Steve Thomas - IT Consultant

When Assassin's Creed Shadows launches later this year, its development cycle would have been longer than any game in the series at four years, and Ubisoft thinks that's the perfect amount of time to make a game.

Speaking with GamesIndustry.biz, lead producer Karl Onnée explained that Shadows took longer to make than Assassin's Creed Valhalla's three years, because the team wanted to create an accurate depiction of feudal Japan and make the game "as authentic as possible".

"It's great to work on a game that comes after something with the pedigree of Valhalla," Onnée said. "But obviously there are great expectations. We always want to go better, which is what we're trying to do with Shadows. We are pushing the limits of what we can do."

The developer continued, saying that in order to make good on this promise, the team had to take its time.

"It's always a balance between time and costs, but the more time you have, the more you can iterate," he said. "Yes, you can put more people on a project and do it in shorter time, but that doesn't give you more time to iterate, because it takes time to get feedback from your players, your team… and then see what works and what doesn't and how to improve it. Four years, I think, is the right balance to go from conception to production and get the feedback necessary to adapt."

On making Shadows an "authentic" experience, Onnée explained that it was something the team took "pride" in and that it was a "very long process".

"When we build a Japanese house from feudal Japan, it is very different from, say, a French medieval house or an English one," the developer said. "So you have to learn as artists where things go inside a feudal Japanese house… maybe the food doesn't go there. You have to get everything you need to know and learn it. And that process is long.

Onnée added, "It's not feudal Japan, obviously, but it is good to go on site, because it is only then that we realize it is very different to what we think it is. It is very interesting, because when the team went there, one of the things that jumped out was the forests and how they are. We had made some forests based on the Greece landscape [for Odyssey], but when we went, we noticed it was very different to what we'd done, and we had to change it. You don't necessarily find that stuff out when doing historical research.

"These are some of the small things that are very important, because you get a better sense of the dimensions of the building, of the culture, of monuments and shrines that are still standing today… it is important to represent all that correctly."

Assassin's Creed Shadows launches on November 15 for PlayStation 5, Xbox Series X|S, Amazon Luna, and PC. 

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A former Larian Studios developer has revealed that they didn't anticipate Baldur's Gate 3 fans to fall head over heels for one of the game's primary antagonists, least of all ship them with the Dark Urge.

Baldur's Gate 3 is arguably one of the best role-playing games ever made, from its fantastic story-telling, replayability, and accurate rendition of Dungeons & Dragons. But among the game's most dedicated fans, it's the game's in-depth romance system that keeps them coming back for more. 

In the game, you can choose to get down with a vampire, a shapeshifting druid, a sad wizard, and even the devil himself. Yet, some players are determined to romance the non-romanceable Gortash, one of the game's main villains, with many shipping the character with the Dark Urge due to their narrative link.

Unfortunately, no matter how much fans plead for a Gortash romance, Larian Studios has confirmed it won't be adding any additional romance to the game in a future update. However, former romance and companion design lead Baudelaire Welch has revealed that they are in full support of the fan-favorite pairing.

Speaking in a recent interview with Eurogamer about the creation of the Dark Urge, Welch revealed that they hadn't anticipated the community ship between the character and Gortash, and wished they'd seen it coming.

"I believe in the Dark Urge x Gortash ship wholeheartedly, but I never saw it coming," Welch said. "I think we always imagined that Gortash was going to be an 80 year-old man over the course of development, and then we saw his [character] model and it was like, 'Oh!'."

"I so, so, so wish that I had seen that coming and added some optional hints of reactivity into that whole thing."

The writer said that if they could do things differently, they would've had more Dark Urge moments throughout the game, like in cutscenes, but a lot of the work regarding main story beats had already been completed by the time they took the Dark Urge into development

Larian is, however, planning to release Patch 7 next month, which will implement additional Dark Urge endings for players to experience. 

Following up on X / Twitter later on, Welch responded to a fan, saying: "Sorry I fumbled the aging scene band frontman x bad dragon you guys, at least you know I ship it - seeing durgetash stuff is perhaps my favourite fan content." 

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Boss Team Games has announced that it's now working on two new Halloween games.

According to the exclusive report by IGN, the studio, best known for Evil Dead: The Game, will be developing both titles based on the iconic 1978 horror film in conjunction with the producers on the Halloween movie franchise, Compass International Pictures, and Further Front.

