Steve Thomas - IT Consultant

It looks like Red Dead Redemption will finally be making its way to PC.

As spotted by Wario64 over on X / Twitter, the PlayStation Store page for Red Dead Redemption has been updated with information to reflect an apparent PC version that has yet to be announced.

The store page mentions that the PlayStation version of the game will include all Game of the Year Edition content and all 2023 console version upgrades, as well as "PC specific enhancements".

Some of these enhancements include increased resolutions, improved frame rates, spatial surround sound, and more. 

"Featuring the complete single-player experiences of both games, including bonus content from the Game of the Year Edition, Red Dead Redemption features all of the 2023 console version upgrades plus PC specific enhancements including support for increased resolutions and framerates, multiple displays, and other accessories, plus spatial surround sound," the updated game description reads.

Rockstar hasn't yet formally announced a PC port of the 2010 open world action-adventure game, but if past actions are anything to go by, the studio will likely share the news through its social media at some point in the near future.

On top of a potential Red Dead Redemption PC port, fans can also look forward to Grand Theft Auto 6, which is slated for a Fall 2025 launch on PlayStation 5, Xbox Series X, and Xbox Series S. A PC version has yet to be confirmed at this time. 

Despite reports of delays, publisher Take-Two Interactive is "highly confident" that the game will meet its release window

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Capcom seems to be keenly aware of the interest in having even more of its legacy fighting games available on modern platforms.

As reported by Nintendo Life, Shuhei Matsumoto, producer for the upcoming Marvel vs. Capcom Fighting Collection: Arcade Classics, spoke to IGN at the recent EVO 2024 fighting game tournament in Las Vegas. During the interview, Matsumoto spoke on the possibility of more of Capcom's best fighting games showing up on modern hardware.

"We have a lot of other legacy fighting games that we know fans out there really want them to be re-released again on modern platforms and the feeling is mutual on the development side," Matsumoto explained, "we want people to get to know all these other classic games. What we can do right now is try to re-release them and so people who may have never had the chance to play those games get familarized with them and from there hopefully we can go on to bigger and better things."

This year's EVO event was notable for featuring legendary fighting game Street Fighter 3: Third Strike on the main stage. Impressively, the 1999 title - widely considered to be the crown jewel of classic Capcom fighters - registered over 1,100 competitors at EVO. According to EVO's 'by the numbers' breakdown, Third Strike was the fifth-most popular title at the event, with more entrants than Under Night In-Birth 2 Sys:Celes (785), Mortal Kombat 1 (645) and The King of Fighters 15 (375).

On the topic of Third Strike, Matsumoto - who is also the producer on Street Fighter 6 -  had the following to say: "We want all our classic [fighting] games to be available for modern consoles because we just want to be able to reach as many people who may have never had the opportunity to play these games back in the day, so we constantly think forward, and we want to make sure that it's as accessible as possible for all audiences."

While Third Strike is playable (online, no less) via the Street Fighter 30th Anniversary Collection on Nintendo Switch and PS4, a dedicated version like the beloved Street Fighter 3: Third Strike Online Edition for PS3 and Xbox 360 would be great to see. Furthermore, with the recent re-release of SNK vs. Capcom: SvC Chaos, a full Capcom vs. SNK collection doesn't seem all that farfetched. Only time will tell.

Finally a bit of good news as developer Tango Gameworks appears to have survived its closure. The studio, responsible for The Evil Within series, Ghostwire Tokyo and the critically-acclaimed Hi-Fi Rush, has now been acquired by PUBG Battlegrounds publisher Krafton Inc.

Announced via a Krafton press release, it seems that Tango Gameworks will get to work on that Hi-Fi Rush sequel after all. The press release reads: "As part of this strategic agreement, KRAFTON intends to collaborate with Xbox and ZeniMax to ensure a smooth transition and maintain continuity at Tango Gameworks, allowing the talented team to continue developing the Hi-Fi Rush IP and explore future projects."

Krafton also confirms that Tango Gameworks' existing game catalog won't be affected in the transition: "There will be no impact on the existing game catalog of The Evil WithinThe Evil Within 2Ghostwire: Tokyo, and the original Hi-Fi Rush game, and they will remain available everywhere they are available today."

If you're somehow unaware, Tango Gameworks - alongside Arkane Austin - were shuttered by Microsoft back in May of this year. The corporation cited a "reprioritization of titles and resources" as the reason for the particularly grim decision.

Now that Tango Gameworks has found a home, however, response on social media has largely been one of elation. John Johanas, creative director at Tango Gameworks as well as the director of Hi-Fi Rush, posted to X / Twitter: "We're back, baby!"

