Steve Thomas - IT Consultant

  • Final Fantasy 14's character portrait system is getting a welcome update
  • It resolves an issue that reverts portraits to default upon making changes
  • A pop-up will now let players instantly update their portraits for duties

Final Fantasy 14's much-loved - but clearly somewhat unfinished - character portrait system is getting a much-needed update in the MMORPG's next patch.

Patch 7.1, Crossroads, is the first major patch for the Final Fantasy 14: Dawntrail expansion. It's launching on November 12 and bringing with it a bunch of new content to get stuck into, including new main scenario quests, a new 24-man raid based on Final Fantasy 11 and no shortage of quality-of-life additions.

One such quality-of-life change, located deep within the 7.1 patch notes, finally addresses a long-standing issue with the character portrait system first introduced in early 2023. The patch notes read:

"If the gear shown in a saved instant portrait differs from what you have equipped after updating or swapping gear sets, you can update your instant portrait via the displayed window. Adjust this setting by checking or unchecking the 'Use as Instant Portrait' option in the Edit Portrait window."

For context, Final Fantasy 14 allows players to craft bespoke portraits for their characters which show up for all players to see at the beginning of a light party, full party or alliance duty. Everything from pose and expression to background, flair and camera angle can be adjusted.

It's a lovely feature, but until now, if the player changes their character's armor in any way, the portrait reverts to a default state while in these duties. It's often begrudgingly referred to as the 'DMV portrait' by Final Fantasy 14 players, as it reverts the portrait to a default blue background with their character directly facing the camera with an expressionless face.

As of patch 7.1, a pop-up will let players instantly update their portraits after making armor or gear set changes, which saves you from having to delve into the feature's quite convoluted menu system. Sure it's more of a band aid fix than the overhaul it arguably needs, but it's an extremely welcome change that should have less players despairing over default portraits.

You might also like...

  • Digital Foundry believes PSSR is a huge advancement for PS5 games
  • Some of the biggest improvements are visible in Stellar Blade
  • Nvidia’s DLSS 3 successor may have some competition

Sony’s PS5 Pro was released on November 7, 2024, giving many people the chance to finally put the new PSSR upscaling method to the test, with strong comparisons to Nvidia’s DLSS on PC.

Digital Foundry’s John Linneman praised the impact PSSR has made on the visual quality of multiple titles, stating, ‘It’s a gigantic leap, it's probably the best implementation I have seen yet in terms of image quality.’

This comes after multiple Digital Foundry tests in titles like Ratchet & Clank: Rift Apart and The Last of Us Part II performed before the console’s official release. The stand-out improvement for Linneman now that the console has been released is visible in Stellar Blade (which runs at 80fps using the game’s PSSR Pro Mode and VRR). Despite the inability to achieve a constant 60 frames per second in games like Elden Ring, the image quality enhancements bode well for Sony’s eventual PlayStation 6 console, which will likely make use of this technology to provide even more impressive graphics and performance.

Nvidia’s DLSS 3 has been the leading upscaling method for RTX 4000 series GPU owners, providing great image quality and frame rates across multiple games (even with ray tracing enabled).

Considering PSSR’s leap over FSR 3 with better anti-aliasing for smoother edges on objects on screen (in performance mode), it brings it closest to Team Green’s upscaler - and while PSSR doesn’t manage to surpass Nvidia’s DLSS (especially in comparison to Ratchet & Clank Rift Apart), it manages to do a great job at providing a decent level of image stability within its performance modes as pointed out by Digital Foundry.

Comparison of PSSR and DLSS in Ratchet & Clank

(Image credit: Digital Foundry)

How would PSSR fare against DLSS 3’s successor?

We still have no official word on when Nvidia could reveal the new RTX 5000 GPU series, so there is little to go off of when it comes to DLSS 3’s successor, which will likely launch alongside the new GPUs. What we do know is that Nvidia has pushed DLSS 3 as a major selling point of RTX 4000 series GPUs, helping PC gamers get the best out of their hardware.

Since PSSR isn’t better than DLSS 3, it would be hard to imagine the new upscaler standing toe-to-toe with what Team Green has cooking. Don’t let this make you write PSSR off of competition though.

It’s already a great start for Sony for this generation of gaming hardware, and by offering better performance than DLSS’ main competitor, AMD’s FSR, it seems as though PSSR has arrived at the perfect time, especially as Team Red also plans on providing an AI-driven FSR 4. There’s also plenty of chance for PSSR to receive numerous updates and improvements over time.