Details for one of the games are currently being kept quiet, but Boss Team Games has confirmed that the other is being made in Unreal Engine 5. It is said to be currently in "early development" - and will feature input from filmmaker and director of the original Halloween, John Carpenter. 

Carpenter said in a statement that he is "intimately involved" in the project. "As a huge gamer myself, I’m thrilled to help bring Michael Myers to life again in this game, and my hope is to scare you silly," he continued. 

According to Boss Team Games, both Halloween games will let players "relive moments from the film and play as classic characters from one of the most iconic and important horror films of all time."

These classic characters are likely referring to Halloween's recurring antagonist Michael Myers, but it's unclear at this time if the games will let you play as the iconic final girl Laurie Strode, played by Jamie Lee Curtis. 

It may be the case that the games will be spin-offs featuring an original storyline and characters aside from Michael, instead of faithful adaptations of the horror films. 

Evil Dead: The Game is an asymmetric multiplayer game with story elements, but Boss Team Games hasn't confirmed if its Halloween titles will follow the same format.

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It's seeming more likely than ever that The Witcher 4, currently in the early stages of development at CD Projekt Red, won't feature series protagonist Geralt of Rivia as the leading man this time.

Spotted by VGC, Geralt's voice actor, Doug Cockle, spoke as a guest on a YouTube channel known as Fall Damage. During the spot, he revealed some rather interesting tidbits about the upcoming game.

"What we know is that Geralt will be part of the game, we just don't know how much," Cockle said during the interview. "The game won't focus on Geralt - it's not about him this time. We don't know who it's about, I'm excited to find out, I wanna know!"

Cockle added that he hasn't seen the script for The Witcher 4 yet, but also teased that he wouldn't be able to say anything even if he had seen it. The Witcher 4 was initially announced way back in early 2022, and CD Projekt Red has already hinted that it will be the first game of "a new saga" for the series. Late last year, it was reported that nearly 330 employees were working on the project. This has since grown to over 400 CD Projekt Red staff.

The Polish developer is yet to confirm who The Witcher 4's protagonist will be, but it's long been speculated that the game will focus on Geralt's protégé, Ciri. Even then, there's potential for it to be a new character entirely or, perhaps CD Projekt Red takes the Cyberpunk 2077 route and allows us to make our own Witcher through character creation elements.

The Witcher 4 is likely still a good few years away, but a remake of the first game in the series is also in development right now, which should tide many over until the next big release.

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It looks like Red Dead Redemption will finally be making its way to PC.

As spotted by Wario64 over on X / Twitter, the PlayStation Store page for Red Dead Redemption has been updated with information to reflect an apparent PC version that has yet to be announced.

The store page mentions that the PlayStation version of the game will include all Game of the Year Edition content and all 2023 console version upgrades, as well as "PC specific enhancements".

Some of these enhancements include increased resolutions, improved frame rates, spatial surround sound, and more. 

"Featuring the complete single-player experiences of both games, including bonus content from the Game of the Year Edition, Red Dead Redemption features all of the 2023 console version upgrades plus PC specific enhancements including support for increased resolutions and framerates, multiple displays, and other accessories, plus spatial surround sound," the updated game description reads.

Rockstar hasn't yet formally announced a PC port of the 2010 open world action-adventure game, but if past actions are anything to go by, the studio will likely share the news through its social media at some point in the near future.

On top of a potential Red Dead Redemption PC port, fans can also look forward to Grand Theft Auto 6, which is slated for a Fall 2025 launch on PlayStation 5, Xbox Series X, and Xbox Series S. A PC version has yet to be confirmed at this time. 

Despite reports of delays, publisher Take-Two Interactive is "highly confident" that the game will meet its release window

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Capcom seems to be keenly aware of the interest in having even more of its legacy fighting games available on modern platforms.

As reported by Nintendo Life, Shuhei Matsumoto, producer for the upcoming Marvel vs. Capcom Fighting Collection: Arcade Classics, spoke to IGN at the recent EVO 2024 fighting game tournament in Las Vegas. During the interview, Matsumoto spoke on the possibility of more of Capcom's best fighting games showing up on modern hardware.

"We have a lot of other legacy fighting games that we know fans out there really want them to be re-released again on modern platforms and the feeling is mutual on the development side," Matsumoto explained, "we want people to get to know all these other classic games. What we can do right now is try to re-release them and so people who may have never had the chance to play those games get familarized with them and from there hopefully we can go on to bigger and better things."

