Steve Thomas - IT Consultant

YouTube highlighted its growth and promised better communication with creators about its tests and experiments, the company announced today in its latest of an ongoing series of updates from CEO Susan Wojcicki focused on YouTube’s top five priorities in 2018. The majority of her missive today – which was also released in the form of a YouTube video – were wrap-ups of other announcements and launches the company had recently made, like the new features released at this year’s VidCon including Channel Memberships, merchandise, and Famebit.

However, the company did offer a few updates related to those launches, including news of expanded merch partnerships. But YouTube didn’t detail the crucial steps it should be taking to address the content issues that continue to plague its site.

YouTube said one way it’s improving communication is via Creator Insider, an unofficial channel started by YouTube employees, which offers weekly updates, responds to concerns, and gives a more behind-the-scenes look into product launches.

In terms of its product updates, YouTube said that Channel Memberships, which are currently open to those with more than 100,000 subscribers, will roll out to more creators in the “coming months.” Meanwhile, merch, which is now available to U.S.-based channels with over 10,000 subscribers, will add new merchandising partners and expand to more creators “soon.”

At present, YouTube is partnered with custom merchandise platform Teespring, which keeps a cut of the merchandise sales while YouTube earns a small commission. The company didn’t say which other merchandise providers would be joining the program.

YouTube’s Famebit, which connects creators and brands for paid content creation, is also growing. YouTube says that more than half of channels working with Famebit doubled their YouTube revenue in the first three months of the year. And it will soon launch a new feature that will allow YouTube viewers to shop for products, apps, and tickets right form the creator’s watch page. (This was announced at VidCon, too.)

Content problems remain

There was little attention given to brand safety in today’s update, however, beyond a promise that this continues to be one of YouTube’s “biggest priorities” and that it’s seeing “positive” results.

In reality, the company still struggles with content moderation. It even fails to follow-up when there’s a high-profile case, it seems. The most recent example of this is YouTube’s takedown of the “FamilyOFive” channel this week.

The channel’s creators, Michael and Heather Martin, are serving probation in Maryland after being convicted of emotionally and physically abusing their children in “prank” videos for their prior DaddyOFive channel. They lost custody of their two younger children as a result.

Unbelievably, the family returned to YouTube as FamilyOFive and FamilyOFive Gaming, and continued to produce videos reaching a combined 400,000+ subscribers. Seemingly without remorse for their past actions, their new channel featured more abuse – one of their children took a shot to their groin in one video, and another was harassed to the point of a meltdown in another.

The family has claimed it’s all “entertainment,” but the justice system obviously disagreed. It’s outrageous that convicted child abusers would be allowed to continue to upload videos of their children to YouTube. The site needs to have much stricter policies not only around bans, but about the use of children in videos entirely. Kids do not have the autonomy to make decisions about whether or not they want to be filmed, and aren’t able to comprehend the long-term impacts of being public on the internet.

While FamilyOFive is an extreme example, YouTube is still filled to the brim with parents exploiting their kids for cash – the stage moms and dads of a new era, raking in the free toys, products, and cash from brands who see YouTube as the new TV, and its creators and their children as the new, less regulated actors.

Unfortunately for children, existing child actor laws that protect children from exploitation and set aside some portion of their earnings outside of parents’ reach haven’t always applied to YouTube stars. YouTube now complies with local child labor laws, it says, but it’s not involved in enforcement. And even with a policy in place, it’s clearly not enough to dissuade parents from filming their kids for cash.

Growth

YouTube’s post today also highlighted other growth metrics. It noted it now has 1.9 billion logged-in monthly users, who watch over 180 million hours of YouTube on TV screens every day. Overall interactions, such as likes, comments and chats, grew by more than 60% year over year, and livestreams increased by 10X over the last three years. Over 60 million users click or engage with Community Tab posts.

YouTube says it answered 600% more tweets through its official Twitter handles (@TeamYouTube, @YTCreators and @YouTube) in 2018 than in 2017 and grew its reach by 30% in the past few months.

