Steve Thomas - IT Consultant

Sony and Ballistic Moon have announced that the Until Dawn remake will officially launch on October 4 for PlayStation 5 and PC.

This version of the 2015 interactive horror game from Supermassive Games has been rebuilt and enhanced for PlayStation's current gen console and PC. It features overhauled visuals rebuilt in Unreal Engine 5, among other improvements.

In a new PlayStation blog post, creative director at Ballistic Moon Neil McEwan highlighted some of the many enhancements coming to Until Dawn when it launches later this year.

McEwan revealed that the team has updated all character models, environments, interactable props, visual effects, and animations with Unreal Engine 5, thus improving all textures, rendering, and animation performance. This will all contribute to "higher fidelity characters who we hope will resonate with both new players and existing fans of the game."

"We have completely relit the game to take advantage of Unreal Engine 5’s rendering features, including raytracing and enhanced materials, focusing on a more atmospheric and 'modern horror' experience," the developer said.

Until Dawn is one of the best horror games of recent years and is known for its immersive movie-like atmosphere, impactful decision-making and quick time events. In the remake, it seems as though all of these have all been improved upon.

According to McEwan, the remake will blend the cinematography of the original with a modern third-person camera to bring the characters and locations to life.

"The camera’s flexibility allows us to place new emphasis on important moments and tell the story from a view closer to the characters," he said.

Some minor story changes have also been implemented. McEwan explained that although Ballistic Moon were committed to Supermassive's original narrative vision "we felt the Prologue would benefit from some adjustments to its narrative pacing".

So, the game's memorable prologue has also been reworked, giving the Washington sisters extra screen time and reframing some original scenes by giving the infamous prank some more context.

New collectibles have also been introduced, including 'Hunger totems' which are a special type of totem that "holds a different kind of vision to the others", along with new interactions and context sprinkled throughout the world.

Players will can expect new accessibility and usability settings, too. One of the main gameplay features of Until Dawn is a mechanic called 'Don't Move' that will force the player to keep still while confronted with danger.

With the remake, Ballistic has created an optional alternative to this mechanic called 'Stay Calm', designed for third party peripherals "that do not feature a gyroscope or for players who prefer a different challenge."

Pre-orders for Until Dawn on PS5 and PC go live on August 21.

You might also like...

Sony and Ballistic Moon have announced that the Until Dawn remake will officially launch on October 4 for PlayStation 5 and PC.

This version of the 2015 interactive horror game from Supermassive Games has been rebuilt and enhanced for PlayStation's current gen console and PC. It features overhauled visuals rebuilt in Unreal Engine 5, among other improvements.

In a new PlayStation blog post, creative director at Ballistic Moon Neil McEwan highlighted some of the many enhancements coming to Until Dawn when it launches later this year.

McEwan revealed that the team has updated all character models, environments, interactable props, visual effects, and animations with Unreal Engine 5, thus improving all textures, rendering, and animation performance. This will all contribute to "higher fidelity characters who we hope will resonate with both new players and existing fans of the game."

"We have completely relit the game to take advantage of Unreal Engine 5’s rendering features, including raytracing and enhanced materials, focusing on a more atmospheric and 'modern horror' experience," the developer said.

Until Dawn is one of the best horror games of recent years and is known for its immersive movie-like atmosphere, impactful decision-making and quick time events. In the remake, it seems as though all of these have all been improved upon.

According to McEwan, the remake will blend the cinematography of the original with a modern third-person camera to bring the characters and locations to life.

"The camera’s flexibility allows us to place new emphasis on important moments and tell the story from a view closer to the characters," he said.

Some minor story changes have also been implemented. McEwan explained that although Ballistic Moon were committed to Supermassive's original narrative vision "we felt the Prologue would benefit from some adjustments to its narrative pacing".

So, the game's memorable prologue has also been reworked, giving the Washington sisters extra screen time and reframing some original scenes by giving the infamous prank some more context.

New collectibles have also been introduced, including 'Hunger totems' which are a special type of totem that "holds a different kind of vision to the others", along with new interactions and context sprinkled throughout the world.