This year's EVO event was notable for featuring legendary fighting game Street Fighter 3: Third Strike on the main stage. Impressively, the 1999 title - widely considered to be the crown jewel of classic Capcom fighters - registered over 1,100 competitors at EVO. According to EVO's 'by the numbers' breakdown, Third Strike was the fifth-most popular title at the event, with more entrants than Under Night In-Birth 2 Sys:Celes (785), Mortal Kombat 1 (645) and The King of Fighters 15 (375).

On the topic of Third Strike, Matsumoto - who is also the producer on Street Fighter 6 -  had the following to say: "We want all our classic [fighting] games to be available for modern consoles because we just want to be able to reach as many people who may have never had the opportunity to play these games back in the day, so we constantly think forward, and we want to make sure that it's as accessible as possible for all audiences."

While Third Strike is playable (online, no less) via the Street Fighter 30th Anniversary Collection on Nintendo Switch and PS4, a dedicated version like the beloved Street Fighter 3: Third Strike Online Edition for PS3 and Xbox 360 would be great to see. Furthermore, with the recent re-release of SNK vs. Capcom: SvC Chaos, a full Capcom vs. SNK collection doesn't seem all that farfetched. Only time will tell.

Finally a bit of good news as developer Tango Gameworks appears to have survived its closure. The studio, responsible for The Evil Within series, Ghostwire Tokyo and the critically-acclaimed Hi-Fi Rush, has now been acquired by PUBG Battlegrounds publisher Krafton Inc.

Announced via a Krafton press release, it seems that Tango Gameworks will get to work on that Hi-Fi Rush sequel after all. The press release reads: "As part of this strategic agreement, KRAFTON intends to collaborate with Xbox and ZeniMax to ensure a smooth transition and maintain continuity at Tango Gameworks, allowing the talented team to continue developing the Hi-Fi Rush IP and explore future projects."

Krafton also confirms that Tango Gameworks' existing game catalog won't be affected in the transition: "There will be no impact on the existing game catalog of The Evil WithinThe Evil Within 2Ghostwire: Tokyo, and the original Hi-Fi Rush game, and they will remain available everywhere they are available today."

If you're somehow unaware, Tango Gameworks - alongside Arkane Austin - were shuttered by Microsoft back in May of this year. The corporation cited a "reprioritization of titles and resources" as the reason for the particularly grim decision.

Now that Tango Gameworks has found a home, however, response on social media has largely been one of elation. John Johanas, creative director at Tango Gameworks as well as the director of Hi-Fi Rush, posted to X / Twitter: "We're back, baby!"

While we won't know exactly what Tango Gameworks plans to work on next, it does seem likely we'll get that Hi-Fi Rush sequel based on Krafton's plans to expand the IP. For now, watch this space and collectively breathe a sigh of relief that one of the most talented developers of the last decade and a half gets to carry on.

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It’s been a little over a year since Baldur’s Gate 3 was released and basically shook up what one can expect from a role-playing game… and, indeed, games in general. The level of flexibility, wrapped up in a compelling story and properly interesting characters like Baldur’s Gate 3, sucked up masses of awards and overwhelming critical acclaim. But where did it all begin? 

Well, that’s a somewhat tricky answer, but an easy one – and a cop-out answer – is Baldur’s Gate 1. And it just happens to be free on Amazon Prime Gaming to download and play right now; handy if you’re hankering for a deep game to dive into this weekend. 

Released way back in 1998 for the PC, under the development of Bioware, which wasn't the RPG giant it is today, the original Baldur’s Gate is rather different from Larian’s Baldur’s Gate 3. It uses an isometric perspective that requires mouse and keyboard control and is firmly in what’s now referred to as CRPGs (classic role-playing games); if you’ve played Pillars of Eternity, you’ll have a taste of what to expect. 

Thankfully, Amazon is offering the Enhanced Edition of Baldur’s Gate, which should mean it’ll run smoothly on modern PCs and gaming laptops

And for people who want to explore the origins of Baldur’s Gate, are keen for a big hit of nostalgia (if you’re a 30-something RPG fan like myself), or want a great classic RPG with a deep story and some old-school Dungeons & Dragons rules, then Baldur’s Gate is well worth a download.

an screenshot from Baldur's Gate Enhanced Edition

(Image credit: Stream / Beamdog)

I’ve not played Baldur’s Gate in years, but I have fond memories of being dropped into a world that feels almost painted onto a screen but has surprising flourishes of detail; I could drink in the layout of Candlekeep for hours.