And the company noted its plan to expand Stories to those with more than 10,000 subscribers, plus the launches of its new Copyright Match tool, screen time limitation features, and YouTube Studio’s new dashboard which will roll out in 76 languages in the next two weeks.

 

Re-uploading videos on YouTube is a favorite of scammy channels that try to profit from other people’s work. Copyright owners already have a number of ways to protect their content, but today, the service is introducing a new tool that automatically scans every newly uploaded video to check if it’s a re-upload of an existing one or “very similar” to a video that’s already on the site.

It’s worth noting that this new tool, dubbed ‘copyright match,’ won’t work for clips, only full videos. YouTube also notes that it’s important that the creator is the first person to upload the video because the time of the upload is how it shows matches.

When the tool finds a match, the creator can choose what to do. The options here are either doing nothing and feeling flattered that somebody would care about your mediocre cat video, get in touch with the other creator and have a nice chat about what happened, or ask YouTube to remove the offending video (which is probably what most people will opt for).

Now a lot of this sounds like YouTube’s existing Content ID program and while it uses very similar technology underneath, the company stresses that this tool is explicitly meant to recognize unauthorized re-uploads. Content ID, however, is mostly meant for the copyright owners of music and music videos, trailers, and recordings of performances.

Starting next week, the new copyright match tool will roll out to all creators with more than 100,000 subscribers. The company plans to roll it out to a wider base of users over the next few months.

According to a supply chain report, Apple is preparing to release three iPhone lines this fall. One, a 5.8-inch iPhone X with improved specs and lower price. Two, a new 6.5-inch iPhone X Plus with an OLED screen. And three, a 6.1-inch iPhone with Face ID, which is said to come in a variety of colors including grey, white, blue, red and orange.

Ming-Chi Kuo reports, via 9to5mac, that the 6.5-inch iPhone X Plus is said to take the $1000 price point from the iPhone X. This will cause the next iPhone X to be less expensive than its current incarnation. The colorful 6.1-inch iPhone will be the least expensive model with a price tag around $700. Information about storage was not included in the report.

The least-expensive iPhone is said to resemble the iPhone X and include FaceID though Apple might concede the dual-camera option to the higher price models. The analyst expects this $700 option to account for 55% of new iPhone sales and increase through 2019.

If the part about the colors is correct, Apple is set introduce a slash of color to the monochrome phone market. Currently, phones are mostly available in greys and blacks with most vendors offering a couple of color options through special editions. That’s boring. Apple tried this in the past with its budget-minded iPhone 5c. Making its best-selling model available in colors is a distinct shift in strategy. It’s highly likely other firms such as Samsung and LG will follow the trend and push the smartphone world into a rainbow of colors.

Earlier today we revealed that Apple was re-building maps from the ground up. These are some questions from readers that came up when we went live. You can ask more questions here and I’ll try to add them.

What part of Maps will be new?

The actual map. Apple is building them from scratch, with its own data rather than relying on external partners.

What does that mean in terms of what I’ll see?

New foliage markers, showing you where ground cover like grass and trees exists more accurately. Pools, parking lots, exact building shapes, sports areas like baseball diamonds, tennis and basketball courts and pedestrian pathways that are commonly walked but previously unmapped. There are also some new features like the ability to determine where the entrances are to buildings based on maps data.

Will it look visually different?

Only with regards to additional detail. Maps is not getting a visual “overhaul” yet (it was implied that it will eventually) but you’ll notice differences immediately. Here’s an example:

Does it use information from iPhones?

Yes. It uses segments of trips you take that have been anonymized called probe data to determine things like “is this a valid route?” or to glean traffic congestion information.

Can I be identified by this data — does Apple know it’s me making the trips?