Players will can expect new accessibility and usability settings, too. One of the main gameplay features of Until Dawn is a mechanic called 'Don't Move' that will force the player to keep still while confronted with danger.

With the remake, Ballistic has created an optional alternative to this mechanic called 'Stay Calm', designed for third party peripherals "that do not feature a gyroscope or for players who prefer a different challenge."

Pre-orders for Until Dawn on PS5 and PC go live on August 21.

You might also like...

A number of Destiny 2 players just lost their account names due to a mistake caused by Bungie's moderation tools.

As reported by GamesRadar, many players who have logged in to play the game from August 14 have noticed that their accounts have been renamed to "Guardian" followed by a sequence of random numbers with no reason provided.

Typically, Bungie account names are automatically changed if they violate the company's terms of service, like in instances of offensive language or personal information, but that doesn't seem to be the case here.

According to the developer, its name moderation tool is at fault and has mistakenly changed a "high number" of players' account names. 

"We are tracking an issue where a high number of account names have been changed by our Bungie name moderation tool," the Destiny 2 Team said in an X / Twitter post. "We are actively investigating and expect to have more information tomorrow, including details on an additional name change token for all players."

Although Bungie is now investigating the issue, it seems some players are having no luck changing back their names from "Guardian" if they already possessed a name change token, saying that they are now unable to claim their original name.

"Appreciate the fast communication on the issue, I have name change tokens still but my original name appears blacklisted now so I had to change my name to something else," one user said in response. 

Global community lead on Destiny 2, Dylan Gafner, also responded to the ongoing issue. They asked players to look for more information today as Bungie continues looking for a fix.

Earlier this month, Bungie laid off 220 employees less than two months after the release of its most successful Destiny 2 expansion, The Final Shape.

Bungie CEO Pete Parsons claimed that due to "rising costs of development and industry shifts", as well as "enduring economic conditions", the studio had to make substantial changes to its cost structure, affecting 17% of the Bungie workforce. 

155 additional employees were also transferred over to Sony Interactive Entertainment. It was also announced that Bungie will be moving one of its projects - a brand-new action game set in a sci-fi fantasy universe - over to PlayStation Studios in order to form a new studio.

You might also like...

Warhorse Studios has delayed Kingdom Come: Deliverance 2 until 2025.

The medieval action role-playing game (RPG) was set to release in 2024, but in a new post shared today (August 15) the studio announced that it has delayed the game and that it will now arrive on February 11, 2025.

"We aimed for the end of the year, and almost made it, almost is not good enough though, so unfortunately we slipped to 2025," said Warhorse Studios PR manager Tobias Stolz-Zwilling. "However, at least we have a real precise release date now."

The new launch date means the game will be released on PlayStation 5Xbox Series XXbox Series S, and PC during the anniversary week of the release of the original Kingdom Come: Deliverance

Stolz-Zwilling adds that there "are a lot of big things" to come between now and February, including a 20-minute gameplay showcase that will debut at Gamescom Opening Night Live on August 20.

Pre-orders, including a Collectors Edition which Stolz-Zwilling teased in the video, will also go live for Deliverance 2 after the new trailer is revealed at the presentation.

The developer also noted that press previews and hands on impressions will go live on August 21, followed by a playable demo at Gamescom between August 21 and August 25, alongside more news announcements from Warhorse Studios. 

Following the announcement, Stolz-Zwilling explained in another X/Twitter post that even though the game was closely approaching its slated 2024 release, the team decided that "we need a tiny bit more time". This could mean Warhorse is now aiming to add further polish to the game before it’s ready to ship. 

According the developer, Kingdom Come: Deliverance 2 is a "thrilling story-driven action RPG, with a rich open world, set in 15th century Medieval Europe" that will have players embarking on an "ultimate medieval adventure" through the eyes of Henry of Skalitz, "caught in a gripping tale of revenge, betrayal and discovery".

You might also like...

The release date for Dragon Age: The Veilguard has leaked online.

This comes just a few hours after BioWare officially announced that it would be unveiling the launch date for its fourth Dragon Age game in a new trailer scheduled to go live later today.

