Steve Thomas - IT Consultant

  • More than 50 games are to receive PS5 Pro enhancement patches on launch day
  • Titles include Alan Wake 2, Demon's Souls, and Dragon Age: The Veilguard
  • PS5 Pro launches this week on November 7

With PS5 Pro arriving in just a couple of days, you might be curious to know exactly which games you can expect to receive PS5 Pro enhancement patches especially if you've put down a PS5 Pro pre-order of your own.

Thankfully, Sony has you covered with an official PlayStation Blog post which confirms more than 50 PS5 games are set to receive PS5 Pro enhancement patches when the mid-gen console launches on November 7.

These enhancement patches will typically allow for better performance and image quality overall, offering framerates of 60fps - 120fps with no compromise to resolution as we often see on the base PS5 console. PS5 Pro will also make use of PlayStation Spectral Super Resolution (or PSSR) - a dynamic resolution solution like Nvidia's DLSS that helps to keep images and performance crisp and smooth during gameplay.

Sony has already prepared bite-sized showcase videos for some of its games including Ratchet & Clank: Rift Apart PS5 Pro trailer as well as one for Marvel's Spider-Man 2. The full list of PS5 Pro enhanced games arriving on day one can be viewed at the PlayStation Blog post above, but we've also included it here below for your convenience.

  • Alan Wake 2
  • Albatroz
  • Apex Legends
  • Assassin's Creed Mirage
  • Baldur's Gate 3
  • Call of Duty: Black Ops 6
  • EA Sports College Football 25
  • Dead Island 2
  • Demon's Souls
  • Diablo 4
  • Dragon Age: The Veilguard
  • Dragon's Dogma 2
  • Dying Light 2 Reloaded Edition
  • EA Sports FC 25
  • Enlisted
  • F1 24
  • Final Fantasy 7 Rebirth
  • Fortnite
  • God of War Ragnarok
  • Hogwarts Legacy
  • Horizon Forbidden West
  • Horizon Zero Dawn Remastered
  • Kayak VR: Mirage
  • Lies of P
  • Lords of the Fallen
  • Madden NFL 25
  • Marvel's Spider-Man Remastered
  • Marvel's Spider-Man: Miles Morales
  • Marvel's Spider-Man 2
  • Naraka: Bladepoint
  • NBA 2K25
  • No Man's Sky
  • Palworld
  • Paladin's Passage
  • Planet Coaster 2
  • Professional Spirits Baseball 2024-2025
  • Ratchet & Clank: Rift Apart
  • Resident Evil 4
  • Resident Evil Village
  • Rise of the Ronin
  • Rogue Flight
  • Star Wars Jedi: Survivor
  • Star Wars Outlaws
  • Stellar Blade
  • Test Drive Unlimited: Solar Crown
  • The Callisto Protocol
  • The Crew Motorfest
  • The Finals
  • The First Descendant
  • The Last of Us Part 1
  • The Last of Us Part 2 Remastered
  • Until Dawn
  • War Thunder
  • Warframe
  • World of Warships: Legends

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The Nintendo Sound Clock: Alarmo - Nintendo's quirky (and arguably overpriced) way to help you leap out of bed in the morning - is the latest bit of hardware to pass the 'can it run Doom' test.

A post on X / Twitter by user GaryOderNichts - who is typically known for their Wii U reverse engineering efforts - appears to show that the classic 1993 first-person shooter can indeed run on Nintendo Alarmo.

It doesn't have the smoothest frame rate ever, but we can clearly see the original Doom being played on the Alarmo's central display. GaryOderNichts presses in the large alarm button to move forward, and rotates it left and right to turn Doom Guy in-game. Meanwhile, the back button on the left looks like it's used to open doors and interact with objects. The notification button on the right fires the weapon.

While an extremely impressive feat, there are a few caveats that GaryOderNichts makes note of. There's no support for audio, for one, which Gary attributes to "USB loader memory size restrictions." He notes that it is also possible to load in Doom's shareware version via USB without even needing to mod the Alarmo in any way.