No. The only device that knows about your entire trip is your personal device. When information and/or requests are sent to Apple, a rotating random identifier is assigned to chunks of data, which are segmented for additional safety before transmission. Basically, all Apple will ever see is a random slice of any person’s trip without beginning or end, which it uses to update its maps and traffic info. Not only can it not tell who it came from, Apple says it cannot even reconstruct a trip based on this data — no matter who asks for it.

Can I opt out?

Yes. It will not happen if you do not turn on location services, and it can be toggled off in the Privacy settings for Maps. It’s not a new setting, it’s just the existing maps setting.

Will it use more data or battery?

Apple says no. It’s saying that the amount of both resources used are so negligible as to be swallowed up in normal efficiency gains.

When is it coming to the rest of the world?

Bay Area in beta next week and Northern California this fall were as much as I got; however, Apple SVP Eddy Cue did say that Apple’s overall maps team was global.

We’ve got a dedicated team — we started this four years ago — across a variety of fields from ML, to map design, to you name it. There’s thousands of people working on this all around the globe from here in the Bay Area, to Seattle, Austin, New York. We have people in other countries, in cities like Berlin, Paris, Singapore, Beijing, Malmö, Hyderabad.

This team’s dispersed around the globe. It’s important to have that when you’re trying to create and do this. We’re trying to look at how people use our devices all around the world. Our focus is to build these maps for people on the go.

Does this mean street view mode is coming?

Maybe; Apple did not announce anything related to a street-level view. With the data that it is gathering from the cars, it could absolutely accomplish this, but no news yet.

What about businesses?

The computer vision system Apple is using can absolutely recognize storefronts and business names so I’d expect that to improve.

Will building shapes improve in 3D?

Yes. Apple has tools specifically to allow its maps editors to measure building heights in the 3D views and to tweak the shapes of the buildings to make them as accurate as possible. The measuring tools also serve to nail down how many floors a building might have for internal navigation.

YouTube hopes a new set of creative tools will help it win back advertisers who may have grown disenchanted with the video network due to its ongoing content scandals. The company announced this morning a suite of tools that will allow brands and agencies to test ads, target specific audiences with customized versions of the same ad, and tell stories over a series of ads.

One new tool, Video Experiments, offers AdWords advertisers a way to test video ads on YouTube’s site, as an alternative to using focus groups to determine the impact of creative on metrics brands care about like awareness or purchase intent.

The service, which launches in beta later this month, will allow marketers to shift funds usually put towards those focus groups and their “simulated ad environments,” to real ad environments.

The ads will run in cleanly segmented experiments on YouTube at no extra cost beyond the media investment, the company says, and turn around results in as little as three days’ time.

The idea here is to allow brands to test their video ad campaigns before committing the funds to roll them out more broadly – something that could help them to tweak the creative material, or even pull back on an ad rollout that could have ended up being a total misfire that draws consumer backlash.

That’s a critical factor to consider in today’s social media landscape, where one bad ad can spread virally beyond just those who directly watched it, leading to negative consumer sentiment and even brand boycotts.

Another new tool, Director Mix, was already announced last year, and is now being tested by brands like Kellogg’s in an alpha phase, ahead of its general availability.

This tool lets advertisers create many versions of their same ad using swappable elements. They can customize the text, while using the existing images, sound and videos across a variety of ads. These ads can be far more personalized to YouTube viewers, as a result.

For example, in a test with Campbell’s Soup, bumper ads appeared for those watching “Orange is the New Black” clips that said “does your cooking make prison food seem good? We’ve got a soup for that.” But the same ad customized for Beyoncé’s “Single Ladies” instead included the line “Dinner for One?”

McDonald’s had also used Director Mix in the past to create 77 pieces of content from one ad.

Related to this, a tool for Video Ad Sequencing, also in alpha, lets brands spread their story over a series of ads. The idea here is that YouTube viewers could actually follow along with a narrative of sorts, or just see a longer story told over several ads.

Ubisoft tested this to promote “Assassin’s Creed Origins,” which showed several different elements of the game’s trailer over different ads. 20th Century Fox is also now using this tool, along with experimentation.