The combat and D&D ruleset can be a little head-scratching to get on top of, but when it clicks, it can feel rather satisfying to build up your character and party as you explore the Sword Coast. And there’s something relaxing and enjoyable about guiding your party of ragtag heroes via the click of a mouse and a few taps of a keyboard; Baldur’s Gate can easily be played one-handed, letting you sip something nice as you absorb the story, lore, and chatter of characters.

a screenshot from Baldur's Gate Enhanced Edition

(Image credit: Steam / Beamdog)

If the CRPG bug grabs you, then you’re in luck, as Baldur’s Gate has more in the form of the Tales of the Sword Coast expansion that’s included in the Enhanced Edition. After that, Baldur’s Gate 2 Enhanced Edition can be found for bargain prices on the likes of Steam; I managed to get it as part of a previous Games with Prime drop. I utterly lost myself in the story of Baldur’s Gate 2, which felt surprisingly fresh compared to a lot of other fantasy fare, so it’s also well worth checking out.

To access Amazon Prime Gaming, all you need is an Amazon Prime membership, as the gaming side is included – it's just not always shouted about by Amazon. Amazon Prime has all manner of benefits, but if you’re not into committing to a long-term membership, you can grab a 30-day trial; take a look at the box below.

Amazon Prime: 30-day free trial
If you've never signed up before you can get a 30-day free trial of Amazon Prime to get access to Prime Day deals, when they roll around each year. You get the same benefits as paid members, including free delivery, and access to other services such as Prime Video, Prime Music, Prime Gaming and more. You can cancel at any time during the trial to avoid paying the regular fee, which is $14.99 / £8.99 per month.

If I’ve not convinced you that Baldur’s Gate is worth looking at, especially if you've thoroughly played Baldur’s Gate 3, then there are some other free games you can claim right now. May I suggest the excellent Star Wars: Knights of the Old Republic, the Sith Lords, and the intriguing time-looping The Forgotten City?

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Quick links

US
Nintendo Switch
$74.99 at Amazon | $74.99 at Best Buy

PlayStation 4
$74.99 at Amazon | $74.99 at Best Buy
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UK
Nintendo Switch

£57.95 at The Game Collection | £64.99 at Square Enix

PlayStation 4
£52.95 at The Game Collection | £64.99 at Square Enix

If you've been looking for an easy way to play the first six Final Fantasy games in one handy collection, Square Enix has recently opened pre-orders for a re-run of its physical edition. Rebranded as the Final Fantasy 1-6 Collection Anniversary Edition, it's available to pre-order physically at retailers across the US and the UK right now.

Launching on October 8, 2024, Final Fantasy 1-6 Collection Anniversary Edition will be available for Nintendo Switch and PlayStation 4 (and in case you're unaware, that physical copy is still compatible with your PS5). The collection features definitive versions of the first six mainline Final Fantasy games - complete with a number of quality-of-life additions - and a sticker sheet featuring a dozen iconic characters from  the series' history.

Physical versions of this collection tend to sell out rather quickly, even during the pre-order phase. So if you missed your chance with the original release of the collection, you may want to act now if you'd prefer to own them physically. Check below for all the best places to pre-order Final Fantasy 1-6 Collection Anniversary Edition - broken down by platform and region.

Final Fantasy 1-6 Collection Anniversary Edition pre-orders - PS4 US

Final Fantasy 1-6 Collection Anniversary Edition - PS4: $74.99 at Amazon
The collection is still widely available to pre-order at Amazon. 75 bucks is a bit steep, we'll admit, but this matches the Square Enix website's official pricing, and we still reckon it's great bang-for-buck value given the high quality of the games included.

Price check: Best Buy - $74.99View Deal

Final Fantasy 1-6 Collection Anniversary Edition pre-orders - PS4 UK

Final Fantasy 1-6 Collection Anniversary Edition - PS4: £52.95 at The Game Collection
The Game Collection is currently the only UK listing of Final Fantasy 1-6 Collection Anniversary Edition outside of the official Square Enix store. Better yet, it's currently available at a discounted pre-order price.

