Steve Thomas - IT Consultant

It's being reported that Sony is drastically scaling back its funding for PSVR 2 as well as first-party VR games for the headset.

The report comes from Android Central, where it's claimed that sources close to the outlet are suggesting that Sony is "making deep cuts" to VR game funding internally. Additionally, a second source told Android Central that just a couple of PSVR 2 games are in the works at Sony. What those games are, or if they'll ever even be released, remains to be seen.

Sony is releasing a PSVR 2 PC adapter this August, which will allow owners of the VR headset to hook it up to a PC for compatibility with SteamVR titles. It'll cost $59.99 / £49.99, and it's great that Sony is offering an option to expand PSVR 2 compatibility, but the announcement of the accessory did seem to cast a dark cloud over the headset's future.

When PSVR 2 launched early in 2023, it did get off to a promising start with a solid launch line-up including Horizon: Call of the Mountain, and eventual support for Gran Turismo 7 and Resident Evil 4's exceptional remake. The recent addition of PSVR 2 games to the PS Plus Premium catalog is also great for headset owners looking for new games without spending too much cash.

However, the PSVR 2's eye-watering price tag of $549.99 / £529.99 was never going to sit well with most consumers, especially given it was even more expensive than the PS5 console itself. It's far from the most expensive VR headset on the market, of course, but when even Meta Quest 3 undercuts it and is far more versatile thanks to its wireless, standalone nature, it makes Sony's headset a very tough sell even for PS5 owners.

It'll be a shame if the reports are true and Sony really is looking to cease active support for PSVR 2. The silver lining could be that a permanent price drop will be in its future - this could allow the brand to at least sell through the stock and give more PS5 owners the chance to try out what is a genuinely excellent headset.

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Beyond Good & Evil 20th Anniversary Edition is official, giving a new generation of gamers a chance to experience one of Ubisoft's most fondly remembered titles with a modern and fresh upgrade.

While achievement and trophy lists for the remaster had leaked ahead of time, prompting official confirmation from Ubisoft on social media, it has since been officially revealed via Limited Run Games' LRG3 2024 presentation alongside a new trailer.

The remastered game is coming to all platforms: PS5, PS4, Xbox Series X, Xbox Series S, Xbox One, Nintendo Switch, and PC via Steam and the Epic Games Store. It'll be available to buy on June 25 digitally, with a physical release coming on July 12 via Limited Run Games.

Beyond Good & Evil 20th Anniversary Edition seems to be hitting all the notes of a typical remaster; support for up to 4K at 60fps, cross-save support across all platforms, achievements, a new speedrun mode, and extras such as galleries and videos.

Interestingly, the remaster isn't just content with that. Beyond Good & Evil 20th Anniversary Edition will also feature a brand new questline featuring unlockable cosmetics and will, according to the official website, tie into Beyond Good & Evil 2. That's surely an exciting tidbit for fans as it seemingly soft-confirms that the prequel is still in development, and could be receiving some much-needed news in the relatively near future.

Beyond Good & Evil originally launched in 2003 for the PS2, OG Xbox, and Nintendo Gamecube, where it was critically praised for its open-ended exploration, in-depth worldbuilding, and a unique photography mechanic. While it wasn't the biggest commercial success, it remains a fondly-remembered title that has absolutely stood the test of time.

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Since Microsoft shut down Arkane Studios, the renowned developer had to cancel upcoming downloadable content (DLC) for co-op looter shooter Redfall.

Now, Microsoft is finally offering refunds to players who purchased Redfall's Hero Pass, which was available either as a separate purchase or came included with the game's Bite Back Edition. The pass was originally planned to bring more playable heroes to the game alongside other additional content.

An X / Twitter post from Game Pass Tracker (via VGC). The post shows that players are receiving notifications from Xbox that they've been "identified as a Redfall player who purchased the Hero Pass as part of [the] premium Bite Back Edition or the premium Bite Back upgrade." The message then confirms that said players have had the value of the upgrade credited back to their Microsoft account.

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The second screenshot shows the full refund processed via the Microsoft Store, totaling $26.99. Essentially, if you're eligible for the refund, keep an eye on your notifications over the next few days as Microsoft should be rolling out refunds at a steady clip.