Does this justify a PS5 Pro purchase? If you’re on PC or plan to make the shift to the platform, I don’t think so. But if you plan on sticking with console-only, especially with titles like GTA 6 now closer than ever (there won’t be a PC version at launch), it might be worth considering a purchase if you want the best that Sony has to offer.

You might also like...

  • Voting for the Golden Joystick Awards closes soon
  • You can vote for your Ultimate Game of the Year and Best Game Adaptation
  • Nominees include Balatro, Dragon Age: The Veilguard, and Silent Hill 2

If you've yet to vote for your Ultimate Game of the Year choice at this year's Golden Joystick Awards, you've got until later today to cast your vote!

This year's Golden Joystick Awards takes place on November 21 and will be presented by Ben Starr and a host of well-loved voice actors and developers. Right now, only the final two categories are open for voting: Ultimate Game of the Year and Best Game Adaptation. You'll have until 3pm PST / 6pm EST / 11pm GMT today to get your votes in.

You can vote over at our sister site, GamesRadar+, on their dedicated Golden Joystick Awards page. There's no need to sign up for anything, but as a nice little bonus, those who do vote can claim a free gaming eBook usually worth $18.99 / £12.99. To claim it, simply enter your email while casting your votes to be contacted about your free eBook selection.

Then, you can head on over to YouTubeTwitchFacebookX / Twitter, or Steam to watch the Golden Joystick Awards live on November 21. GamesRadar, PC Gamer, and ourselves at TechRadar Gaming will also be streaming the event live as it happens.

Without further ado, the nominees for each of those final two categories you can vote for are as follows:

Ultimate Game of the Year

Best Game Adaptation

  • Borderlands
  • Fallout
  • Halo Season 2
  • Knuckles
  • Like a Dragon: Yakuza
  • Tomb Raider: The Legend of Lara Croft

You might also like...

  • A PlayStation patent for a controller with a rewind button has been spotted
  • It could allow players to quickly undo mistakes in-game and try again
  • It also seems to have multimedia applications

A patent submitted by Sony for a PlayStation controller with a dedicated rewind button has recently been published.

Available for public viewing at PatentScope - and discovered by Tech4Gamers - the patent shows that the rewind button would be situated where the Share button is on a DualSense Wireless Controller (that's just to the right of the d-pad). The feature would seemingly allow players to rewind their gameplay in order to go back on a mistake or try a section of a level again, for example.

The standout quote from the patent is: "The user is able to enter the rewind mode from the live game play using one or more controller inputs to view recent game play (e.g. rewinding, fast-forwarding, playing, etc.), and returning to live game play afterwards."

The button would not just be for rewinding, then; it seems like it may also allow for fast-forwarding - handy if you're dying to get through those unskippable cutscenes. The patent also described that the button could display "a list of features for the user, such as the rewind mode, a sharing mode for generating a file including a portion of game play that the user would like to share with others, a highlight reel mode that is used to generate a highlight reel of game play, etc."

The concept itself is nothing new; emulators on PC and mobile have had features like save states and fast-forward options since what feels like the dawn of time. Even Nintendo Switch Online's retro libraries offer a simple rewinding system during gameplay. However, this would likely be the first time such a feature has been implemented directly into a piece of hardware from a major console manufacturer.

And of course, it's worth noting that patents aren't sacrosanct. While a neat idea, it would need to be reserved for future iterations of PlayStation hardware - potentially PS6 and its official controller - and even then there's no guarantee. Beyond that, the rewind feature will need to be disabled for online multiplayer games for obvious reasons.

You might also like...


  • Steam’s Game Recording feature is out of beta and available to everyone
  • It automatically records the last 120 minutes of gameplay
  • The feature leverages the video encoding chops of AMD and Nvidia GPUs

The recent Steam Families update proved beneficial for many PC gamers, and Valve has taken another step in the right direction with Steam’s Game Recording functionality exiting beta, and now being available to all users.

This fresh innovation allows Steam gamers to have their gameplay recorded automatically with titles that support the platform’s overlay feature. As VideoCardz reports, when set to ‘Background Recording’ mode, it will capture the last 120 minutes of gameplay (temporarily, in case you need it). Or alternatively you can initiate a manual ‘On Demand Recording’ and start, then stop, the recording yourself.

Game Recording also allows game developers to hook up with the official API, so devs can implement the ability to add markers for specific events in a recording (like when a boss battle happens, for example) to help you better navigate the recorded footage and find what you want.

This could be a game-changer (literally) for many content creators, with the convenience of running both a game and the recording feature seamlessly together on Steam.