While we won't know exactly what Tango Gameworks plans to work on next, it does seem likely we'll get that Hi-Fi Rush sequel based on Krafton's plans to expand the IP. For now, watch this space and collectively breathe a sigh of relief that one of the most talented developers of the last decade and a half gets to carry on.

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It’s been a little over a year since Baldur’s Gate 3 was released and basically shook up what one can expect from a role-playing game… and, indeed, games in general. The level of flexibility, wrapped up in a compelling story and properly interesting characters like Baldur’s Gate 3, sucked up masses of awards and overwhelming critical acclaim. But where did it all begin? 

Well, that’s a somewhat tricky answer, but an easy one – and a cop-out answer – is Baldur’s Gate 1. And it just happens to be free on Amazon Prime Gaming to download and play right now; handy if you’re hankering for a deep game to dive into this weekend. 

Released way back in 1998 for the PC, under the development of Bioware, which wasn't the RPG giant it is today, the original Baldur’s Gate is rather different from Larian’s Baldur’s Gate 3. It uses an isometric perspective that requires mouse and keyboard control and is firmly in what’s now referred to as CRPGs (classic role-playing games); if you’ve played Pillars of Eternity, you’ll have a taste of what to expect. 

Thankfully, Amazon is offering the Enhanced Edition of Baldur’s Gate, which should mean it’ll run smoothly on modern PCs and gaming laptops

And for people who want to explore the origins of Baldur’s Gate, are keen for a big hit of nostalgia (if you’re a 30-something RPG fan like myself), or want a great classic RPG with a deep story and some old-school Dungeons & Dragons rules, then Baldur’s Gate is well worth a download.

an screenshot from Baldur's Gate Enhanced Edition

(Image credit: Stream / Beamdog)

I’ve not played Baldur’s Gate in years, but I have fond memories of being dropped into a world that feels almost painted onto a screen but has surprising flourishes of detail; I could drink in the layout of Candlekeep for hours.

The combat and D&D ruleset can be a little head-scratching to get on top of, but when it clicks, it can feel rather satisfying to build up your character and party as you explore the Sword Coast. And there’s something relaxing and enjoyable about guiding your party of ragtag heroes via the click of a mouse and a few taps of a keyboard; Baldur’s Gate can easily be played one-handed, letting you sip something nice as you absorb the story, lore, and chatter of characters.

a screenshot from Baldur's Gate Enhanced Edition

(Image credit: Steam / Beamdog)

If the CRPG bug grabs you, then you’re in luck, as Baldur’s Gate has more in the form of the Tales of the Sword Coast expansion that’s included in the Enhanced Edition. After that, Baldur’s Gate 2 Enhanced Edition can be found for bargain prices on the likes of Steam; I managed to get it as part of a previous Games with Prime drop. I utterly lost myself in the story of Baldur’s Gate 2, which felt surprisingly fresh compared to a lot of other fantasy fare, so it’s also well worth checking out.

To access Amazon Prime Gaming, all you need is an Amazon Prime membership, as the gaming side is included – it's just not always shouted about by Amazon. Amazon Prime has all manner of benefits, but if you’re not into committing to a long-term membership, you can grab a 30-day trial; take a look at the box below.

Amazon Prime: 30-day free trial
If you've never signed up before you can get a 30-day free trial of Amazon Prime to get access to Prime Day deals, when they roll around each year. You get the same benefits as paid members, including free delivery, and access to other services such as Prime Video, Prime Music, Prime Gaming and more. You can cancel at any time during the trial to avoid paying the regular fee, which is $14.99 / £8.99 per month.

If I’ve not convinced you that Baldur’s Gate is worth looking at, especially if you've thoroughly played Baldur’s Gate 3, then there are some other free games you can claim right now. May I suggest the excellent Star Wars: Knights of the Old Republic, the Sith Lords, and the intriguing time-looping The Forgotten City?

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Quick links

US
Nintendo Switch
$74.99 at Amazon | $74.99 at Best Buy

PlayStation 4
$74.99 at Amazon | $74.99 at Best Buy
-----------------------------------------------------
UK
Nintendo Switch

£57.95 at The Game Collection | £64.99 at Square Enix

PlayStation 4
£52.95 at The Game Collection | £64.99 at Square Enix

If you've been looking for an easy way to play the first six Final Fantasy games in one handy collection, Square Enix has recently opened pre-orders for a re-run of its physical edition. Rebranded as the Final Fantasy 1-6 Collection Anniversary Edition, it's available to pre-order physically at retailers across the US and the UK right now.