Obviously, the Alarmo isn't the ideal or optimal way to play Doom (we've got an exceptional recently released Nightdive Studios-led remaster for that), but that isn't the point. Getting Doom to run on things it has no business running on has been a decades-long endeavor. 

The r/itrunsdoom subreddit is an excellent place to  browse for this reason, with recent examples showing Doom running on an electronic pharmacy sign, a cash register and even in other games entirely such as Rimworld. This is the key reason why Doom will probably outlast us all; it can quite literally run on anything.

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AMD has confirmed it's working closely with Activision to bring the FSR 4 upscaling tool to Call of Duty: Black Ops 6 in 2025 - further clarifying the purported shift to AI for FSR.

This comes from Team Red’s Vice President, Jack Huynh, in a video that unveils the new Ryzen 7 9800X3D (spoiler: the rumors and spec leaks we reported earlier this week were accurate). In addition to the new chip, Huynh confirmed AMD’s plans to optimize FSR 3.1 further in Black Ops 6. Following this, the AMD VP mentioned a collaboration with Activision to bring the ‘next generation of ML-based FSR’ to the long-running shooter franchise next year.

We’re still waiting to hear more about how the newly AI-driven FSR 4 will work - especially versus DLSS and now PSSR, both of which notably use AI for resolution upscaling, while AMD has avoided the use of AI for FSR thus far. According to Huynh, handheld gaming PCs will enjoy a significant battery life improvement stemming from AI-based frame interpolation.

While this could drastically improve power efficiency for handhelds, it’s also potentially great news for desktop PC gamers who use mid-range GPUs. Fluid Motion Frames (AMD’s frame-gen software) has already improved smoothness and reduced latency across multiple games, and with AMD fully focusing on machine learning for FSR 4, we can expect a performance leap in both FMF and the resolution upscaling tool itself.

Will this help AMD GPUs compete with Nvidia’s?

It’s clear that frame generation and AI upscaling are becoming prominent factors in producing smooth gaming experiences on PC. Nvidia’s DLSS has consistently outperformed AMD’s FSR, which is more than likely one of the RTX 4000 series’ pull factors for PC gamers (since the next-gen DLSS 3 is only available on RTX 4000 cards).

With a new generation of upscaling tech on the horizon, this is a great opportunity for Team Red to compete in the GPU market - high-end GPUs are no longer its focus, so FSR 4 may be the savior needed to lock in strong but affordable performance for its mid-range and budget cards.

If AMD’s leaked CES 2025 lineup is accurate, we could see the brand put up a great fight within the GPU department but also deliver a complete landslide across multiple other next-gen hardware arenas… watch this space, folks.

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Microsoft has announced that Black Ops 6 was the biggest Call of Duty launch ever.

According to Microsoft CEO Satya Nadella during Microsoft's first quarter earnings call on October 30, the latest title in the long-running shooter franchise set a record for day-one players and Xbox Game Pass members as the first Call of Duty game to be added to the subscription service (via VGC).

"Last week’s launch of Black Ops 6 was the biggest Call of Duty release ever, setting a record for day one players as well as Game Pass subscriber adds on launch day," Nadella said.

In addition, Microsoft's CEO revealed that unit sales for PlayStation and Steam "were also up over 60% year-over-year".

"This speaks to our strategy of meeting gamers where they are by enabling them to play more games across the screens they spend their time on," Nadella added.

Call of Duty: Black Ops 6 is now available on PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, PC, and Game Pass. In its first week of launch, it received two new updates in the form of the Infected game mode and the original 1950s Nuketown map.

Black Ops 6 and Warzone Season One are set to launch on November 14 and although Activision is keeping quiet on the details, we do know that there will be "all-new Multiplayer maps and modes, a terrifying new in-season Zombies map, as well as the introduction of Omnimovement and Black Ops 6 weapons and Loadout features to Call of Duty: Warzone".

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Marvel's Wolverine creative director is now the lead of The Initiative's Perfect Dark's reboot.

As reported by GameFile, two sources familiar with the project told the publication that developer Brian Horton, who was named Wolverine's creative director in 2021, left the project this summer.