YouTube didn’t offer an update as to when Director Mix or sequencing were exiting alpha or launching more broadly, however.

In terms of better understanding how ads are working with different groups of viewers, YouTube says it’s adding audience segmentation to retention reports. Later this year, it will also allow advertisers to annotate different parts of their video – for example, the part where the brand’s logo displays or a shot of the product – so they can then see what percentage of the audience saw those key moments.

Combined, this set of tools aim to give video advertisers a reason to continue spending on YouTube at a time when brands may have become hesitant to invest due to YouTube’s inability to properly police the billions of hours of content on its site.

While that’s clearly a hard problem to solve at YouTube’s scale, the fallout has been seriously damaging. Brands have found their ads displaying against extremist content, white nationalist channels, and other obscenities. And some even suspended advertising on YouTube entirely, at times.

Meanwhile, YouTube is facing increasing threats from Facebook, which has rolled out a video hub called Watch. Facebook is directly investing in video from news publishers, and has just launched a creative gameshow platform to capitalize on the interactive video craze. Facebook-owned Instagram, too, is preparing to roll out longer-form video in a new hub on its network, as soon as today.

Despite Facebook’s threat, YouTube is still a massive network for advertisers to consider with its 1.9 billion monthly users, and a shift in how people – particularly younger users – watch video content. A generation of viewers is growing up without linear TV, and is instead during to video networks and streaming services for entertainment.

Though some of YouTube’s tools have already been in testing, YouTube is today positioning the combination of resources as its “Creative Suite” with this more formal introduction.

TechCrunch has learned that the Instagram longer-form video hub that’s launching tomorrow is called IGTV and it will be part of the Explore tab, according to multiple sources. Instagram has spent the week meeting with online content creators to encourage them to prepare videos closer to 10-minute YouTube vlogs than the 1-minute maximum videos the app allows today.

Instagram is focusing its efforts around web celebrities that made their name on mobile rather than more traditional, old-school publishers and TV studios that might come off too polished and processed. The idea is to let these creators, who have a knack for this style of content and who already have sizeable Instagram audiences, set the norms for what IGTV is about.

Instagram declined to comment on the name IGTV and the video hub’s home in app’s Explore tab. We’ll get more information at the feature’s launch event in San Francisco tomorrow at 9am Pacific.

Following the WSJ’s initial report that Instagram was working on allowing longer videos, TechCrunch learned much more from sources about the company’s plan to build an aggregated destination for watching this content akin to Snapchat Discover. The videos will be full-screen, vertically oriented, and can have a resolution up to 4K. Users will be greeted with collection of Popular recent videos, and the option to Continue Watching clips they didn’t finish.

The videos aren’t meant to compete with Netflix Originals or HBO-quality content. Instead, they’ll be the kind of things you might see on YouTube rather than the short, off-the-cuff social media clips Instagram has hosted to date. Videos will offer a link-out option so creators can drive traffic to their other social presences, websites, or ecommerce stores. Instagram is planning to offer direct monetization, potentially including advertising revenue shares, but hasn’t finalized how that will work.

We reported that the tentative launch date for the feature was June 20th. A week later, Instagram sent out press invites for an event on June 20th our sources confirm is for IGTV.

Based on its historic growth trajectory that has seen Instagram adding 100 million users every four months, and its announcement of 800 million in September 2017, it’s quite possible that Instagram will announce it’s hit 1 billion monthly users tomorrow. That could legitimize IGTV as a place creators want to be for exposure, not just monetization.

IGTV could create a new behavior pattern for users who are bored of their friends’ content, or looking for something to watch in between Direct messages. If successful, Instagram might even consider breaking out IGTV into its own mobile app, or building it an app for smart TVs

The launch is important for Facebook because it lacks a popular video destination since its Facebook Watch hub was somewhat of a flop. Facebook today said it would expand Watch to more creators, while also offering new interactive video tools to let them make their own HQ trivia-style game shows. Facebook also launched its Brand Collabs Manager that helps businesses find creators to sponsor. That could help IGTV stars earn money through product placement or sponsored content.