A snippet of the supposed trailer unfortunately leaked ahead of time and is currently making the rounds online. According to the end of the footage, Dragon Age: The Veilguard is set to arrive on October 31 for PlayStation 5Xbox Series XXbox Series S and PC. 

The 21-second video features a montage of footage we've previously seen from the first gameplay demo that was released earlier this summer, but it's likely the first half of the new announcement trailer will feature a new look for fans.

The end screen also notes that pre-orders will go live after the trailer is released, which BioWare has now verified on social media. 

You can watch the official release date reveal trailer here at 5PM BST / 9AM PST / 12PM EST.

Alongside a release date for the release date, BioWare has also shared a roadmap featuring weekly highlights about the game that will each offer a more in-depth look at The Veilguard in the lead up to its official launch.

Fans can expect new gameplay footage next week showcasing "high-level warrior combat" on PC, as well as get to know The Veilguard's characters in "Companions week", and more.

Dragon Age: The Veilguard is a few months away, but BioWare has been gearing up for the launch all summer. Last week, the studio confirmed that the upcoming RPG won't feature the tactical camera and won't let players control companions.

You might also like...

Dragon Age: The Veilguard will finally receive an official release date today as BioWare shares the full roadmap leading up to its launch.

It's been a long time coming, but Dragon Age fans can rest easy because the launch date for the next title in the RPG series is set to be revealed in a brand-new trailer scheduled to go live on August 15 at 5PM BST / 9AM PST / 12PM EST.

Alongside the release date announcement trailer, BioWare has also shared a detailed roadmap featuring weekly spotlights on the game, offering a more in-depth look at The Veilguard in the lead up to its official launch.

Starting on August 19, fans will receive new gameplay footage, this time showcasing "high-level warrior combat" on PC. When the game was revealed earlier this summer with an exciting 20-minute gameplay demo, BioWare showed the rogue class in action, alongside a glimpse of the world we'll be exploring.

The following week, on August 26, will be "Companions week" which will seemingly be a rundown of everything players need to know about The Veilguard's cast of characters, including the seven companions you'll meet along your journey.

On August 30, BioWare will be holding a special developer Q&A in the official Dragon Age Discord channel, where fans will likely be able to ask questions about the upcoming game. Then on September 3, IGN will begin its month-long exclusive coverage of the game where we can expect more interviews from developers and new looks.

The final blank slot in the roadmap mentions "Much more to come in September and beyond", so BioWare clearly has plans to reveal even more about The Veilguard before the game launches later this year on PS5, Xbox Series X, Xbox Series S and PC. 

You might also like...

It seems that the next Nintendo console, tentatively being referred to as Nintendo Switch 2, isn't expected to launch until the next financial year according to the latest reports.

This comes from Chris Dring, head of GamesIndustry.biz. On the website's latest Microcast episode, Dring spoke on the expected launch window for Nintendo Switch 2, and that it's unlikely to arrive during the current financial year which concludes March 31, 2025.

As spotted by VGC, Dring said the following: "No developer I’ve spoken to expects it to be launching this financial year. In fact, they’ve been told not to expect it in the [current] financial year. A bunch of people I spoke to hope it’s out in April or May time, still early next year, not late.

"I don’t think any of us wants a late launch for Switch 2 because we all want a new Nintendo console, everyone gets very excited for it, and we don’t want that crunch of Grand Theft Auto 6 and Switch and all that kind of stuff on top of each other."

Nintendo president Shuntaro Furukawa had previously confirmed via X / Twitter that the company's next console will be officially announced before the end of this financial year. Furthermore, he has stated that 'Switch next model' is an appropriate way to refer to the upcoming console, strongly hinting that unlike the Wii and Wii U, Nintendo isn't looking to significantly shake up its design philosophy here.

A Spring 2025 launch for Nintendo Switch 2 wouldn't be too farfetched, either. The original Switch model launched in early March of 2017, on the cusp of the end of that financial year, which could've been a way to bolster that year's earnings after the Wii U's disappointing sales performance.

With the Switch family closing in on 150 million units shipped, the company is in a much stronger position to launch a console at the beginning of a new financial year, and you'd think a souped-up Switch would be a much easier sell than something as unorthodox as the Wii U was.

You might also like...