That said, it’s important to note that running Game Recording could meaningfully impact in-game performance (especially on handheld gaming PCs or weaker desktop configurations), but there are options for both lower quality recordings which could help soften any potential performance drops.

Game Recording will use the video encoding chops of your AMD or Nvidia GPU, if you have one, or rely on the CPU if your PC lacks graphics capabilities. In the latter case, that's likely to cause more in the way of performance hiccups, as you might imagine.

Steam Game Recording Mode

(Image credit: Valve)

An eventual dream team of Steam streaming integration?

While Steam’s Game Recording is a notable enhancement for all users on the platform, Valve is yet to implement any streaming capabilities. OBS Studio and StreamLabs both feature manual recordings and streaming, which are ideal for social platforms like YouTube and Twitch.

Fortunately, Game Recording on Steam has different bitrates to choose from within its video settings (and also low and high presets) - if you were only using the aforementioned streaming platforms for manual recording, you can make the move to Steam without much worry. More broadly, this is a significant move in allowing the huge number of PC gamers using Steam to get easy access to game recording right there, directly within Valve’s platform, without having to install anything else.

If Valve can integrate streaming services on Steam and possibly improve streaming directly to friends, we could very well be looking at new competition in this particular facet of the gaming arena (up against Discord too).

You might also like...

  • More than 50 games are to receive PS5 Pro enhancement patches on launch day
  • Titles include Alan Wake 2, Demon's Souls, and Dragon Age: The Veilguard
  • PS5 Pro launches this week on November 7

With PS5 Pro arriving in just a couple of days, you might be curious to know exactly which games you can expect to receive PS5 Pro enhancement patches especially if you've put down a PS5 Pro pre-order of your own.

Thankfully, Sony has you covered with an official PlayStation Blog post which confirms more than 50 PS5 games are set to receive PS5 Pro enhancement patches when the mid-gen console launches on November 7.

These enhancement patches will typically allow for better performance and image quality overall, offering framerates of 60fps - 120fps with no compromise to resolution as we often see on the base PS5 console. PS5 Pro will also make use of PlayStation Spectral Super Resolution (or PSSR) - a dynamic resolution solution like Nvidia's DLSS that helps to keep images and performance crisp and smooth during gameplay.

Sony has already prepared bite-sized showcase videos for some of its games including Ratchet & Clank: Rift Apart PS5 Pro trailer as well as one for Marvel's Spider-Man 2. The full list of PS5 Pro enhanced games arriving on day one can be viewed at the PlayStation Blog post above, but we've also included it here below for your convenience.

  • Alan Wake 2
  • Albatroz
  • Apex Legends
  • Assassin's Creed Mirage
  • Baldur's Gate 3
  • Call of Duty: Black Ops 6
  • EA Sports College Football 25
  • Dead Island 2
  • Demon's Souls
  • Diablo 4
  • Dragon Age: The Veilguard
  • Dragon's Dogma 2
  • Dying Light 2 Reloaded Edition
  • EA Sports FC 25
  • Enlisted
  • F1 24
  • Final Fantasy 7 Rebirth
  • Fortnite
  • God of War Ragnarok
  • Hogwarts Legacy
  • Horizon Forbidden West
  • Horizon Zero Dawn Remastered
  • Kayak VR: Mirage
  • Lies of P
  • Lords of the Fallen
  • Madden NFL 25
  • Marvel's Spider-Man Remastered
  • Marvel's Spider-Man: Miles Morales
  • Marvel's Spider-Man 2
  • Naraka: Bladepoint
  • NBA 2K25
  • No Man's Sky
  • Palworld
  • Paladin's Passage
  • Planet Coaster 2
  • Professional Spirits Baseball 2024-2025
  • Ratchet & Clank: Rift Apart
  • Resident Evil 4
  • Resident Evil Village
  • Rise of the Ronin
  • Rogue Flight
  • Star Wars Jedi: Survivor
  • Star Wars Outlaws
  • Stellar Blade
  • Test Drive Unlimited: Solar Crown
  • The Callisto Protocol
  • The Crew Motorfest
  • The Finals
  • The First Descendant
  • The Last of Us Part 1
  • The Last of Us Part 2 Remastered
  • Until Dawn
  • War Thunder
  • Warframe
  • World of Warships: Legends

You might also like...

The Nintendo Sound Clock: Alarmo - Nintendo's quirky (and arguably overpriced) way to help you leap out of bed in the morning - is the latest bit of hardware to pass the 'can it run Doom' test.