Redfall is arguably one of the bigger tragedies of the current, unstable gaming landscape. A promising co-op shooter when it was announced, it was unfortunately plagued by something much worse than its vampire enemies: copious bugs, glitches, and visual oddities. Shortly after launch, its concurrent player count on Steam became virtually non-existent. This was despite reassurances from Bethesda publishing director Pete Hines that Redfall would eventually "be a good game."

Arkane Austin did manage to inject the game with a welcome update before the studio's closure. It added a fully offline, single-player option to Redfall among plenty of other quality-of-life changes.

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Xbox has confirmed its attendance at Gamescom 2024 in Cologne, and is bringing what it claims is its "biggest booth yet."

The official Xbox account over on X / Twitter posted about the publisher's return to Gamescom from August 21-25, along with a list of games both upcoming and available to play now. Xbox states that there's more to come, but the current list as posted by the official account is as follows:

  • Age of Mythology: Retold
  • Avowed
  • Ara: History Untold
  • Diablo 4: Vessel of Hatred
  • Diablo Immortal
  • The Elder Scrolls Online
  • Fallout 76
  • Towerborne
  • World of Warcraft: The War Within
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No word yet as to which of the above games will be playable or strictly hands-off, but most are close enough to release and - in the case of Towerborne - had playable versions available at last year's Gamescom event. As such, it's easy to imagine most things here being playable.

Despite the impressive showing, we're not expecting to see anticipated upcoming games like Fable or Perfect Dark at this year's event. Neither have concrete release dates (outside of the former's vague '2025' as revealed in its latest trailer).

Xbox is to be the only one of the big three console manufacturers in attendance at this year's Gamescom. Sony has reportedly confirmed it will not be at the event for the sixth time in a row. Similarly, Nintendo confirmed earlier this year that it will be skipping Gamescom this year "after careful consideration."

Nintendo would have plenty to show off at Gamescom 2024 given the blowout Nintendo Direct of a few days ago, but we expect it's likely full-steam ahead on preparing its next console, tentatively being referred to as Nintendo Switch 2, before making itself known as big events like Gamescom again.

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Warhammer 40,000: Space Marine 2 just got a brand-new gameplay trailer ahead of the game's launch later this year.

First announced back in 2021, the upcoming third-person shooter hack-n-slash has been a long time coming, following its most recent delay.

But with only a couple of months left until the game's release, today (June 20), Focus Entertainment and Saber Interactive were able to share an in-depth look into the next installment in the Warhammer 40,000 franchise.

The six-minute gameplay trailer was narrated by creative director Oliver Hollis-Leick, and dived deep into Space Marine's story campaign, its multiplayer co-op modes, and its progression systems.

The game takes place one century after the events of the first game and will put players in the shoes of Ultramarines Lieutenant Demetrian Titus - a genetically enhanced super soldier - who has been demoted and forced to prove his loyalty. 

We were treated to plenty of action-packed gameplay, and according to Hollis-Leick, the development team has used something called "swarm technology", which allows for hundreds of enemies on screen at the same time. We also got a look at the melee finisher, which, when executed correctly, will replenish the player's armor and keep them in the fight for longer.

There's also headquarters that acts as a hub that players can return to between missions. There, you'll be able to interact with personnel, select your next quest, and also tailor your loadout.

Alongside the campaign, players can jump into Operations, a PvE mode focused on replayability and co-operation. 

In this mode, you can use Armoury Data and experience earned on the battlefield to upgrade each class with up to 25 perks to shape your play style. Armoury Data will also let you level up your weapons with each new mission to unlock more powerful variants and unique cosmetics. 

There's also a PvP 6v6 mode called Eternal War, with three match types to choose from, including Deathmatch, Sieze Ground, and Capture and Control.

In both Operations and Eternal War, you can choose six playable classes - Tactical, Assault, Vanguard, Bulwark, Sniper, and Heavy - each with their own unique loadout and weapons.

Saber Interactive has also confirmed that Space Marine 2 will receive new Operations missions, PvP maps, new enemies, and new weapons post launch in "regular free updates".

In addition, extra cosmetics and Chapter heraldry will be released as part of the Season Pass, with no microtransactions or in-game cash shop involving premium currency.

Warhammer 40,000: Space Marine 2 is a third-person shooter and a sequel to the 2011 game and is expected to launch on September 9 for PlayStation 5Xbox Series X|S, and PC

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FromSoftware has deployed a brand-new Elden Ring patch ahead of the release of the Shadow of the Erdtree expansion.