Horton, who has also worked as creative director on Marvel's Spider-Man: Miles Morales, is now the new creative director of Xbox's Perfect Dark, which is being developed by The Initiative and Embracer-owned Crystal Dynamics.

According to an Xbox representative, Horton will be "bringing his wealth of experience to the upcoming reboot of the classic secret agent series.”

Meanwhile, Insomniac's upcoming PS5 superhero game is now being led by creative director Marcus Smith, a Sony representative confirmed, while Mike Daly will serve as the new game director.

Both Smith and Daly have previously worked on Insomniac's Ratchet & Clank: Rift Apart as creative director and game director respectively.

Wolverine's previous game director, Cameron Christian, will remain at the studio but in a different role.

The two sources told the publication that the changes on the project come as a result of "creative decisions around the game" but Sony's representative was unable to comment on the reason for the switch-up in roles.

Marvel's Wolverine was announced during Sony's PlayStation Showcase in September 2021, with a brief teaser trailer, but Insomniac has kept the project under wraps ever since. We don't even have a release date or release window for the game, just yet.

As for Perfect Dark, fans received a brand new gameplay trailer during the Xbox Games Showcase at Summer Game Fest 2024. Unfortunately, there's still no release date for first-person shooter, but we do know that it's coming to Xbox Series X, Xbox Series S, and PC.

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Nintendo has released a new Nintendo Switch software update which addresses several bugs.

Version 19.0.1 is now available to download and alongside general system stability improvements, the latest Switch patch fixes a connection issue with the GameCube Controller Adapter and GameCube Controllers.

The update also resolves an issue where some network processes weren't working, including the ability to download software while the Nintendo Switch is in sleep mode.

As always, users will need to head to their system settings to install the latest update.

Nintendo Switch Version 19.0.1 - Patch Notes

  • Fixed an issue with the Nintendo GameCube Controller Adapter and Nintendo GameCube Controller(s) not being recognized
  • Fixed an issue where some network processes, like downloading software, weren’t working as expected during sleep mode
  • General system stability improvements to enhance the user's experience

Last week, Nintendo released a brand new Nintendo Switch OLED bundle exclusive to Europe for £309.99. The bundle included a white Switch OLED console, a pre-installed digital copy of Super Mario Bros. Wonder, and a 12-month Nintendo Switch Online membership.

While Nintendo has yet to formally announce the Nintendo Switch 2, we do know that the handheld will be revealed before the end of 2024 and is expected to launch in 2025.

Rumors about the console have also been ramping up over the past year. Most recently, new images allegedly leaked online showcasing the supposed final design of the Switch 2. 10 out of the 12 images supposedly showed 3D model renders suggesting that the console will be thicker and feature a larger display and kickstand, like the OLED.

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Sony has confirmed that PS5 Slim console plates are incompatible with the PS5 Pro.

According to a new statement provided to IGN, the company verified that although PS5 covers won't be attachable to the PS5 Pro, the upcoming mid-generation console will receive its own collection of plates at a later date.

"PS5 console covers are not compatible with PS5 Pro. However, players will be able to swap out different console covers for PS5 Pro when they become available in the future," said a PlayStation representative.

Sony's confirmation came after a user on the PlayStation Reddit shared a post revealing that the PS5 Pro doesn't work with PS5 Slim plates after gaining access to the latest console early.

PlayStation 5 Pro does not work with the slim plates. from r/playstation

"I had some Cobalt blue plates so I decided to try them out on the Pro and I can confirm the bottom plates match the slim however the top plates do not match because while they're physically the same size," user 'Zrorro' said alongside a series of images showing the incompatibility.

"The teeth that connect to the system are and slightly different places. So you can't connect the top part. I'm only telling you all this so y'all know and don't bother ordering plates for the slim to use on the Pro."

Although the Redditor only tried Slim plates, Sony has confirmed that all "PS5 console covers" are incompatible, meaning the PS5 Chroma Collection announced in September won't work either.