A post on X / Twitter by user GaryOderNichts - who is typically known for their Wii U reverse engineering efforts - appears to show that the classic 1993 first-person shooter can indeed run on Nintendo Alarmo.

It doesn't have the smoothest frame rate ever, but we can clearly see the original Doom being played on the Alarmo's central display. GaryOderNichts presses in the large alarm button to move forward, and rotates it left and right to turn Doom Guy in-game. Meanwhile, the back button on the left looks like it's used to open doors and interact with objects. The notification button on the right fires the weapon.

While an extremely impressive feat, there are a few caveats that GaryOderNichts makes note of. There's no support for audio, for one, which Gary attributes to "USB loader memory size restrictions." He notes that it is also possible to load in Doom's shareware version via USB without even needing to mod the Alarmo in any way.

Obviously, the Alarmo isn't the ideal or optimal way to play Doom (we've got an exceptional recently released Nightdive Studios-led remaster for that), but that isn't the point. Getting Doom to run on things it has no business running on has been a decades-long endeavor. 

The r/itrunsdoom subreddit is an excellent place to  browse for this reason, with recent examples showing Doom running on an electronic pharmacy sign, a cash register and even in other games entirely such as Rimworld. This is the key reason why Doom will probably outlast us all; it can quite literally run on anything.

You might also like...

AMD has confirmed it's working closely with Activision to bring the FSR 4 upscaling tool to Call of Duty: Black Ops 6 in 2025 - further clarifying the purported shift to AI for FSR.

This comes from Team Red’s Vice President, Jack Huynh, in a video that unveils the new Ryzen 7 9800X3D (spoiler: the rumors and spec leaks we reported earlier this week were accurate). In addition to the new chip, Huynh confirmed AMD’s plans to optimize FSR 3.1 further in Black Ops 6. Following this, the AMD VP mentioned a collaboration with Activision to bring the ‘next generation of ML-based FSR’ to the long-running shooter franchise next year.

We’re still waiting to hear more about how the newly AI-driven FSR 4 will work - especially versus DLSS and now PSSR, both of which notably use AI for resolution upscaling, while AMD has avoided the use of AI for FSR thus far. According to Huynh, handheld gaming PCs will enjoy a significant battery life improvement stemming from AI-based frame interpolation.

While this could drastically improve power efficiency for handhelds, it’s also potentially great news for desktop PC gamers who use mid-range GPUs. Fluid Motion Frames (AMD’s frame-gen software) has already improved smoothness and reduced latency across multiple games, and with AMD fully focusing on machine learning for FSR 4, we can expect a performance leap in both FMF and the resolution upscaling tool itself.

Will this help AMD GPUs compete with Nvidia’s?

It’s clear that frame generation and AI upscaling are becoming prominent factors in producing smooth gaming experiences on PC. Nvidia’s DLSS has consistently outperformed AMD’s FSR, which is more than likely one of the RTX 4000 series’ pull factors for PC gamers (since the next-gen DLSS 3 is only available on RTX 4000 cards).

With a new generation of upscaling tech on the horizon, this is a great opportunity for Team Red to compete in the GPU market - high-end GPUs are no longer its focus, so FSR 4 may be the savior needed to lock in strong but affordable performance for its mid-range and budget cards.

If AMD’s leaked CES 2025 lineup is accurate, we could see the brand put up a great fight within the GPU department but also deliver a complete landslide across multiple other next-gen hardware arenas… watch this space, folks.

You might also like...

Microsoft has announced that Black Ops 6 was the biggest Call of Duty launch ever.

According to Microsoft CEO Satya Nadella during Microsoft's first quarter earnings call on October 30, the latest title in the long-running shooter franchise set a record for day-one players and Xbox Game Pass members as the first Call of Duty game to be added to the subscription service (via VGC).

"Last week’s launch of Black Ops 6 was the biggest Call of Duty release ever, setting a record for day one players as well as Game Pass subscriber adds on launch day," Nadella said.

In addition, Microsoft's CEO revealed that unit sales for PlayStation and Steam "were also up over 60% year-over-year".

"This speaks to our strategy of meeting gamers where they are by enabling them to play more games across the screens they spend their time on," Nadella added.

Call of Duty: Black Ops 6 is now available on PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, PC, and Game Pass. In its first week of launch, it received two new updates in the form of the Infected game mode and the original 1950s Nuketown map.

Black Ops 6 and Warzone Season One are set to launch on November 14 and although Activision is keeping quiet on the details, we do know that there will be "all-new Multiplayer maps and modes, a terrifying new in-season Zombies map, as well as the introduction of Omnimovement and Black Ops 6 weapons and Loadout features to Call of Duty: Warzone".