The highly-anticipated downloadable content (DLC) finally launches tomorrow (June 21) for PC and console, but ahead of time, the studio has gone ahead and introduced a bunch of new features for players to enjoy.

With Patch 1.12, players will find not only a collection of quality-of-life improvements and bug fixes, but they'll also discover five new hairstyles have been added to the game that can be accessed using the character creator screen, or in-game using the Clouded Mirror Stand or Rennala's Rebirth feature.

The update also adds a new "Map Functions Menu" to the Map Menu, on top of new Summoning Pool features. According to the patch notes, Active Summoning Pools will now be carried over to New Game+, and Individual Summoning Pools can now be enabled / disabled in the newly added Map Functions Menu.

Other new inventory features include a new tab called "Recent Items", newly obtained items will be marked with a "!", and support for the Arabic language. 

What's probably the most exciting addition to the patch notes is the ability to now summon your spectral steed, Torrent, during the final boss against the Elden Beast, which should prove to be massively helpful. You can read the full patch notes below.

Elden Ring version 1.12 Patch Notes 

New Features

  • Added support for the SHADOW OF THE ERDTREE DLC.
  • Five new hairstyles have been added to the game. They can be selected during character creation, using the Clouded Mirror Stand or using Rennala's Rebirth feature.
  • Added "Map Functions Menu" to the Map Menu.
  • New Summoning Pool features:
    • Active Summoning Pools will now be carried over to NG+.
    • Individual Summoning Pools can now be enabled / disabled in the newly added Map Functions Menu.

- If "Include Distant Areas" is selected when using the Small Golden Effigy, summoning pools within the Mohgwyn Palace will not be selected for summoning, even if you have activated them.

- If you are within the Moghwyn Palace and select “Nearby Only” when using the Small Golden Effigy, you will be able to be summoned within the area.

New Inventory features:

  • Newly obtained items will be marked with a "!“.
  • A new tab called "Recent Items" has been added to review recently obtained items.
  • Display settings can be changed from the Display tab in the system menu.
  • Added new feature to summon spectral steed during the Elden Beast the boss battle.
  • Added new feature to the colosseum: crafted consumable items that have been used during a battle will be replenished at the end of your session.
  • Added support for Arabic language.

Steam-only new features

  • New Keyboard/mouse settings:
    • Added "lock-on change threshold" setting of mouse controls.
    • Added a setting to change cursor movement behavior in the map menu.
    • Added key assignments to open the map in the Key Settings menu.

PvP-exclusive balance adjustments

The adjustments in this section do not affect single-player or cooperative play.

Weapons adjustments

  • After being affected by madness and/or sleep status effects, the status effect build-up will be halted for a short period of time.
  • Increased the poise damage of some attacks against other players of the following weapon types:
    • Greatswords / Colossal Swords /Curved Greatswords / Greataxes / Hammers / Flails / Great Hammers / Colossal Weapons / Great Spears / Halberds
  • Adjusted poise damage of some dual wield attacks against other players by of the following weapon types:
    • Greatswords / Axes / Great Axes / Hammers / Great Hammers / Halberds / Reapers
  • Increased poise damage against other players from dual-wielded attacks of the following weapon types:
    • Axes / Hammers / Halberds / Reapers
  • Increased poise damage of Axes against other players
  • Decreased the damage of dual-wield attacks against other players of all weapon types.
  • Decreased the poise damage of some attacks against other players of the following weapon types:
    • Daggers / Straight Swords / Thrusting Swords / Heavy Thrusting Swords / Curved Swords / Katanas / Twinblades / Axes / Spears / Reapers / Whips / Fists / Claws
  • Decreased the Poise value of some attack motions against other players of the following weapon types:
    • Greatswords / Colossal Swords / Curved Greatswords / Greataxes / Hammers / Flails / Great Hammers / Colossal Weapons / Great Spears / Halberds
  • Decreased the damage of some attacks against other players for the Heavy Thrusting Swords weapon type.
  • Decreased the damage of dual wield attacks against other players for the following weapon types:
    • Spears / Great Spears
  • Decreased the damage animation motion of the following weapon types when another player is stunned by a two-handed heavy running attack:
    • Fists / Claws
  • Decreased the effects of "Baldachin's Blessing" and "Radiant Baldachin's Blessing" to increase the Poise value and Physical damage negation in PvP.