Until now, video consumption in the Facebook family of apps has been largely serendipitous, with users stumbling across clips in their News Feed. IGTV will let it more directly compete with YouTube, where people purposefully come to watch specific videos from their favorite creators. But YouTube was still built in the web era with a focus on horizontal video that’s awkward to watch on iPhones or Androids.

With traditional television viewership slipping, Facebook’s size and advertiser connections could let it muscle into the lucrative space. But rather than try to port old-school TV shows to phones, IGTV could let creators invent a new vision for television on mobile.

Last year, Twitch announced a suite of tools called Extensions, that allow streamers to customize their channel pages with interactive features, including polls, leaderboards, schedules and more. Today, Twitch is making Extensions even more useful by allowing streamers to run up to three of these overlays at the same time on their video, plus three more below the video player, for a total of six that can be active on their channel at any time.

This update, Twitch says, will allow streamers to better customize their channels in unique ways, while engaging and retaining their fans.

To enable multiple Extensions, streamers will visit their channel dashboard’s redesigned Extensions Manager, where Extensions can now be sorted by category, like Extensions for Games, Music, Streamer Tools, and others. There’s also a “Partner Picks” section here which is where top creators are sharing their favorites.

Alongside the launch, a number of developers have released new and updated Extensions that are designed to work with one another. However, Twitch does note that there will be some exceptions based on the area needed to display the Extension itself. That is, you can’t put overlays on top of one another.

In addition to the better customization options, there’s another reason why streamers may be interested in adding multiple Extensions: monetization.

In April, Twitch introduced a new revenue stream for creators and developers alike with the launch of Bits in Extensions. This allows developers to customize their Extensions with other interactive experiences they can charge for using Bits. That allows viewers to pay using Twitch’s virtual currency to unlock the features, and the streamer gets a portion of the revenue for hosting the Extension on their channel.

By combining multiple Extensions that use Bits on their channel pages, streams and developers will be able to generate additional revenue thanks to this expansion.

Twitch says there are over 250 Extensions live today, over 30 of which can be combined with others, and 35 that offer paid experiences via Bits. There are thousands of Extensions in development, as well.

All channels will be able to use the new customization options starting today.

Adobe today announced the launch of Project Rush, a new video editor that takes the core features of its pro tools like Premiere Pro, After Effects and Audition and combines them into a single, more accessible tool. Don’t get too excited yet, though, the new tool will only be available later this year (and my guess would be a launch at the company’s Max conference in October).

The target audience for Rush is the average YouTube creator who is looking to get professional-looking results — and do so fast because the expectation on the platform is for regularly pushing out new content. Rush wants to become the all-in-one video editing app for creating and sharing online content and to do so, the team decided that it had to ensure that Rush was available on any device, no matter whether it’s a high-powered desktop or an iPhone. All projects are automatically synced to the cloud, so you can work from anywhere.

In building Rush, Adobe decided to leverage the technology it had already developed for its professional tools. That means when you tweak a video clip’s color, for example, you are using the same underlying algorithms as a video editor who works in Premiere, for example. Rush will also support Motion Graphics templates for building title sequences and graphs in videos and it’ll use the company’s AI tools for improving the audio of video clips. There is also an integration with Adobe Stock, in case you need a bit of stock footage to spice up your video.

Based on the demo I saw, this all looks pretty intuitive and quite a bit more like iMovie than Premiere.

Once you’ve created your video, the next step is obviously publishing it and in the spirit of helping creatives work faster, Rush features built-in publishing support for all fo the major sharing platform, be that YouTube, Facebook, Instagram, Twitter or Snapchat.