Price check: Square Enix - £64.99View Deal

Final Fantasy 1-6 Collection Anniversary Edition pre-orders - Switch US

Final Fantasy 1-6 Collection Anniversary Edition - Switch: $74.99 at Amazon
Fancy taking some of the most fondly-remembered RPGs out on the go? You can with the physical Nintendo Switch version of Final Fantasy 1-6 Collection Anniversary Edition.

Price check: Best Buy - $74.99View Deal

Final Fantasy 1-6 Collection Anniversary Edition pre-orders - Switch UK

Final Fantasy 1-6 Collection Anniversary Edition - Switch: £57.95 at The Game Collection
Another excellent UK price for the Final Fantasy 1-6 Collection Anniversary Edition. Once again, this is the only retailer we've found where pre-orders are available outside of the official Square Enix store, where you'll have to pay full price.

Price check: Square Enix - £64.99View Deal

Final Fantasy 1-6 Collection Anniversary Edition pre-orders - What's included?

Final Fantasy 1-6 Collection Anniversary Edition

(Image credit: Square Enix)

There is just one version of the Final Fantasy 1-6 Collection Anniversary Edition available, so thankfully, unlike many upcoming games, you won't have to analyze multiple deluxe editions to figure out which one you need.

Both the PlayStation 4 and Nintendo Switch versions feature the first six mainline Final Fantasy games enhanced with new visuals and an array of quality-of-life features to make them more palatable for modern audiences. And as mentioned, you're getting a cute sticker sheet emblazoned with sprites of iconic Final Fantasy characters like Terra, Kefka, Kain, Cecil, Onion Knight, a Black Mage and a Moogle.

  • Final Fantasies 1 through 6
  • Sticker sheet with 12 character stickers

Final Fantasy 1-6 Collection Anniversary Edition pre-orders - FAQs

Should I buy Final Fantasy 1-6 Collection Anniversary Edition from Square Enix?

We'd recommend checking out other retailers first, but if you regularly shop the Square Enix store in order to earn reward points, that's also applicable here. You'll get 64 Members Rewards points by pre-ordering the game from the Square Enix store, which can be put towards other products on the website.

Final Fantasy 1-6; are they still worth playing?

Yes, absolutely! While some of the earlier titles are rough around the edges in terms of presentation, animation and the occasional bout of mazelike level design, the latter three titles provide groundbreaking stories, excellent soundtracks and an overall unforgettable experience.

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Developer Poncle has announced that Vampire Survivors is finally coming to PlayStation consoles this month.

It's been a long time coming, but today (August 8) the indie studio revealed that its roguelike shoot 'em up game will be coming to PlayStation 4 and PlayStation 5 on August 29.

The winner of the Best Game award at the BAFTA's 2022 will also be released alongside its four downloadable content (DLC) packs, including Legacy of the Moonspell, Tides of the Foscari, Emergency Meeting - an Among Us-themed DLC - and Operation Guns.

Players will be able to experience all the latest updates, including over 40 playable characters and 80 weapons, at launch.

While the base game will cost $4.99 / £3.99, each DLC will be sold separately and cost between $1.99 / £1.59 and $2.49 / £1.99. You can check out the prices for each down below.

  • Vampire Survivors - ($4.99/€4.99/£3.99)
  • Legacy of the Moonspell DLC - ($1.99/€1.99/£1.59)
  • Tides of the Foscari DLC - ($1.99/€1.99/£1.59)
  • Emergency Meeting - Among Us-themed DLC - ($2.49/€2.49/£1.99)
  • Operation Guns - Contra-themed DLC - ($2.49/€2.49/£1.99)

Vampire Survivors is a time survival game with roguelite elements with an emphasis on minimalistic gameplay.

"Hell is empty, the devils are here, and there's no place to run or hide," the description reads. "All you can do is survive as long as you can until death inevitably puts an end to your struggles. Gather gold in each run to buy upgrades and help the next survivor."

Following a Steam early access period in December 2021, the game launched on PC, Xbox One, Xbox Series X, Xbox Series S, and mobile in late 2022 and is now regarded as one of the best roguelike games of recent years.

Since its debut, the survival action game has grown to be the third highest rated game on Steam, with over 220,000 user reviews, scoring an 98% overwhelmingly positive rating. It's also now one of the most-played games on the Steam Deck.

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BioWare has confirmed that two major features of previous Dragon Age games have been removed in Dragon Age: The Veilguard.