Skill adjustments

  • Spinning Slash - Decreased damage.
  • Flaming Strike - Decreased damage.
  • Rain of Arrows - Decreased damage and poise damage.
  • Cursed-Blood Slash - Decreased damage.
  • Transient Moonlight - Decreased damage.
  • Lightning Storm - Decreased poise damage.
  • Spearcall Ritual - Decreased poise damage.
  • Ancient Lightning Spear - Decreased damage.
  • Radahn's Rain - Decreased damage and poise damage.
  • Spinning Weapon - Decreased damage animation motion when stunning other players.

Incantations adjustments

  • Black Flame's Protection - Decreased physical block rate.
  • Bestial Sling - Decreased poise damage.

General balance adjustments

The adjustments in this section affect both the PvE and PvP aspects of the game.

  • Adjusted turning speed when using dual wielded Heavy Thrusting Swords.
  • Increased Dexterity scaling when assigning Ashes of War with corresponding weapon Affinities.
  • Increased Stamina consumption when guarding against attacks of the following weapon types:
    • Greatswords / Curved Greatswords / Great Axes / Great Hammers
  • Increased the speed of some attacks of the following weapon types:
    • Axes / Greataxes / Hammers / Flails / Reapers
  • Increased the damage of charged attacks of the following weapon types:
    • Axes / Greataxes / Some Colossal Weapons
  • Increased the turning speed of normal attacks of the Reapers weapon type.
  • Increased damage of the Whips weapon type, except the "Ulmi" Whip.
  • Increased the speed of consecutive attacks for the following weapon types:
    • Light Bows / Long Bows
  • Increased the poise damage of the Torches weapon type.
  • Increased the duration of the effect of Mohg’s Great Rune that increases the attack power when a bleeding status effect is triggered by a nearby summoned spirit.
  • Decreased the heal amount reduction from the Flask of Crimson Tears and increased the heal-on-attack effect when using Malenia’s Great Rune.
  • Increased the attack power of Arrows, Greatarrows, Bolts, and Greatbolts that can be crafted through Item Crafting.
  • Decreased the turning speed of dual-wielded weapons for the following weapon types:
    • Spears / Great Spears
  • Decreased poise generation speed during some attacks of the following weapon types:
    • Great Spears / Halberd Spears
  • Decreased the effect that increases the power of spells of Terra Magica.
  • Decreased the effect duration of the Cerulean Hidden Tear.

Armament Adjustments

  • Troll Knight's Sword - Increased damage.
  • Zamor Curved Sword - Increased damage.
  • Increased movement distance of some attacks.
  • Forked Hatchet - Increased damage.
  • Ripple Blade - Decreased the status buildup enhancement that scales with the Arcane attribute.
  • Serpent-Hunter - Increased the speed of crouching attacks.
  • Ripple Crescent Halberd - Decreased the status buildup enhancement that scales with the Arcane attribute.
  • Albinauric Staff - Increased attribute scaling.
  • Gelmir Glintstone Staff - Increased attribute scaling.
  • Prince of Death's Staff - Increased attribute scaling.
  • Golden Order Seal - Increased attribute scaling.
  • Clawmark Seal - Increased attribute scaling.
  • Dragon Communion Seal - Increased attribute scaling.

Skill adjustments

  • Kick - Increased the poise amount when using this skill.
  • Spinning Slash - Decreased the status buildup of your weapon when using this skill.
  • Storm Assault - Decreased the poise generation speed.
  • Stormcaller - Decreased the poise generation speed.
  • Storm Stomp - Decreased the poise generation speed.
  • Glintblade Phalanx - Decreased poise damage.
  • Loretta's Slash - Decreased the poise generation speed.
  • Bloody Slash - Decreased the poise generation speed.
  • Strong shot - Increased the speed of some attacks.
  • Sky Shot - Increased the speed when doing consecutive attacks.
  • Enchanted Shot - Increased the speed of some attacks.
  • Parry - Increased Parry hitbox generation speed.
  • Storm Wall - Increased Parry hitbox generation speed.
  • Thops's Barrier - Increased Parry hitbox generation speed.
  • Buckler Parry - Added attack recovery time after using this skill.
  • Taker's Flames - Decreased the fire’s poise damage. Removed the fire’s knocking down effect.
  • Moonlight Greatsword - Increased the poise damage of heavy and charged attacks, but decreased the poise damage of the generated magic wave.
  • Thundercloud Form - Decreased poise damage.
  • Magma Shower - Decreased the poise generation speed.
  • Thunderstorm - Decreased damage.
  • Bubble Shower - Decreased damage and poise damage.
  • I Command Thee, Kneel! - Increased the poise value during the active part of the Skill. Decreased the poise generation speed.
  • Bloodboon Ritual - Decreased the generated status buildup.
  • Loretta's Slash - Decreased the poise generation speed.
  • Bear Witness! - Increased damage and poise damage.
  • Contagious Fury - Decreased the amount of attack power generated by this skill.