The PS5 Pro is set to launch on November 7, but if you're looking to secure a console, you can check out our PS5 Pro pre-order guide.

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A Fortnite Remix live event will lead into the next season, which is going to be a throwback to Chapter 2. This live event has been revealed as Fortnite Remix: The Prelude, and it'll give players the chance to come together to witness what's set to be a musical-themed blockbuster showing.

Now that we know that the next Season of Fortnite is another throwback in the vein of Fortnite OG, we can start looking ahead to the next month of action. Epic Games has been keeping fairly quiet on the full details regarding Fortnite Remix, however, we do know that things will start to ramp up on Friday (November 1).

Here's everything we know about the next Fortnite live event so far, including all of the confirmed details on Fortnite Remix: The Prelude. We'll break down the release date in your time zone, and update with new info as it drops.

Fortnite Remix live event release date and timings for your timezone

An infographic for Fortnite Remix: The Prelude, showing a November 1 at 6:30PM ET start time

(Image credit: Epic Games)

Fortnite Remix: The Prelude goes live on November 1 at 6:30PM ET / 3:30PM PT / 10:30PM GMT. You'll be able to load into the game at this point, though we don't yet know exactly what we'll be doing. Stay tuned for updates!

Fortnite Remix: The Prelude live event - what to expect

Jonesy, Lara Croft, and other characters stand side by side in a lush, autumnal forest. A tower rises in the background, with glowing blue light firing from its tip.

(Image credit: Epic Games)

Epic Games hasn't revealed any details on Fortnite Remix: The Prelude just yet, other than the time it'll be going live. A Tweet from the Fortnite account does provide a slight clue, however, telling players that they will want to have their "volume up".

Given the Remix theming of Fortnite Chapter 2, it's likely that the upcoming live event will feature a musical element front and center. This could mean a performance of a remixed Chapter 2 track, a collaborative Fortnite Festival gameplay style, or something else entirely. We'll have to wait and see.

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Turtle Beach has announced the Turtle Beach Stealth Pivot, a brand-new wireless smart controller that features unique rotating button modules.

Launching on November 26, the Turtle Beach Stealth Pivot will cost $129.99 / £119.99 and, while the smart controller works both wirelessly and in wired mode for Windows PCs, it's designed specifically for Xbox Series X, Xbox Series S, and Xbox One. Pre-orders for the controller are now open.

The standout feature of the Stealth Pivot is its unique, rotating thumbstick and button control modules. They offer precise and enhanced control that can be switched depending on the game, whether it's first-person shooters, action, or racing games.

According to Turtle Beach, one layout provides traditional PC and Xbox pad controls, and the modules can be easily rotated and locked back into place to produce a stick-and-button layout more suitable for fighting games.

Crafted from premium materials, including built-in Hall effect sensors in the rotating control modules, users will be able to fully customize their controller from an extensive list of options available.

It also boasts Bluetooth 5.2, which is compatible with Android devices and smart TVs, a 20-hour wireless battery life, "lag-free" connectivity on PC using the 2.4GHz wireless transmitter, and anti-drift thumbsticks for smoother gameplay.

The controller's D-pad is also customizable and can be set to classic digital input, and there are four mappable quick-action buttons with the "Pro-Aim" feature, along with a "Quick-Slide Switch" for in-game adjustments.

"Turtle Beach’s Stealth Pivot delivers a new level of innovation in controllers by giving gamers the ability to play more of their favorite games using one controller," said Cris Keirn, CEO of Turtle Beach Corporation.

"The Stealth Pivot’s unique rotating modules that switch between traditional, fighting game, FPS, and MMO button and stick layouts is an industry-first, and its premium design and compatibility with PC, Xbox, and via Bluetooth make it a great controller for playing more games on more platforms."

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Developer Hexworks has announced that Lords of the Fallen will receive PlayStation 5 Pro support when the console launches next month.

According to the developer, the PS5 Pro enhanced version of the action role-playing game (RPG) will allow players to experience a "40% increase in pixel density over the base PlayStation 5 console, resulting in a sharper image and finer details."