Naughty Dog's canceled The Last of Us multiplayer game was reportedly deep into development before it was canceled, a decision that reportedly caused a stir at Sony. 

That's according to Bloomberg journalist Jason Schreier, who shared some insight into the scrapped project on the Friends Per Second podcast (via GamesRadar). While at first discussing the recent Bungie layoffs, as well as concerns about the Destiny 2 studio's upcoming extraction shooter Marathon, Schreier soon turned to talking about Sony's current live service games, like Concord.

The reporter called Sony's strategy to push live service games "trend-chasing to the extreme" and "egregious", especially when you look at online games that have "pivoted from single-player studios".

Schreier claimed that the Horizon Zero Dawn online game, which was announced back in 2022, is "still in development" but doesn't know if it will ever come out. He acknowledged that there are rare cases where live service games can succeed, like Helldivers 2.

On the topic of The Last of Us Online, Schreier said it was "in development for something like four years with a team in the hundreds", before it was canceled last December.

"That is an expensive proposition for something that was a miss," he added. "And that project, that getting canceled was not a bloodless endeavor. There were some heads rolling at Sony as a result of that one."

When Naughty Dog shared the announcement, it said that it scrapped the project because it didn't want to "become a solely live service games studio" and that it would otherwise have to put all resources behind multiplayer projects.

"So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage," the developer said at the time. 

Schreier added that he thought Naughty Dog's decision to cancel The Last of Us Online was the right decision, as it wouldn't be beholden to live service games like other studios.

You might also like...

When Assassin's Creed Shadows launches later this year, its development cycle would have been longer than any game in the series at four years, and Ubisoft thinks that's the perfect amount of time to make a game.

Speaking with GamesIndustry.biz, lead producer Karl Onnée explained that Shadows took longer to make than Assassin's Creed Valhalla's three years, because the team wanted to create an accurate depiction of feudal Japan and make the game "as authentic as possible".

"It's great to work on a game that comes after something with the pedigree of Valhalla," Onnée said. "But obviously there are great expectations. We always want to go better, which is what we're trying to do with Shadows. We are pushing the limits of what we can do."

The developer continued, saying that in order to make good on this promise, the team had to take its time.

"It's always a balance between time and costs, but the more time you have, the more you can iterate," he said. "Yes, you can put more people on a project and do it in shorter time, but that doesn't give you more time to iterate, because it takes time to get feedback from your players, your team… and then see what works and what doesn't and how to improve it. Four years, I think, is the right balance to go from conception to production and get the feedback necessary to adapt."

On making Shadows an "authentic" experience, Onnée explained that it was something the team took "pride" in and that it was a "very long process".

"When we build a Japanese house from feudal Japan, it is very different from, say, a French medieval house or an English one," the developer said. "So you have to learn as artists where things go inside a feudal Japanese house… maybe the food doesn't go there. You have to get everything you need to know and learn it. And that process is long.

Onnée added, "It's not feudal Japan, obviously, but it is good to go on site, because it is only then that we realize it is very different to what we think it is. It is very interesting, because when the team went there, one of the things that jumped out was the forests and how they are. We had made some forests based on the Greece landscape [for Odyssey], but when we went, we noticed it was very different to what we'd done, and we had to change it. You don't necessarily find that stuff out when doing historical research.

"These are some of the small things that are very important, because you get a better sense of the dimensions of the building, of the culture, of monuments and shrines that are still standing today… it is important to represent all that correctly."

Assassin's Creed Shadows launches on November 15 for PlayStation 5, Xbox Series X|S, Amazon Luna, and PC. 

You might also like...

A former Larian Studios developer has revealed that they didn't anticipate Baldur's Gate 3 fans to fall head over heels for one of the game's primary antagonists, least of all ship them with the Dark Urge.

Baldur's Gate 3 is arguably one of the best role-playing games ever made, from its fantastic story-telling, replayability, and accurate rendition of Dungeons & Dragons. But among the game's most dedicated fans, it's the game's in-depth romance system that keeps them coming back for more. 

In the game, you can choose to get down with a vampire, a shapeshifting druid, a sad wizard, and even the devil himself. Yet, some players are determined to romance the non-romanceable Gortash, one of the game's main villains, with many shipping the character with the Dark Urge due to their narrative link.