Bug Fixes

  • In the inventory menu, added the amount of FP consumed for Skills in the "Ashes of War" display information.
  • Reduced the time it takes for some gestures to become cancelable by rolling.
  • Adjusted the input speed in some menus, such as conversation menus, to prevent accidental skips.
  • Fixed a bug that caused damage to the player and friendly summons when using the "Last Rites" Skill under specific circumstances.
  • Fixed a bug that caused higher-than-expected poise damage when performing left-handed attacks with Thrusting Swords.
  • Fixed a bug with Spinning Slash Skill that generated poise when used with Twinblades.
  • Fixed a bug in The Queen's Black Flame Skill that did not apply poise when using this skill.
  • Fixed a bug where the characteristics of some weapons were not working properly against mounted enemies.
  • Fixed a bug that caused a Bleed buildup when using the Spinning Strikes Skill while under the effect of the Bloodflame Blade Skill, even if the attack did not hit the enemy.
  • Fixed a bug that caused some Skills to perform incorrectly when specific actions were performed.
  • Fixed a bug that caused unexpected behaviors when some incantations were used in quick succession.
  • Fixed a bug where the spectral steed did not trigger a death fall under certain circumstances.
  • Fixed a bug that prevented players from getting hit by other players under certain circumstances in Multiplayer.
  • Fixed a bug in the Colosseum that allowed Critical hits against players in specific death animations.
  • Fixed a bug where the Mimic’s Veil effect was not properly reflected to other players under certain circumstances.
  • Fixed a bug that caused other players summoned as hunters to immediately return after being summoned under certain circumstances.
  • Fixed a bug in Multiplayer where some spirits could be locked on even after they disappeared.
  • Improved Multiplayer stability under certain circumstances
  • Fixed a bug that caused specific maps to render differently than expected under certain circumstances.
  • Fixed a bug where the damage of some equipped weapons was incorrectly displayed in various menus.
  • Fixes a bug that prevented marking sites of Grace in the map menu under certain circumstances.
  • Fixed a bug where item names and the cursor were not displayed correctly in the inventory menu under certain circumstances.
  • Fixed a bug where event actions were available while being in the map menu.
  • Fixed a bug in the map menu that caused specific terrains to be displayed differently from the actual terrain.

Steam-only adjustments

  • Changed the initial layout of "Key Settings" in "Keyboard and Mouse Settings" in the system menu.
    Note: If you have created save data before this update, your layout will not be affected.
  • Fixed a bug where the mouse cursor would blink in the title menu, causing the game to be unstable under certain circumstances.
  • Fixed a bug where a submenu with no items would be displayed after a right-click during the tutorial.

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Sony Interactive Entertainment has reportedly decided to skip Gamescom 2024.

That's according to the German outlet Games Wirtschaft (via VGC) which reported that Sony told the publication that it has no plans to attend the games industry event this summer, which is to take place in Cologne, Germany.

The PlayStation company last attended Gamescom in 2019, which ultimately ended up being the last in-person event before the COVID-19 pandemic and the subsequent public lockdowns.

Although Sony won't be attending the upcoming event, it's quite possible it will put on another State of Play livestream later in the year or around the same time. The most recent State of Play was held in May, which featured plenty of exciting announcements, including the reveal of Team Asobi's Astro Bot for PlayStation 5

The game is a successor to Astro’s Playroom and will feature more than 50 planets to explore, as well as more than 150 PlayStation characters that the player must find and rescue.

With E3 now officially canceled for good, publishers have since moved to sharing news of games and hardware via their own annual showcases, or at week-long events like Summer Game Fest.