In its latest interview with Edge Magazine (transcribed by user Felassan on Tumblr),  The Veilguard's director Corinne Busche and creative director John Epler discussed the game's combat system and how it differentiates to Dragon Age entries that came before, as well as how this plays into the overall world of Thedas you get to explore.

"Responsiveness was our first-and-foremost goal with this baseline layer of the combat system,” Busche said. "We very much wanted you to feel like you exist in this space, as you’re going through these really crafted, hand-touched worlds. That you’re on the ground in control of every action, every block, every dodge."

This is where the developers revealed that for the upcoming game, the team decided to be rid of the tactical camera - a feature that would previously allow the player to pause the game during combat and make decisions for their party.

"We actually had a mandate on Inquisition, which was, 'Don’t fight inside,'" Epler explained. "The amount of extra work on getting that tactical camera to work in a lot of those internal environments, it was very challenging."

The BioWare directors also confirmed that this time around, players won't be able to control their companions. 

"On the experiential side, we wanted you to feel like you are Rook – you’re in this world, you’re really focused on your actions,” Busche said. "We very much wanted the companions to feel like they, as fully realized characters, are in control of their own actions. They make their own decisions. You, as the leader of this crew, can influence and direct and command them, but they are their own people."

Busche continued, saying it's understandable why the inability to control your companions might seem like something was taken away, but explained that: "in our testing and validating with players, what we find is they’re more engaged than ever.”

The director added that The Veilguard is a "much higher actions-per-minute game" and "more technically demanding on the player" so when the team tried allowing the ability to control companions as well, it found that it "wasn't actually adding to the experience".

"In fact, in some ways it was detrimental, given the demanding nature of just controlling your character," Busche said.

Dragon Age: The Veilguard doesn't have a release date just yet, but BioWare has confirmed it will share it this month alongside a roadmap. We can, however, expect the game to launch in 'Fall 2024' for PS5Xbox Series XXbox Series S and PC.

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FromSoftware has rolled out a new Elden Ring patch addressing a number of Shadow of the Erdtree bugs.

Update 1.13.2, which is more of a small hotfix, is available now and is the second patch to be released in just over a week, aimed at once again tweaking Spirit Ash Summons. 

As the studio explains in the patch notes, the update has fixed a bug "where summoned spirits where not correctly receiving the attack power and damage negation increase effect from Revered Spirit Ash Blessing" in the Shadow of the Erdtree expansion.

The hotfix has also addressed a bug that was affecting the amount of status increase in a number of spirits that was "different than expected", including for Banished Knight Engraval, Warhawk, Gravebird, Cleanrot Knight, Blackflame Monk Amon, and more. 

In the massive 1.13 update, which was released on July 30, FromSoftware introduced significant changes to the majority of the game's Spirt Ashes and made it so they could no longer stagger as easily, while some also received a health and attack power buff.

The patch also changed the default selection that shows up when trying to summon Torrent after it's died, allowing players to revive the Spectral Steed much faster during certain boss battles.

Hidden among the lengthy patch notes, FromSoftware also explained that some players may be experiencing unstable framerates on PC due to third-party applications that could be running in the background, such as mice.

Elden Ring Version 1.13.2 - Patch Notes:

Bug Fixes

  • Fixed a bug which caused the Death status ailment from the Skill "Death Flare" to be applied to the Skill "Deadly Poison Spray".
  • Fixed a bug that caused the power of some attacks used by the NPC "Red Bear" to be higher than intended.
  • Fixed a bug that prevented players from invading other players' worlds in some areas of Scadu Altus under certain circumstances.
  • Fixed a bug that allowed Cooperative multiplayer in some areas of Scadu Altus with no area bosses present.
  • Fixes to adjustments regarding Revered Spirit Ash Blessing and some spirits introduced in App Ver. 1.13 App Ver. 1.13/Regulation Ver. 1.13.1
  • Fixed a bug where summoned spirits were not correctly receiving the attack power and damage negation increase effect from Revered Spirit Ash Blessing.
  • Fixed a bug in which the amount of status increase in the following spirits was different than expected - Warhawk/Spider Scorpion/Bigmouth Imp/Gravebird/Stormhawk Deenh/Banished Knight Engval/Fire Knight, Hilde/Battlemage Hugues/Depraved Perfumer Carmaan/Blackflame Monk Amon/Demi-Human Swordsman Yosh/Cleanrot Knight Finlay/Nightmaiden & Swordstress

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