With the upgraded Performance Mode, Lords of the Fallen will run at 4K (upscaled from 1440p) at 60 frames per second (FPS), feature shaper distant details, and refined textures on characters and environments.

Quality Mode, meanwhile, is designed for visual fidelity and will run at native 4K at a "stable" 30fps that will showcase "intricate visuals across the dual realms of Axiom and Umbral".

Hexworks added that the PS5 Pro support confirmation also comes ahead of planned updates and further enhancements for Lords of the Fallen across all platforms, but didn't go into the details.

Following Sony's official unveiling of the PS5 Pro, more studios have been sharing their plans for their PS5 Pro-enhanced games.

Last week, Arrowhead Game Studios confirmed that its popular third-person online shooter, Helldivers 2, will also receive PS5 Pro support but has yet to divulge the details on the upcoming upgrades.

Team Ninja also revealed that Rise of the Ronin will get "improved visuals" and "frame rates" on the mid-generation console, along with Remedy, which confirmed that Alan Wake 2 will receive Quality and Performance mode upgrades.

The PS5 Pro is set to launch on November 7. If you want to get your hands on the upcoming console, check out our PS5 Pro pre-order guide.

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Bungie has confirmed that its upcoming extraction shooter Marathon is "on track", but says it's "a little too early" to show it off.

Game director Joe Ziegler shared the game's first development update in almost a year since it was delayed with a nine-minute video, discussing what the team has been up to and how Marathon has changed.

Although the update didn't offer a look at any new gameplay, Ziegler did reveal that over the past couple of years, Bungie has introduced a "lot of aggressive changes" to the game and has been "iterating pretty heavily" while also testing with players.

"Where the game is at right now, there is a variety of different things at different states inside of the game," the director continued. "Some things are a little bit more complete like our environments are starting to come together in a really, really beautiful way."

Ziegler adds that character models have undergone some "iterating" as well, "so they're coming together but they're not fully there yet" while enemy models are still in an "early state".

"It's a little early to show you all of it as one piece [...] but all of these things are on-track," Ziegler said. "They're not all together but when they all do come together, we really, really are looking forward to showing you what that looks like, especially in play."

The game director did go on to show off a sneak peek at a few images that were showcased in the background of the video, including concept art of a Runner codenamed Thief, and another character codenamed Stealth.

Ziegler went on to say that it will "reveal a lot more... in the midst of 2025", and that Bungie will be expanding Marathon's playtests next year as it looks to add a significant amount of players.

"The interest that you've shown engaging with all the content we've created... really fuels us on a daily basis," Ziegler said. "We're excited to engage with you more in 2025 and beyond as we bring this game to all of you to play."

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A dedicated PlayStation player has revealed they purchased 24 years' worth of PlayStation Plus for up to $2000 to avoid price hikes.

User 'On_Reddit_In_Class' shared their commitment on the PlayStation Plus Reddit page alongside a screenshot of their 24-year subscription, which won't expire until 2048, explaining that they will be gaming for the rest of their life and wanted to avoid "absurd" price increases (via IGN).

"I decided to stack PS Plus subscriptions until 2048 because of the absurd price increases the past few years," the user said. "I figure that I’ll probably be gaming for most of my life so it would save a good bit of money."

With another screenshot, the Redditor showed how they were able to load up on PS Plus Essentials subscriptions and then upgrade it to PS Plus Premium for just $199.

"Just wanted to share as I figure you guys would get a kick out of it," they added.

PS Plus Essential is $79.99 per year, meaning the 24-year ongoing membership would cost the Redditor $1,919.76.

However, Sony offered the player an 89% discount to upgrade to a Premium subscription and charged On_Reddit_In_Class $199.99 instead of $1,889.75, bringing the total sum to $2,119.75.

Sony increased the subscription prices of its PlayStation Plus service in September 2023, hiking up the PS Plus Essential, Extra, and Premium tiers by $20 each for a 12-month membership.

"This price adjustment will enable us to continue bringing high-quality games and value-added benefits to your PlayStation Plus subscription service," the company explained at the time.

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