“A lot of people start the program and it’s not for 3-4 weeks that their blood sugar ever gets into the standard zone — and that’s because for the 10-15 years prior they were eating carbs and sugars so often and so much that their body systems were beaten down and overwhelmed and they were constantly fighting to lower the sugar but with insulin resistance and so on they couldn’t do it,” says Bradbury of Limbo’s experience with early members. ” But after 3-4 weeks with an intense [effort] in pushing you’ll find that that member gets into the ‘blue’ for the first time.

“What the system really is is letting people conscientiously engage with their bodies — and that’s something that’s almost impossible with food because you can’t just put your finger on your pulse and measure your blood glucose… So if we can visualize this for people and coach them on what they see it can have a big effect.”

“It’s a virtuous cycle we try to set up for them,” he adds. “You’ll see a bad result if you have a[n unhealthy] snack and then you’ll know that’s going to happen. So, over time, people unwind those snacking habits. It’s also the effect of them seeing what is happening inside their body. You can eat a cookie or a muffin or something and you can ignore it. But when you see it in front of you in the app — this spike happening and the crash afterwards — it’s a very different thing [vs the traditional experience of dieting] in terms of a feedback cycle, a feedback loop to change your decision next time.”

Limbo’s seed round is led by Hoxton Ventures. Other backers include (the former NBA basketball player) Shaquille O’Neal, Seedcamp, (former Apple exec) Rory Sexton, (rugby player) Jamie Heaslip, and co-founders at a number of tech firms including Intercom, PCH International, Yelp, Voxpro, and Web Summit.

Limbo is tackling obesity with a pair of wearables and decades of physiology by Natasha Lomas originally published on TechCrunch