Launching on October 8, 2024, Final Fantasy 1-6 Collection Anniversary Edition will be available for Nintendo Switch and PlayStation 4 (and in case you're unaware, that physical copy is still compatible with your PS5). The collection features definitive versions of the first six mainline Final Fantasy games - complete with a number of quality-of-life additions - and a sticker sheet featuring a dozen iconic characters from  the series' history.

Physical versions of this collection tend to sell out rather quickly, even during the pre-order phase. So if you missed your chance with the original release of the collection, you may want to act now if you'd prefer to own them physically. Check below for all the best places to pre-order Final Fantasy 1-6 Collection Anniversary Edition - broken down by platform and region.

Final Fantasy 1-6 Collection Anniversary Edition pre-orders - PS4 US

Final Fantasy 1-6 Collection Anniversary Edition - PS4: $74.99 at Amazon
The collection is still widely available to pre-order at Amazon. 75 bucks is a bit steep, we'll admit, but this matches the Square Enix website's official pricing, and we still reckon it's great bang-for-buck value given the high quality of the games included.

Price check: Best Buy - $74.99View Deal

Final Fantasy 1-6 Collection Anniversary Edition pre-orders - PS4 UK

Final Fantasy 1-6 Collection Anniversary Edition - PS4: £52.95 at The Game Collection
The Game Collection is currently the only UK listing of Final Fantasy 1-6 Collection Anniversary Edition outside of the official Square Enix store. Better yet, it's currently available at a discounted pre-order price.

Price check: Square Enix - £64.99View Deal

Final Fantasy 1-6 Collection Anniversary Edition pre-orders - Switch US

Final Fantasy 1-6 Collection Anniversary Edition - Switch: $74.99 at Amazon
Fancy taking some of the most fondly-remembered RPGs out on the go? You can with the physical Nintendo Switch version of Final Fantasy 1-6 Collection Anniversary Edition.

Price check: Best Buy - $74.99View Deal

Final Fantasy 1-6 Collection Anniversary Edition pre-orders - Switch UK

Final Fantasy 1-6 Collection Anniversary Edition - Switch: £57.95 at The Game Collection
Another excellent UK price for the Final Fantasy 1-6 Collection Anniversary Edition. Once again, this is the only retailer we've found where pre-orders are available outside of the official Square Enix store, where you'll have to pay full price.

Price check: Square Enix - £64.99View Deal

Final Fantasy 1-6 Collection Anniversary Edition pre-orders - What's included?

Final Fantasy 1-6 Collection Anniversary Edition

(Image credit: Square Enix)

There is just one version of the Final Fantasy 1-6 Collection Anniversary Edition available, so thankfully, unlike many upcoming games, you won't have to analyze multiple deluxe editions to figure out which one you need.

Both the PlayStation 4 and Nintendo Switch versions feature the first six mainline Final Fantasy games enhanced with new visuals and an array of quality-of-life features to make them more palatable for modern audiences. And as mentioned, you're getting a cute sticker sheet emblazoned with sprites of iconic Final Fantasy characters like Terra, Kefka, Kain, Cecil, Onion Knight, a Black Mage and a Moogle.

  • Final Fantasies 1 through 6
  • Sticker sheet with 12 character stickers

Final Fantasy 1-6 Collection Anniversary Edition pre-orders - FAQs

Should I buy Final Fantasy 1-6 Collection Anniversary Edition from Square Enix?

We'd recommend checking out other retailers first, but if you regularly shop the Square Enix store in order to earn reward points, that's also applicable here. You'll get 64 Members Rewards points by pre-ordering the game from the Square Enix store, which can be put towards other products on the website.

Final Fantasy 1-6; are they still worth playing?

Yes, absolutely! While some of the earlier titles are rough around the edges in terms of presentation, animation and the occasional bout of mazelike level design, the latter three titles provide groundbreaking stories, excellent soundtracks and an overall unforgettable experience.

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Developer Poncle has announced that Vampire Survivors is finally coming to PlayStation consoles this month.

It's been a long time coming, but today (August 8) the indie studio revealed that its roguelike shoot 'em up game will be coming to PlayStation 4 and PlayStation 5 on August 29.

The winner of the Best Game award at the BAFTA's 2022 will also be released alongside its four downloadable content (DLC) packs, including Legacy of the Moonspell, Tides of the Foscari, Emergency Meeting - an Among Us-themed DLC - and Operation Guns.

Players will be able to experience all the latest updates, including over 40 playable characters and 80 weapons, at launch.