Sony isn't the only company skipping Gamescom 2024. Earlier this year, Nintendo confirmed that it won't be attending the event "after careful consideration".

"Gamescom is a great event, and each year we evaluate whether Nintendo should participate or not," a Nintendo representative said at the time. 

"After careful consideration from all perspectives, we’ve made the decision not to be present at Gamescom 2024. Players will have opportunities to try out Nintendo Switch games at other events throughout the year."

Gamescom Opening Night Live will begin on August 20, while the main show is set to run from August 21-25.

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Amazon Luna just added a bunch of new GOG games to its service as it launches in three more countries. 

Amazon has announced that it is continuing to expand the availability of its cloud gaming platform by officially launching Luna in Austria, the Netherlands, and Poland, allowing users in these countries to experience a wide selection of available games.

What's more, Amazon Luna has teamed up with GOG Game Store to offer more than 40 titles that can be played via the cloud, including the massively popular Baldur's Gate 3, Stardew Valley, Hollow Knight, and Cuphead. 

Luna+ subscribers and Amazon Prime members can now purchase and play select games from the GOG store on any Luna-compatible device including Fire TV, Fire Tablets, select Samsung and LG smart TVs, iOS and Android mobile devices, and any desktop devices, like PC, MacBook, and Chromebook.

"Luna will continue expanding its selection of games from the GOG game store, bringing customers many more titles to choose from in the coming months," Amazon said in its latest blog post.

In addition, Luna+ subscribers and Prime members can also play games from the GOG game store they already own by linking their existing GOG account on Luna, or set up a free GOG account.

Users only need to go to Settings, click the Account Linking tab, and select Link Account or Create Account. When both accounts are linked, the compatible games will show up in the Luna library, ready to play.

Starting now until July 11, customers can also enjoy discounts of up to 85% off select games from the GOG game store with the latest GOG Summer Sale, featuring discounted games like Stardew Valley, Hollow Knight, Cuphead, Metro: 2033 Redux, and more.

"We are excited to team up with Amazon Luna to give customers more choice and flexibility in how they play," said Maciej Gołębiewski, managing director of GOG. 

"We trust Amazon to maintain GOG’s high standard for player experience, no matter where they play. This is a great opportunity to get our platform in front of a new audience of gamers on Fire TV and Fire tablets. This is just the beginning, and we will be adding more titles on an ongoing basis."

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Star Wars Jedi: Survivor could be making its way to last-gen consoles sooner rather than later.

As reported by VGC, Star Wars Jedi: Survivor has officially been rated in Brazil for PlayStation 4 and Xbox One, suggesting that an official release date announcement could come from Respawn Entertainment soon.

We learned from EA last year that the Star Wars action-adventure game would eventually make its way to PS4 and Xbox One thanks to "community demand".

"Star Wars Jedi: Survivor is pure blockbuster entertainment, rooted in a timeless, culture-defining IP," CEO Andrew Wilson during the publisher's Q1 2024 earnings call at the time. 

"Our team at Respawn proudly launched this title to critical acclaim and commercial success. Millions of players have already engaged with the game, making this one of the biggest events in the Star Wars galaxy this year."

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"Thanks to the strength of this legendary franchise and community demand, our development team has committed to bringing this Jedi experience to PS4 and Xbox One. Over the coming year, we will harness the community’s passion and capitalize on key Star Wars franchise moments to drive continued engagement for this incredible game."

Star Wars Jedi: Survivor first launched on PlayStation 5Xbox Series X|S, and PC in April 2023. 

Before leaving Respawn and starting his own AAA studio, Star Wars Jedi: Fallen Order and Jedi: Survivor's director Stig Asmussen hinted at plans for a third game that would complete the trilogy. 

A few months later, we learned that Respawn was looking to hire for a brand-new game, with job listings suggesting it was for the third Star Wars Jedi game. 

Elsewhere, fans can look forward to Ubisoft and Massive Entertainment's Star Wars Outlaws, which is set to launch on August 30 for PS5, Xbox Series X|S, and PC.

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If you're a PlayStation Portal owner, you'll want to make sure your device is up to date as its latest firmware update is available to download now.

This new firmware update brings some much-needed quality-of-life changes to the PlayStation Portal. Chief among these is that Sony has made it easier to connect the handheld to public Wi-Fi networks.