Musical.ly is merging the functionality from its two-year old live streaming platform Live.ly into its main app, and has disabled Live.ly’s standalone app as part of the transition process. The Live.ly app will eventually be pulled from the App Store and Google Play, the company confirmed to TechCrunch. Instead of being able to go live, Live.ly users are presented with a message about the changes, informing them that live streaming has now moved over to Musical.ly.

This change is also confirmed via Live.ly’s App Store update text, which says:

Live.ly is becoming part of musical.ly!
– You can go live on musical.ly right now! Plenty of live content there!

Live.ly first launched in May 2016, offering Musical.ly users a live streaming platform, where the streams were directly viewable on Musical.ly, as well as within the Live.ly mobile app.

As the video creator streamed, they’d see a count of how many people were watching, and would see hearts float up across the screen when viewers “liked” their content – an experience that’s very similar to Twitter/Periscope and Facebook Live. Viewers could also chat with the streamer, and engage in real-time conversations.

Unfortunately for Live.ly users, there was little warning about the shut down, and it seems that, for some, live streaming on Musical.ly is not working as expected.

One regular Live.ly user posted to YouTube about the shutdown, complaining that after she made the switch to Musical.ly for her live stream as instructed, but no people were online watching and no likes and comments were showing up, either. This appears to be some sort of glitch, as viewers, likes, comments and other Live.ly core features are displaying for others who have been transitioned to the Musical.ly-based live streaming experience.

Not everyone will be able to go live directly on Musical.ly today, as the addition of live streaming support is a phased rollout.

However, the company says it remains committed to investing in live streaming functionality, despite the Live.ly shutdown. We’re told that the majority of live stream viewership was already taking place on Musical.ly’s main app, so it made sense for the company to consolidate the live video alongside the other short, lip sync videos Musical.ly is known for.

The closure of Live.ly is one of the first major changes to the Musical.ly product following its acquisition by Chinese media company Bytedance for up to $1 billion in November 2017.

Under its new ownership, Musical.ly launched a $50 million fund to help build out its creator community, but has also faced criticism for having poor content moderation capabilities – something that’s especially concerning given that a large part of its viewership audience is children.

It is also now facing a new threat: this month, Facebook began testing a Musical.ly competitor called Lip Sync Live.

The increased competition may have played a role in having Musical.ly consolidate its resources in order to focus on its flagship app, not its spinoff.

The main Musical.ly app has a reported 200 million registered users, 60 million of whom are active on a monthly basis.

Live.ly has been downloaded 26 million times to date, 87% on iOS. The U.S. accounts for about 70% of installs, according to data from Sensor Tower.

Gillmor Gang Artcard The Gillmor Gang — Doc Searls, Esteban Kolsky, Denis Pombriant, Keith Teare, and Steve Gillmor. Recorded live Friday, January 26, 2018. G3: White Roses — Halley Suitt Tucker, Francine Hardaway, Maria Ogneva, and Tina Chase Gillmor. Recorded live Friday, January 26, 2018. @stevegillmor, @dsearls, @ekolsky, @kteare, @DenisPombriant Produced and directed by Tina Chase Gillmor… Read More
Gillmor Gang Artcard The Gillmor Gang — Doc Searls, Frank Radice, Denis Pombriant, Keith Teare, and Steve Gillmor. Recorded live Friday, January 12, 2018. G3: Last Hope — Mary Hodder, Halley Suitt Tucker, Francine Hardaway, Tina Hui, and Tina Chase Gillmor. Recorded live Friday, January 12, 2018. @stevegillmor, @dsearls, @fradice, @kteare, @DenisPombriant Produced and directed by Tina Chase Gillmor… Read More
Gillmor Gang Artcard The Gillmor Gang — Keith Teare, Frank Radice, Kevin Marks, and Steve Gillmor. Recorded live Saturday, January 28, 2017. As Frank Radice says: The word “media” comes from “mediate” which is something in between what this guy says and this guy hears. In this gulf lies the vast stew of fake news and wrist supercomputers; now what? @stevegillmor, @kevinmarks,… Read More