While the base game will cost $4.99 / £3.99, each DLC will be sold separately and cost between $1.99 / £1.59 and $2.49 / £1.99. You can check out the prices for each down below.

  • Vampire Survivors - ($4.99/€4.99/£3.99)
  • Legacy of the Moonspell DLC - ($1.99/€1.99/£1.59)
  • Tides of the Foscari DLC - ($1.99/€1.99/£1.59)
  • Emergency Meeting - Among Us-themed DLC - ($2.49/€2.49/£1.99)
  • Operation Guns - Contra-themed DLC - ($2.49/€2.49/£1.99)

Vampire Survivors is a time survival game with roguelite elements with an emphasis on minimalistic gameplay.

"Hell is empty, the devils are here, and there's no place to run or hide," the description reads. "All you can do is survive as long as you can until death inevitably puts an end to your struggles. Gather gold in each run to buy upgrades and help the next survivor."

Following a Steam early access period in December 2021, the game launched on PC, Xbox One, Xbox Series X, Xbox Series S, and mobile in late 2022 and is now regarded as one of the best roguelike games of recent years.

Since its debut, the survival action game has grown to be the third highest rated game on Steam, with over 220,000 user reviews, scoring an 98% overwhelmingly positive rating. It's also now one of the most-played games on the Steam Deck.

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BioWare has confirmed that two major features of previous Dragon Age games have been removed in Dragon Age: The Veilguard.

In its latest interview with Edge Magazine (transcribed by user Felassan on Tumblr),  The Veilguard's director Corinne Busche and creative director John Epler discussed the game's combat system and how it differentiates to Dragon Age entries that came before, as well as how this plays into the overall world of Thedas you get to explore.

"Responsiveness was our first-and-foremost goal with this baseline layer of the combat system,” Busche said. "We very much wanted you to feel like you exist in this space, as you’re going through these really crafted, hand-touched worlds. That you’re on the ground in control of every action, every block, every dodge."

This is where the developers revealed that for the upcoming game, the team decided to be rid of the tactical camera - a feature that would previously allow the player to pause the game during combat and make decisions for their party.

"We actually had a mandate on Inquisition, which was, 'Don’t fight inside,'" Epler explained. "The amount of extra work on getting that tactical camera to work in a lot of those internal environments, it was very challenging."

The BioWare directors also confirmed that this time around, players won't be able to control their companions. 

"On the experiential side, we wanted you to feel like you are Rook – you’re in this world, you’re really focused on your actions,” Busche said. "We very much wanted the companions to feel like they, as fully realized characters, are in control of their own actions. They make their own decisions. You, as the leader of this crew, can influence and direct and command them, but they are their own people."

Busche continued, saying it's understandable why the inability to control your companions might seem like something was taken away, but explained that: "in our testing and validating with players, what we find is they’re more engaged than ever.”

The director added that The Veilguard is a "much higher actions-per-minute game" and "more technically demanding on the player" so when the team tried allowing the ability to control companions as well, it found that it "wasn't actually adding to the experience".

"In fact, in some ways it was detrimental, given the demanding nature of just controlling your character," Busche said.

Dragon Age: The Veilguard doesn't have a release date just yet, but BioWare has confirmed it will share it this month alongside a roadmap. We can, however, expect the game to launch in 'Fall 2024' for PS5Xbox Series XXbox Series S and PC.

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FromSoftware has rolled out a new Elden Ring patch addressing a number of Shadow of the Erdtree bugs.

Update 1.13.2, which is more of a small hotfix, is available now and is the second patch to be released in just over a week, aimed at once again tweaking Spirit Ash Summons. 

As the studio explains in the patch notes, the update has fixed a bug "where summoned spirits where not correctly receiving the attack power and damage negation increase effect from Revered Spirit Ash Blessing" in the Shadow of the Erdtree expansion.

The hotfix has also addressed a bug that was affecting the amount of status increase in a number of spirits that was "different than expected", including for Banished Knight Engraval, Warhawk, Gravebird, Cleanrot Knight, Blackflame Monk Amon, and more. 

In the massive 1.13 update, which was released on July 30, FromSoftware introduced significant changes to the majority of the game's Spirt Ashes and made it so they could no longer stagger as easily, while some also received a health and attack power buff.

The patch also changed the default selection that shows up when trying to summon Torrent after it's died, allowing players to revive the Spectral Steed much faster during certain boss battles.

Hidden among the lengthy patch notes, FromSoftware also explained that some players may be experiencing unstable framerates on PC due to third-party applications that could be running in the background, such as mice.