You might also like...

Marvel's Wolverine creative director is now the lead of The Initiative's Perfect Dark's reboot.

As reported by GameFile, two sources familiar with the project told the publication that developer Brian Horton, who was named Wolverine's creative director in 2021, left the project this summer.

Horton, who has also worked as creative director on Marvel's Spider-Man: Miles Morales, is now the new creative director of Xbox's Perfect Dark, which is being developed by The Initiative and Embracer-owned Crystal Dynamics.

According to an Xbox representative, Horton will be "bringing his wealth of experience to the upcoming reboot of the classic secret agent series.”

Meanwhile, Insomniac's upcoming PS5 superhero game is now being led by creative director Marcus Smith, a Sony representative confirmed, while Mike Daly will serve as the new game director.

Both Smith and Daly have previously worked on Insomniac's Ratchet & Clank: Rift Apart as creative director and game director respectively.

Wolverine's previous game director, Cameron Christian, will remain at the studio but in a different role.

The two sources told the publication that the changes on the project come as a result of "creative decisions around the game" but Sony's representative was unable to comment on the reason for the switch-up in roles.

Marvel's Wolverine was announced during Sony's PlayStation Showcase in September 2021, with a brief teaser trailer, but Insomniac has kept the project under wraps ever since. We don't even have a release date or release window for the game, just yet.

As for Perfect Dark, fans received a brand new gameplay trailer during the Xbox Games Showcase at Summer Game Fest 2024. Unfortunately, there's still no release date for first-person shooter, but we do know that it's coming to Xbox Series X, Xbox Series S, and PC.

You might also like...

You might also like...

Nintendo has released a new Nintendo Switch software update which addresses several bugs.

Version 19.0.1 is now available to download and alongside general system stability improvements, the latest Switch patch fixes a connection issue with the GameCube Controller Adapter and GameCube Controllers.

The update also resolves an issue where some network processes weren't working, including the ability to download software while the Nintendo Switch is in sleep mode.

As always, users will need to head to their system settings to install the latest update.

Nintendo Switch Version 19.0.1 - Patch Notes

  • Fixed an issue with the Nintendo GameCube Controller Adapter and Nintendo GameCube Controller(s) not being recognized
  • Fixed an issue where some network processes, like downloading software, weren’t working as expected during sleep mode
  • General system stability improvements to enhance the user's experience

Last week, Nintendo released a brand new Nintendo Switch OLED bundle exclusive to Europe for £309.99. The bundle included a white Switch OLED console, a pre-installed digital copy of Super Mario Bros. Wonder, and a 12-month Nintendo Switch Online membership.

While Nintendo has yet to formally announce the Nintendo Switch 2, we do know that the handheld will be revealed before the end of 2024 and is expected to launch in 2025.

Rumors about the console have also been ramping up over the past year. Most recently, new images allegedly leaked online showcasing the supposed final design of the Switch 2. 10 out of the 12 images supposedly showed 3D model renders suggesting that the console will be thicker and feature a larger display and kickstand, like the OLED.

You might also like...

Sony has confirmed that PS5 Slim console plates are incompatible with the PS5 Pro.

According to a new statement provided to IGN, the company verified that although PS5 covers won't be attachable to the PS5 Pro, the upcoming mid-generation console will receive its own collection of plates at a later date.

"PS5 console covers are not compatible with PS5 Pro. However, players will be able to swap out different console covers for PS5 Pro when they become available in the future," said a PlayStation representative.

Sony's confirmation came after a user on the PlayStation Reddit shared a post revealing that the PS5 Pro doesn't work with PS5 Slim plates after gaining access to the latest console early.

PlayStation 5 Pro does not work with the slim plates. from r/playstation

"I had some Cobalt blue plates so I decided to try them out on the Pro and I can confirm the bottom plates match the slim however the top plates do not match because while they're physically the same size," user 'Zrorro' said alongside a series of images showing the incompatibility.

"The teeth that connect to the system are and slightly different places. So you can't connect the top part. I'm only telling you all this so y'all know and don't bother ordering plates for the slim to use on the Pro."

Although the Redditor only tried Slim plates, Sony has confirmed that all "PS5 console covers" are incompatible, meaning the PS5 Chroma Collection announced in September won't work either.

The PS5 Pro is set to launch on November 7, but if you're looking to secure a console, you can check out our PS5 Pro pre-order guide.

You might also like...