"With this new update," the official PlayStation Blog post reads, "PS Portal will also connect to a range of public Wi-Fi networks that may require additional validation steps beyond entering the network password. This includes Wi-Fi networks with sign-in screens that can often be found in hotels, cafes, and airports."

Such connections that require additional validation will now display a QR code on the PS Portal's display. When you scan this code with your phone and complete the authentication process, it'll essentially greenlight the connection for your PS Portal, thus allowing you to connect.

There are a couple more noteworthy additions in this PS Portal firmware update. Firstly, the device's touchscreen now shows visual feedback based on where you touch. You'll see a light blue square show up on the screen now depending on whereabouts you tap.

Players can also head into the settings menu and choose to display its battery life in percentage format, which should give you a much better idea of how much juice is left in the proverbial tank - something Rob mentioned in his initial review.

Sony of course still recommends players to connect to home Wi-Fi networks to ensure optimal speeds as well as security; do keep in mind that public networks are notably less secure than your home connection, so remember to exercise caution if you're planning on taking your Portal out and about.

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The June 18 Nintendo Direct took us all for a ride when Marvel vs. Capcom Fighting Collection: Arcade Classics was announced during the 40-minutes presentation.

Like other Capcom compilations before it, Marvel vs. Capcom Fighting Collection: Arcade Classics packs in seven legendary arcade titles, many of which are considered to be some of the best fighting games of all time, including X-Men vs. Street Fighter and Marvel vs. Capcom 2: New Age of Heroes.

The collection features plenty of modern updates such as training modes, as well as full online play, sound tests and artwork galleries. Online play will feature rollback netcode, long considered the industry standard and more often than not leads to the smoothest possible online experience for fighting games. Ranked and casual matches, as well as custom lobbies, will all feature in the collection for each game.

The full list of games included in Marvel vs. Capcom Fighting Collection: Arcade Classics is as follows:

  • X-Men: Children of the Atom
  • Marvel Super Heroes
  • X-Men vs. Street Fighter
  • Marvel Super Heroes vs. Street Fighter
  • Marvel vs. Capcom: Clash of Super Heroes
  • Marvel vs. Capcom 2: New Age of Heroes
  • The Punisher

The cream of the crop in this collection has to be Marvel vs. Capcom 2, a crossover fighter that features characters across several of each brands' franchises. This 3v3 team fighter has a legendary reputation and is still enjoyed by fighting game fans the world over to this day, even at big tournaments like EVO.

What makes this so special is that all games in this collection, up until now, have been impossible to play on modern hardware, with folks instead using programs like Fightcade to get their fix. Other versions of these games have come and gone, but have largely been delisted or are stuck on older consoles.

There's currently no concrete release date for the collection, but it's confirmed to be coming sometime this year across all consoles as well as PC. Marvel's back, baby.

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It's a great day to be a Nintendo Switch Online subscriber, as four highly-requested games are being added to the service "later today" as revealed at the June 18 Nintendo Direct.

Starting off, we have two Game Boy Advance games being added to the subscription service. The first is Metroid Zero Mission (perhaps foreshadowing the Nintendo Direct closing on Metroid Prime 4 Beyond's announcement). This is a fantastic remake of the NES original, fleshing out the world and providing an additional post-game campaign featuring Samus in her Zero Suit.

More importantly, The Legend of Zelda: A Link to the Past's GBA port is also being added. This version is notable for including the original Four Swords game that was previously only playable with four copies of the game hooked up to a GBA link cable. Which basically means that in the modern day, it's practically impossible to play. Thankfully, NSO's online support should make teaming up with friends to experience this multiplayer Zelda title all the easier.

We're also getting two Nintendo 64 titles. The first is Turok: Dinosaur Hunter, an iconic N64 first-person shooter (FPS) notable in its day for its open-ended level design and gloriously creative weapons.

Lastly, the original Perfect Dark is being added to Nintendo Switch Online. The Rare-developed classic, much like Goldeneye 007, will support online play via the subscription service. Hopefully, this legendary title will also be able to run at a decent framerate as multiplayer on the original game is pretty hard to stomach by modern standards.

To access these new titles, you'll need to be on the Expansion Pack tier of Nintendo Switch Online, which is a little more expensive than the base version. However, these are some really solid additions that are definitely worth the extra cash.

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