Elden Ring Version 1.13.2 - Patch Notes:

Bug Fixes

  • Fixed a bug which caused the Death status ailment from the Skill "Death Flare" to be applied to the Skill "Deadly Poison Spray".
  • Fixed a bug that caused the power of some attacks used by the NPC "Red Bear" to be higher than intended.
  • Fixed a bug that prevented players from invading other players' worlds in some areas of Scadu Altus under certain circumstances.
  • Fixed a bug that allowed Cooperative multiplayer in some areas of Scadu Altus with no area bosses present.
  • Fixes to adjustments regarding Revered Spirit Ash Blessing and some spirits introduced in App Ver. 1.13 App Ver. 1.13/Regulation Ver. 1.13.1
  • Fixed a bug where summoned spirits were not correctly receiving the attack power and damage negation increase effect from Revered Spirit Ash Blessing.
  • Fixed a bug in which the amount of status increase in the following spirits was different than expected - Warhawk/Spider Scorpion/Bigmouth Imp/Gravebird/Stormhawk Deenh/Banished Knight Engval/Fire Knight, Hilde/Battlemage Hugues/Depraved Perfumer Carmaan/Blackflame Monk Amon/Demi-Human Swordsman Yosh/Cleanrot Knight Finlay/Nightmaiden & Swordstress

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Fortnite's Battle Pass rewards will no longer be exclusive and will instead be made available to purchase in the future.

That's according to Epic Games, who shared the new changes in a new blog post where it explained that items will be made available at a later date but "might be offered purchase in the Fortnite Shop after 18 or more months from the Battle Pass’ expiration."

"This change lets us continue investing in new and exciting Battle Pass rewards while enabling players down the road to also enjoy the content, including Outfits based on popular licensed characters," the developer said.

Epic clarified in the FAQ that all types of items will be made eligible for purchase later on, including Outfits, Back Blings, Pickaxes, Emotes, Instruments, Decals, Wraps, Loading Screens, Banner Icons, and more, but reiterates that players will need to wait "at least" 18 months after a Battle Pass expires.

In addition, the number of alternative styles per item will also vary each time they are added to the shop. Epic explained that if rewards are added to the shop, with alternative styles, there will be an option to purchase them, but this does not include Lego Styles.

"If an item has a LEGO Style, this Style will always come with the item in the Shop," Epic said.

It stated, however, that not all items are guaranteed to come to the in-game shop after 18 months, saying: "Shop selection is dependent on a variety of factors, and there is no guarantee that a Battle Pass item will come to the Shop after this change goes into effect."

It added that if an item in a future Battle Pass will never be available at a later date it will inform players.

As for bonus and quest rewards, these "may be available for purchase", also at least 18 months after a Battle Pass expires, along with earnable items from Battle Pass Quests that unlock sometime after the Battle Pass launches.

Epic Games confirmed it will not be changing the price of the Fortnite Battle Pass despite the new changes, and will still cost 950 V-Bucks.

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Larian Studios has shared brand new Baldur's Gate 3 statistics to celebrate the game's first anniversary.

The developer revealed the stats in a series of X / Twitter posts, showing the many ways players have contributed to their playthrough's one year after the launch of the popular role-playing game.

There's plenty to sort through, but one of the more notable stats comes in regards to the game's Honour Mode. According to Larian, only 141,600 players have beaten the permadeath mode, while 1,223,305 playthroughs were unsuccessful. 

Baldur's Gate 3 is known for its memorable companions, and even lets you play the game from their perspectives as one of the Origin characters. Astarion, in particular, has proven to be one of the most popular, with 1.21 million players choosing to play as the vampire. He's followed closely by Gale at 1.20 million, with Shadowheart taking third place at 86 million.

However, as Larian points out, over 93% of players chose to play as their very own custom character, while only 15% picked Dark Urge.

Romance is also a massive part of any playthrough as Larian notes a staggering 75 million kisses across all companions. Overall, it seems that Shadowheart has captured everyone's heart, as she leads with 27 million kisses, followed by 15 million for Astarion. Minthara is apparently the least popular, only garnering 169,937 kisses from players. 

Larian also made it a point to share some less than conventional romance stats, too. While not the most popular companion, it's revealed that 658,000 players slept with the druid Halsin, 70% in his human form, while 30% chose his bear form.

As for the Emperor, 1.1 million players romanced the Mind flayer, although 37% chose to stick to their tentacle form.

There are plenty of other highlights, but one of the more shocking stats comes at the end of the thread. Only 34 players who played as Lae'zel chose to kill themselves at the end of the game after Vlaakith rejected their ascension, which Larian's publishing director Michael Douse found quite funny. 