Unfortunately, no matter how much fans plead for a Gortash romance, Larian Studios has confirmed it won't be adding any additional romance to the game in a future update. However, former romance and companion design lead Baudelaire Welch has revealed that they are in full support of the fan-favorite pairing.

Speaking in a recent interview with Eurogamer about the creation of the Dark Urge, Welch revealed that they hadn't anticipated the community ship between the character and Gortash, and wished they'd seen it coming.

"I believe in the Dark Urge x Gortash ship wholeheartedly, but I never saw it coming," Welch said. "I think we always imagined that Gortash was going to be an 80 year-old man over the course of development, and then we saw his [character] model and it was like, 'Oh!'."

"I so, so, so wish that I had seen that coming and added some optional hints of reactivity into that whole thing."

The writer said that if they could do things differently, they would've had more Dark Urge moments throughout the game, like in cutscenes, but a lot of the work regarding main story beats had already been completed by the time they took the Dark Urge into development

Larian is, however, planning to release Patch 7 next month, which will implement additional Dark Urge endings for players to experience. 

Following up on X / Twitter later on, Welch responded to a fan, saying: "Sorry I fumbled the aging scene band frontman x bad dragon you guys, at least you know I ship it - seeing durgetash stuff is perhaps my favourite fan content." 

You might also like...

Boss Team Games has announced that it's now working on two new Halloween games.

According to the exclusive report by IGN, the studio, best known for Evil Dead: The Game, will be developing both titles based on the iconic 1978 horror film in conjunction with the producers on the Halloween movie franchise, Compass International Pictures, and Further Front.

Details for one of the games are currently being kept quiet, but Boss Team Games has confirmed that the other is being made in Unreal Engine 5. It is said to be currently in "early development" - and will feature input from filmmaker and director of the original Halloween, John Carpenter. 

Carpenter said in a statement that he is "intimately involved" in the project. "As a huge gamer myself, I’m thrilled to help bring Michael Myers to life again in this game, and my hope is to scare you silly," he continued. 

According to Boss Team Games, both Halloween games will let players "relive moments from the film and play as classic characters from one of the most iconic and important horror films of all time."

These classic characters are likely referring to Halloween's recurring antagonist Michael Myers, but it's unclear at this time if the games will let you play as the iconic final girl Laurie Strode, played by Jamie Lee Curtis. 

It may be the case that the games will be spin-offs featuring an original storyline and characters aside from Michael, instead of faithful adaptations of the horror films. 

Evil Dead: The Game is an asymmetric multiplayer game with story elements, but Boss Team Games hasn't confirmed if its Halloween titles will follow the same format.

You might also like...

It's seeming more likely than ever that The Witcher 4, currently in the early stages of development at CD Projekt Red, won't feature series protagonist Geralt of Rivia as the leading man this time.

Spotted by VGC, Geralt's voice actor, Doug Cockle, spoke as a guest on a YouTube channel known as Fall Damage. During the spot, he revealed some rather interesting tidbits about the upcoming game.

"What we know is that Geralt will be part of the game, we just don't know how much," Cockle said during the interview. "The game won't focus on Geralt - it's not about him this time. We don't know who it's about, I'm excited to find out, I wanna know!"

Cockle added that he hasn't seen the script for The Witcher 4 yet, but also teased that he wouldn't be able to say anything even if he had seen it. The Witcher 4 was initially announced way back in early 2022, and CD Projekt Red has already hinted that it will be the first game of "a new saga" for the series. Late last year, it was reported that nearly 330 employees were working on the project. This has since grown to over 400 CD Projekt Red staff.

The Polish developer is yet to confirm who The Witcher 4's protagonist will be, but it's long been speculated that the game will focus on Geralt's protégé, Ciri. Even then, there's potential for it to be a new character entirely or, perhaps CD Projekt Red takes the Cyberpunk 2077 route and allows us to make our own Witcher through character creation elements.

The Witcher 4 is likely still a good few years away, but a remake of the first game in the series is also in development right now, which should tide many over until the next big release.

You might also like...