Despite the game's massive success and numerous game of the year awards, Larian has confirmed that it is moving away from the Baldur's Gate series to focus on other projects.

This also means that the RPG won't receive any expansions in the future, but a final major content patch for the game will be dropping next month.

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The Nintendo Switch is likely to outsell the PlayStation 2 in terms of lifetime sales in the US.

That's according to Mat Piscatella, a  video game industry analyst at Circana. In a post to X / Twitter, Piscatella wrote: "In the US, PS5 is still 7% ahead of PS4 LTD and Switch is only 1.1M units behind PlayStation 2 in lifetime sales."

He adds that things aren't looking too bad for Xbox Series consoles, either, saying they're "holding close to Xbox 360's LTD pace (and will get a CF25 boost)." In a follow-up post, Piscatella hints that this is likely to be an interesting conversation to "revisit in a couple weeks."

The Nintendo Switch being on track to outsell the PS2 in the US in terms of lifetime sales does line up with Nintendo's recently-published financial results for Q1 2024. As of June 30, the Nintendo Switch family of consoles has collectively shifted around 143.42 million units globally. This isn't a million miles away from the PS2's global lifetime sales, which are reported to be around 155-160 million units.

Nintendo Switch hardware sales may be on the decline (as evidenced by its Q1 2024 financial results), but it's clear the console has had an extraordinary amount of staying power ever since it launched in March, 2017.

It also seems that, even with the tentatively-named Nintendo Switch 2 expected to launch next year, the Kyoto-based manufacturer still plans to support the Switch for some time to come. 

For example, Metroid Prime 4 Beyond was finally revealed at the June 18 Nintendo Direct, slated for a 2025 release on Nintendo Switch. This has led many to speculate it could be a cross-platform launch title much like The Legend of Zelda: Breath of the Wild was back in 2017, with that game also launching on the Wii U.

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Helldivers 2's Escalation of Freedom update is finally here, bringing new features and improvements. 

Escalation of Freedom, or Version 1.001.002, is the biggest update yet for the popular multiplayer shooter and brings with it a ton of new content. Some of the main highlights of the patch notes include a brand new difficulty Level 10 called Super Helldive, which Arrowhead Game Studios describes as "a new, extreme difficulty level designed for the most experienced and skilled Helldivers, featuring formidable new enemies and intense challenges."

With the Super Helldive level, new Terminid strongholds and Automaton fortresses will be available that will offer bigger challenges for better rewards. The update also introduces two new, secondary mission objects that will have players assaulting Automaton human processing plants to destroy their evil Bio-Processor, as well as venturing into Terminid territory to extract a living larva sample.

Alongside the return of The Impaler, new enemies have joined the fight, including the Rocket Tank, fitted with heavy armor and "devastating firepower", the Reinforced Scout Strider, which now boasts two rockets on each side for greater firepower, and the Spore Charger that will attack through acidic fog, accompanied by an Alpha Commander.

Helldivers can also get ready to deploy to a brand new swamp planet and also encounter new environmental hazards, namely Acid Storms. 

The latest update also comes with plenty of quality-of-life improvements in the form of balance fixes for numerous weapons, as well as some gameplay tweaks. For instance, the operation modifier Atmospheric Interference has now been removed, corrosive acid planets no longer have the 'Intense Heat' environment modifier, and Gunship Engines are now less durable.

You can check out the full list of changes and bug fixes in the patch notes below.

Helldivers 2: Escalation of Freedom - Version 1.001.002 - patch notes:

Major Updates

  • Difficulty Level 10: Super Helldive - A new, extreme difficulty level designed for the most experienced and skilled Helldivers, featuring formidable new enemies and intense challenges.
  • New mission objectives - Two new, faction specific secondary objectives
  • Bigger enemy outposts
  • New Bugs and Bots
  • New swamp planet
  • New environmental hazards: Acid Storms - Temporarily lowers armor for enemies and the player. Make use of this but stay on high alert Helldivers.

Balancing

SG-8S Slugger

  • Increased stagger force
  • Increased spread
  • Increased drag

SG-225IE Breaker Incendiary

  • Decreased number of magazines from 6 to 4
  • Increased recoil from 28 to 41

GP-31 Grenade Pistol

  • Decreased ammo capacity from 8 to 6
  • Increased the number of rounds replenished from an ammo box from 2 to 4

CB-9 Exploding Crossbow

  • Is now one-handed

AX/AR-23 Guard Dog

  • Increased number of magazines from 6 to 8

Orbital Walking Barrage

  • Increased number of salvos 3 to 5
  • Decreased movement speed by 40%

Orbital 120mm HE Barrage

  • Decreased cooldown from 240s to 180s
  • Reduced time between salvoes

Gameplay

  • The operation modifier Atmospheric Interference has been removed,
  • Additionally for the automatons we added the modifier "Poor Intel" which makes objectives on the map to get a search radius just like most Eliminate objectives already has.
  • Corrosive acid planets no longer have the Intense Heat environment modifier.
  • Gunship Patrols are now less frequent and the amount of ships are reduced.
  • Gunship Engines are less durable now.
  • Improved armory weapon preview controls.
  • Updated orders UI.
  • Energy shields such as the Shield Generator Pack and Shield Generator Relay now block snowstorms as well as sandstorms.
  • A new grief protection system has been added that allows kicked players to continue in their own mission. This allows players to complete the mission and get full rewards despite being kicked.

Fixes

Crash Fixes

  • Decreased the chance of crashing when pressing alt+tab while using exclusive fullscreen window mode. (Windows)
  • Fixed rare crash which could occur while browsing Warbonds.
  • Fixed rare crash which could occur when switching tabs in the loadout.
  • Fixed rare crash which could occur when inviting PSN friends to a session. (PS5)
  • Fixed rare crash which could occur when selecting a booster in the loadout.
  • Fixed crash which could occur when browsing the acquisition center menus and alt-tabbing. (Windows)
  • Fixed rare crash which could occur in the loadout after joining a game.
  • Fixed crash which could occur when ragdolling into barbed wire.
  • Fixed crash which could occur when joining a mission with active vehicle skins from disconnected players.
  • Fixed crash which could occur when peers with unique skins would get kicked or disconnected.

Weapon & Stratagem Fixes

FS-55 Devastator armor

  • Fixed incorrect description.

ARC-12 Blitzer

  • You can now hold the fire button to shoot continuously.

ARC-12 Blitzer, Plasma Punisher

  • Added missing armor penetration tags.

GP-31 Grenade Pistol, LAS-7 Dagger, SG-22 Bushwacker

  • Moved into a Special sidearm category.

LAS-16 SIckle

  • Fixed incorrect fire limit value in the weapon stats.

SH-20 Ballistic Shield Backpack

  • No longer blocks the enemies line of sight.
  • No longer collides with the combat walker.
  • Fixed a bug where picking up an SSSD drive would cause ballistic shields to be dropped.
  • Fixed ballistic shield to not collide with player as long as wielded.

AX/AR-23 Guard Dog

  • Can now be refilled from ammo boxes found on the map

Misc weapon fixes

  • Fixed a bug where weapons would be held sideways after interrupting a stratagem with a stim heal.
  • Fixed arc weapons not shooting out any bolts when line of sight to enemy is blocked by an obstacle. Bolts will now fire but they will hit the obstacle. The misfires did not give the player sufficient feedback. We hope this makes the weapon operation clearer.
  • Fixed arc weapons misfiring when shooting enemies quickly that are aligned horizontally.
  • Added in missing haptics when firing the AR-61 Tenderizer.

Social Menu fixes

  • General improvements to the social menu systems.
  • Resolved some issues related to inconsistent social menu options.
  • Fixed issues regarding squad menu block button.
  • Fixed Various UI issues in the social menu.
  • The “Block menu” now more accurately shows blocked players.
  • Improvements to recent players tab.
  • Improved reliability of social menu options.
  • Resolved issues related to friend code generation.
  • Reduced occurrences of ‘please wait democratically’.
  • Players should find it easier to join one anothers games.
  • Players should find it easier to send/accept/decline friend requests.
  • Improved UX for ‘dangerous’ actions (kick/block/unfriend).

Miscellaneous fixes

  • Fixed a game soft lock where the extraction shuttle would sink into the ground preventing players from extracting.
  • Fixed being able to click hidden items (ie- items that have scrolled out of view) in the settings and bindings menus.
  • Game no longer hangs on quit after changing the crossplay setting.
  • Fixed hellpods not destroying trees in the swamp biome.
  • Weapons supporting auto reload retries could reload twice if interrupted in the final stage and firing occurred before resuming. Auto reload retries can now be canceled by pressing reload.
  • Resolved an issue where transitions into jog and sprint animations would be delayed if spammed.
  • Reduced the intensity of the Experimental Infusion booster visual effect.
  • Fixed missing description from Experimental Infusion booster
  • Fix Helldivers's prone rotation being reset after dodging while aiming.
  • Fixed stamina bar not respecting the stamina visibility HUD setting.
  • Fixed section number of owned stratagems not updating on purchase.
  • Fixed Hologram map preview not showing extraction point.
  • Improved performance of terrain destruction.
  • Fix stuck helldivers in cryo chambers after cutscene interruptions triggered by the host.
  • Improvements to the physics of the Ballistic Shield Stratagem as well as some bugs related to physics.
  • Fixed effects tab top title not showing correctly in Portuguese.
  • Fixed discarding when changing settings menu after changing resolution, render scale or screen device without applying.
  • Fixed special characters not showing in player names when picking up items.
  • Fixed the issue where players couldn't press ESC to discard resolution changes on the popup.
  • Fixed naming of Shrieker nests as Bug holes when pinging.
  • Hive Breaker Drill now does damage when dropped in Nuke Nursery Chamber missions.
  • Fixed weapon aim modes (both global and per weapon) not being remembered between closing and re-opening the game.
  • Fixed progress bar not showing for Raise the flag objective.
  • Adjusted flame effects to work more realistically.
  • It doesn't go through various bodies/objects where bounce off would be the expected behavior, like on armors and static objects.
  • Fixed issue where minimap would allow interactions during ion storms.
  • Changing text language in-game will no longer cause terminals to appear blank.
  • Fixed a bug where equipping a skin from the Warbond's purchase confirmation menu would reset the player's armor selection.
  • Hellpod skins are now visible on ships; initial hellpod drops from host ships will share the host's skin selection, while subsequent reinforcements will use individual skin selections.
  • Samples are transferred to the shuttle when boarding, dying inside the shuttle won't drop samples.
  • Reverting to default settings on a tab will no longer overwrite settings in other tabs.
  • The minimap now closes, if open, when exiting an Exo-Suit.
  • Loadout menu call-in times now include transportation time, aligning with in-game values.
  • Hellbomb stratagem will now be visible on the HUD when you are near an objective where it can be called down.
  • Applied fix to avoid that multiple stratagems - SOS beacon, sentries, resupply pod - would deploy inside of the Escape Pod.
  • Added graphics settings preset for Steam Deck.
  • Helldivers may now use stims while at full health for their other democratic effects.
  • “Kill x amount of enemies by guard dogs" personal orders can now be completed.
  • The latest warbond released will now appear at the top of the warbonds list.
  • Fix "[0/0]" being displayed in assassinate missions.
  • Fixed bug causing equipment previews to load indefinitely.
  • Fixed teammates picking up an item not showing the name in their color.
  • Fixed text chat cursor not working.
  • Implemented a more informative Quickplay toggle button.
  • Fixed effects tab sometimes showing scrambled.
  • Fixed mines being invisible for hot-joining players.
  • Additionally, fixed a bug causing recently deployed mines to become invisible.
  • Mines will no longer detonate if they are shot through a Shield Generator Relay bubble from the exterior or situated behind a solid obstacle and shot at.
  • Display hit markers for all weapons.
  • Fixed mute icon not showing when player muted.
  • Fixed bug when using a stim which canceled other players' sprint.
  • Fixed stimming animation while holding an Expendable AT.
  • Gone in 360 seconds trophy now awarded on difficulties greater than or equal to 6 rather than only on difficulty 6.
  • If a hellbomb is destroyed while it's armed and the timer is active it will explode.
  • Fixed issue where the player can throw an unlimited amount of grenades/throwing knives after diving off of a ledge while holding and then throwing the last throwable.
  • Fixed another issue where the player would hold an invisible grenade/throwing knife if they still had any left after hitting the ground in the same way.
  • Added TOGGLE MICROPHONE option to toggle the microphone activity for voice chat.
  • Sentries now won't try and attack certain buildings, and bullet sentries don't waste ammo on dropships.
  • Fixed HUD Info feed visibility setting not working correctly.
  • Fixed HUD Stratagem Visibility setting showing stratagems UI when set to hidden and opening the map.
  • Fixed UI sometimes showing the wrong amount of bug holes destroyed.
  • Patriot Exosuit missiles no longer self inflict damage.
  • Fix explosions not working from far distances against armored enemies.
  • Fixed issue when not being able to text chat when in loadout and the rest of the team is on the mission.
  • Fixed issues with Mission Control Radio voiceover not triggering.
  • Fixed a bug where changing VO language could take a very long time (sometimes forever) to apply.
  • Fixed issue that was leading the account linking menu to close automatically if it's being accessed through the in-game settings and the user's account was already linked.
  • Defend event progress now properly shown in mission end sequence.
  • Fixed effects tab sometimes showing scrambled text.

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